OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/test/layer_tree_pixel_test.h" | 5 #include "cc/test/layer_tree_pixel_test.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/path_service.h" | 8 #include "base/path_service.h" |
9 #include "cc/base/switches.h" | 9 #include "cc/base/switches.h" |
10 #include "cc/layers/solid_color_layer.h" | 10 #include "cc/layers/solid_color_layer.h" |
(...skipping 223 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
234 | 234 |
235 unsigned texture_id = context3d->createTexture(); | 235 unsigned texture_id = context3d->createTexture(); |
236 context3d->bindTexture(GL_TEXTURE_2D, texture_id); | 236 context3d->bindTexture(GL_TEXTURE_2D, texture_id); |
237 context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 237 context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
238 context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 238 context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
239 context3d->texParameteri( | 239 context3d->texParameteri( |
240 GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 240 GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
241 context3d->texParameteri( | 241 context3d->texParameteri( |
242 GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 242 GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
243 context3d->consumeTextureCHROMIUM(texture_mailbox.target(), | 243 context3d->consumeTextureCHROMIUM(texture_mailbox.target(), |
244 texture_mailbox.data()); | 244 texture_mailbox.mailbox().name); |
245 context3d->bindTexture(GL_TEXTURE_2D, 0); | 245 context3d->bindTexture(GL_TEXTURE_2D, 0); |
246 | 246 |
247 unsigned fbo = context3d->createFramebuffer(); | 247 unsigned fbo = context3d->createFramebuffer(); |
248 context3d->bindFramebuffer(GL_FRAMEBUFFER, fbo); | 248 context3d->bindFramebuffer(GL_FRAMEBUFFER, fbo); |
249 context3d->framebufferTexture2D(GL_FRAMEBUFFER, | 249 context3d->framebufferTexture2D(GL_FRAMEBUFFER, |
250 GL_COLOR_ATTACHMENT0, | 250 GL_COLOR_ATTACHMENT0, |
251 GL_TEXTURE_2D, | 251 GL_TEXTURE_2D, |
252 texture_id, | 252 texture_id, |
253 0); | 253 0); |
254 EXPECT_EQ(static_cast<unsigned>(GL_FRAMEBUFFER_COMPLETE), | 254 EXPECT_EQ(static_cast<unsigned>(GL_FRAMEBUFFER_COMPLETE), |
(...skipping 107 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
362 GL_UNSIGNED_BYTE, | 362 GL_UNSIGNED_BYTE, |
363 gl_pixels.get()); | 363 gl_pixels.get()); |
364 } | 364 } |
365 | 365 |
366 gpu::Mailbox mailbox; | 366 gpu::Mailbox mailbox; |
367 context3d->genMailboxCHROMIUM(mailbox.name); | 367 context3d->genMailboxCHROMIUM(mailbox.name); |
368 context3d->produceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name); | 368 context3d->produceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name); |
369 context3d->bindTexture(GL_TEXTURE_2D, 0); | 369 context3d->bindTexture(GL_TEXTURE_2D, 0); |
370 uint32 sync_point = context3d->insertSyncPoint(); | 370 uint32 sync_point = context3d->insertSyncPoint(); |
371 | 371 |
372 *texture_mailbox = TextureMailbox(mailbox, sync_point); | 372 *texture_mailbox = TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point); |
373 *release_callback = SingleReleaseCallback::Create( | 373 *release_callback = SingleReleaseCallback::Create( |
374 base::Bind(&LayerTreePixelTest::ReleaseTextureMailbox, | 374 base::Bind(&LayerTreePixelTest::ReleaseTextureMailbox, |
375 base::Unretained(this), | 375 base::Unretained(this), |
376 base::Passed(&context3d), | 376 base::Passed(&context3d), |
377 texture_id)); | 377 texture_id)); |
378 } | 378 } |
379 | 379 |
380 } // namespace cc | 380 } // namespace cc |
OLD | NEW |