| Index: third_party/re2/re2/testing/backtrack.cc
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| diff --git a/third_party/re2/re2/testing/backtrack.cc b/third_party/re2/re2/testing/backtrack.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..b2dd6dbad4bb4b35c78e2ef4f4065fa292cb84eb
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| --- /dev/null
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| +++ b/third_party/re2/re2/testing/backtrack.cc
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| @@ -0,0 +1,254 @@
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| +// Copyright 2008 The RE2 Authors. All Rights Reserved.
|
| +// Use of this source code is governed by a BSD-style
|
| +// license that can be found in the LICENSE file.
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| +
|
| +// Tested by search_test.cc, exhaustive_test.cc, tester.cc
|
| +//
|
| +// Prog::BadSearchBacktrack is a backtracking regular expression search,
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| +// except that it remembers where it has been, trading a lot of
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| +// memory for a lot of time. It exists only for testing purposes.
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| +//
|
| +// Let me repeat that.
|
| +//
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| +// THIS CODE SHOULD NEVER BE USED IN PRODUCTION:
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| +// - It uses a ton of memory.
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| +// - It uses a ton of stack.
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| +// - It uses CHECK and LOG(FATAL).
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| +// - It implements unanchored search by repeated anchored search.
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| +//
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| +// On the other hand, it is very simple and a good reference
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| +// implementation for the more complicated regexp packages.
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| +//
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| +// In BUILD, this file is linked into the ":testing" library,
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| +// not the main library, in order to make it harder to pick up
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| +// accidentally.
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| +
|
| +#include "util/util.h"
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| +#include "re2/prog.h"
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| +#include "re2/regexp.h"
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| +
|
| +namespace re2 {
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| +
|
| +// Backtracker holds the state for a backtracking search.
|
| +//
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| +// Excluding the search parameters, the main search state
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| +// is just the "capture registers", which record, for the
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| +// current execution, the string position at which each
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| +// parenthesis was passed. cap_[0] and cap_[1] are the
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| +// left and right parenthesis in $0, cap_[2] and cap_[3] in $1, etc.
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| +//
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| +// To avoid infinite loops during backtracking on expressions
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| +// like (a*)*, the visited_[] bitmap marks the (state, string-position)
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| +// pairs that have already been explored and are thus not worth
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| +// re-exploring if we get there via another path. Modern backtracking
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| +// libraries engineer their program representation differently, to make
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| +// such infinite loops possible to avoid without keeping a giant visited_
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| +// bitmap, but visited_ works fine for a reference implementation
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| +// and it has the nice benefit of making the search run in linear time.
|
| +class Backtracker {
|
| + public:
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| + explicit Backtracker(Prog* prog);
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| + ~Backtracker();
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| +
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| + bool Search(const StringPiece& text, const StringPiece& context,
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| + bool anchored, bool longest,
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| + StringPiece* submatch, int nsubmatch);
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| +
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| + private:
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| + // Explores from instruction ip at string position p looking for a match.
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| + // Returns true if found (so that caller can stop trying other possibilities).
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| + bool Visit(int id, const char* p);
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| +
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| + // Search parameters
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| + Prog* prog_; // program being run
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| + StringPiece text_; // text being searched
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| + StringPiece context_; // greater context of text being searched
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| + bool anchored_; // whether search is anchored at text.begin()
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| + bool longest_; // whether search wants leftmost-longest match
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| + bool endmatch_; // whether search must end at text.end()
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| + StringPiece *submatch_; // submatches to fill in
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| + int nsubmatch_; // # of submatches to fill in
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| +
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| + // Search state
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| + const char* cap_[64]; // capture registers
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| + uint32 *visited_; // bitmap: (Inst*, char*) pairs already backtracked
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| + int nvisited_; // # of words in bitmap
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| +};
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| +
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| +Backtracker::Backtracker(Prog* prog)
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| + : prog_(prog),
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| + anchored_(false),
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| + longest_(false),
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| + endmatch_(false),
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| + submatch_(NULL),
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| + nsubmatch_(0),
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| + visited_(NULL),
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| + nvisited_(0) {
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| +}
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| +
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| +Backtracker::~Backtracker() {
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| + delete[] visited_;
|
| +}
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| +
|
| +// Runs a backtracking search.
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| +bool Backtracker::Search(const StringPiece& text, const StringPiece& context,
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| + bool anchored, bool longest,
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| + StringPiece* submatch, int nsubmatch) {
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| + text_ = text;
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| + context_ = context;
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| + if (context_.begin() == NULL)
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| + context_ = text;
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| + if (prog_->anchor_start() && text.begin() > context_.begin())
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| + return false;
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| + if (prog_->anchor_end() && text.end() < context_.end())
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| + return false;
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| + anchored_ = anchored | prog_->anchor_start();
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| + longest_ = longest | prog_->anchor_end();
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| + endmatch_ = prog_->anchor_end();
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| + submatch_ = submatch;
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| + nsubmatch_ = nsubmatch;
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| + CHECK(2*nsubmatch_ < arraysize(cap_));
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| + memset(cap_, 0, sizeof cap_);
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| +
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| + // We use submatch_[0] for our own bookkeeping,
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| + // so it had better exist.
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| + StringPiece sp0;
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| + if (nsubmatch < 1) {
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| + submatch_ = &sp0;
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| + nsubmatch_ = 1;
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| + }
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| + submatch_[0] = NULL;
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| +
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| + // Allocate new visited_ bitmap -- size is proportional
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| + // to text, so have to reallocate on each call to Search.
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| + delete[] visited_;
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| + nvisited_ = (prog_->size()*(text.size()+1) + 31)/32;
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| + visited_ = new uint32[nvisited_];
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| + memset(visited_, 0, nvisited_*sizeof visited_[0]);
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| +
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| + // Anchored search must start at text.begin().
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| + if (anchored_) {
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| + cap_[0] = text.begin();
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| + return Visit(prog_->start(), text.begin());
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| + }
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| +
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| + // Unanchored search, starting from each possible text position.
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| + // Notice that we have to try the empty string at the end of
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| + // the text, so the loop condition is p <= text.end(), not p < text.end().
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| + for (const char* p = text.begin(); p <= text.end(); p++) {
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| + cap_[0] = p;
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| + if (Visit(prog_->start(), p)) // Match must be leftmost; done.
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| + return true;
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| + }
|
| + return false;
|
| +}
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| +
|
| +// Explores from instruction ip at string position p looking for a match.
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| +// Return true if found (so that caller can stop trying other possibilities).
|
| +bool Backtracker::Visit(int id, const char* p) {
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| + // Check bitmap. If we've already explored from here,
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| + // either it didn't match or it did but we're hoping for a better match.
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| + // Either way, don't go down that road again.
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| + CHECK(p <= text_.end());
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| + int n = id*(text_.size()+1) + (p - text_.begin());
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| + CHECK_LT(n/32, nvisited_);
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| + if (visited_[n/32] & (1 << (n&31)))
|
| + return false;
|
| + visited_[n/32] |= 1 << (n&31);
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| +
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| + // Pick out byte at current position. If at end of string,
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| + // have to explore in hope of finishing a match. Use impossible byte -1.
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| + int c = -1;
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| + if (p < text_.end())
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| + c = *p & 0xFF;
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| +
|
| + Prog::Inst* ip = prog_->inst(id);
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| + switch (ip->opcode()) {
|
| + default:
|
| + LOG(FATAL) << "Unexpected opcode: " << (int)ip->opcode();
|
| + return false; // not reached
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| +
|
| + case kInstAlt:
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| + case kInstAltMatch:
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| + // Try both possible next states: out is preferred to out1.
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| + if (Visit(ip->out(), p)) {
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| + if (longest_)
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| + Visit(ip->out1(), p);
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| + return true;
|
| + }
|
| + return Visit(ip->out1(), p);
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| +
|
| + case kInstByteRange:
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| + if (ip->Matches(c))
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| + return Visit(ip->out(), p+1);
|
| + return false;
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| +
|
| + case kInstCapture:
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| + if (0 <= ip->cap() && ip->cap() < arraysize(cap_)) {
|
| + // Capture p to register, but save old value.
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| + const char* q = cap_[ip->cap()];
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| + cap_[ip->cap()] = p;
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| + bool ret = Visit(ip->out(), p);
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| + // Restore old value as we backtrack.
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| + cap_[ip->cap()] = q;
|
| + return ret;
|
| + }
|
| + return Visit(ip->out(), p);
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| +
|
| + case kInstEmptyWidth:
|
| + if (ip->empty() & ~Prog::EmptyFlags(context_, p))
|
| + return false;
|
| + return Visit(ip->out(), p);
|
| +
|
| + case kInstNop:
|
| + return Visit(ip->out(), p);
|
| +
|
| + case kInstMatch:
|
| + // We found a match. If it's the best so far, record the
|
| + // parameters in the caller's submatch_ array.
|
| + if (endmatch_ && p != context_.end())
|
| + return false;
|
| + cap_[1] = p;
|
| + if (submatch_[0].data() == NULL || // First match so far ...
|
| + (longest_ && p > submatch_[0].end())) { // ... or better match
|
| + for (int i = 0; i < nsubmatch_; i++)
|
| + submatch_[i] = StringPiece(cap_[2*i], cap_[2*i+1] - cap_[2*i]);
|
| + }
|
| + return true;
|
| +
|
| + case kInstFail:
|
| + return false;
|
| + }
|
| +}
|
| +
|
| +// Runs a backtracking search.
|
| +bool Prog::UnsafeSearchBacktrack(const StringPiece& text,
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| + const StringPiece& context,
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| + Anchor anchor,
|
| + MatchKind kind,
|
| + StringPiece* match,
|
| + int nmatch) {
|
| + // If full match, we ask for an anchored longest match
|
| + // and then check that match[0] == text.
|
| + // So make sure match[0] exists.
|
| + StringPiece sp0;
|
| + if (kind == kFullMatch) {
|
| + anchor = kAnchored;
|
| + if (nmatch < 1) {
|
| + match = &sp0;
|
| + nmatch = 1;
|
| + }
|
| + }
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| +
|
| + // Run the search.
|
| + Backtracker b(this);
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| + bool anchored = anchor == kAnchored;
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| + bool longest = kind != kFirstMatch;
|
| + if (!b.Search(text, context, anchored, longest, match, nmatch))
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| + return false;
|
| + if (kind == kFullMatch && match[0].end() != text.end())
|
| + return false;
|
| + return true;
|
| +}
|
| +
|
| +} // namespace re2
|
|
|