OLD | NEW |
(Empty) | |
| 1 // Copyright 2008 The RE2 Authors. All Rights Reserved. |
| 2 // Use of this source code is governed by a BSD-style |
| 3 // license that can be found in the LICENSE file. |
| 4 |
| 5 // String generator: generates all possible strings of up to |
| 6 // maxlen letters using the set of letters in alpha. |
| 7 // Fetch strings using a Java-like Next()/HasNext() interface. |
| 8 |
| 9 #include <string> |
| 10 #include <vector> |
| 11 #include "util/test.h" |
| 12 #include "re2/testing/string_generator.h" |
| 13 |
| 14 namespace re2 { |
| 15 |
| 16 StringGenerator::StringGenerator(int maxlen, const vector<string>& alphabet) |
| 17 : maxlen_(maxlen), alphabet_(alphabet), |
| 18 generate_null_(false), |
| 19 random_(false), nrandom_(0), acm_(NULL) { |
| 20 |
| 21 // Degenerate case: no letters, no non-empty strings. |
| 22 if (alphabet_.size() == 0) |
| 23 maxlen_ = 0; |
| 24 |
| 25 // Next() will return empty string (digits_ is empty). |
| 26 hasnext_ = true; |
| 27 } |
| 28 |
| 29 StringGenerator::~StringGenerator() { |
| 30 delete acm_; |
| 31 } |
| 32 |
| 33 // Resets the string generator state to the beginning. |
| 34 void StringGenerator::Reset() { |
| 35 digits_.clear(); |
| 36 hasnext_ = true; |
| 37 random_ = false; |
| 38 nrandom_ = 0; |
| 39 generate_null_ = false; |
| 40 } |
| 41 |
| 42 // Increments the big number in digits_, returning true if successful. |
| 43 // Returns false if all the numbers have been used. |
| 44 bool StringGenerator::IncrementDigits() { |
| 45 // First try to increment the current number. |
| 46 for (int i = digits_.size() - 1; i >= 0; i--) { |
| 47 if (++digits_[i] < alphabet_.size()) |
| 48 return true; |
| 49 digits_[i] = 0; |
| 50 } |
| 51 |
| 52 // If that failed, make a longer number. |
| 53 if (digits_.size() < maxlen_) { |
| 54 digits_.push_back(0); |
| 55 return true; |
| 56 } |
| 57 |
| 58 return false; |
| 59 } |
| 60 |
| 61 // Generates random digits_, return true if successful. |
| 62 // Returns false if the random sequence is over. |
| 63 bool StringGenerator::RandomDigits() { |
| 64 if (--nrandom_ <= 0) |
| 65 return false; |
| 66 |
| 67 // Pick length. |
| 68 int len = acm_->Uniform(maxlen_+1); |
| 69 digits_.resize(len); |
| 70 for (int i = 0; i < len; i++) |
| 71 digits_[i] = acm_->Uniform(alphabet_.size()); |
| 72 return true; |
| 73 } |
| 74 |
| 75 // Returns the next string in the iteration, which is the one |
| 76 // currently described by digits_. Calls IncrementDigits |
| 77 // after computing the string, so that it knows the answer |
| 78 // for subsequent HasNext() calls. |
| 79 const StringPiece& StringGenerator::Next() { |
| 80 CHECK(hasnext_); |
| 81 if (generate_null_) { |
| 82 generate_null_ = false; |
| 83 sp_ = NULL; |
| 84 return sp_; |
| 85 } |
| 86 s_.clear(); |
| 87 for (int i = 0; i < digits_.size(); i++) { |
| 88 s_ += alphabet_[digits_[i]]; |
| 89 } |
| 90 hasnext_ = random_ ? RandomDigits() : IncrementDigits(); |
| 91 sp_ = s_; |
| 92 return sp_; |
| 93 } |
| 94 |
| 95 // Sets generator up to return n random strings. |
| 96 void StringGenerator::Random(int32 seed, int n) { |
| 97 if (acm_ == NULL) |
| 98 acm_ = new ACMRandom(seed); |
| 99 else |
| 100 acm_->Reset(seed); |
| 101 |
| 102 random_ = true; |
| 103 nrandom_ = n; |
| 104 hasnext_ = nrandom_ > 0; |
| 105 } |
| 106 |
| 107 void StringGenerator::GenerateNULL() { |
| 108 generate_null_ = true; |
| 109 hasnext_ = true; |
| 110 } |
| 111 |
| 112 } // namespace re2 |
| 113 |
OLD | NEW |