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|     1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |     1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|     2 // Use of this source code is governed by a BSD-style license that can be |     2 // Use of this source code is governed by a BSD-style license that can be | 
|     3 // found in the LICENSE file. |     3 // found in the LICENSE file. | 
|     4  |     4  | 
|     5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |     5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 
|     6  |     6  | 
|     7 #include <stdio.h> |     7 #include <stdio.h> | 
|     8  |     8  | 
|     9 #include <algorithm> |     9 #include <algorithm> | 
|    10 #include <list> |    10 #include <list> | 
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|  2258  |  2258  | 
|  2259   viewport_width_ = size.width(); |  2259   viewport_width_ = size.width(); | 
|  2260   viewport_height_ = size.height(); |  2260   viewport_height_ = size.height(); | 
|  2261   glViewport(viewport_x_, viewport_y_, viewport_width_, viewport_height_); |  2261   glViewport(viewport_x_, viewport_y_, viewport_width_, viewport_height_); | 
|  2262  |  2262  | 
|  2263   GLint viewport_params[4] = { 0 }; |  2263   GLint viewport_params[4] = { 0 }; | 
|  2264   glGetIntegerv(GL_MAX_VIEWPORT_DIMS, viewport_params); |  2264   glGetIntegerv(GL_MAX_VIEWPORT_DIMS, viewport_params); | 
|  2265   viewport_max_width_ = viewport_params[0]; |  2265   viewport_max_width_ = viewport_params[0]; | 
|  2266   viewport_max_height_ = viewport_params[1]; |  2266   viewport_max_height_ = viewport_params[1]; | 
|  2267  |  2267  | 
 |  2268   // Set all the default state because some GL drivers get it wrong. | 
 |  2269   glActiveTexture(GL_TEXTURE0 + active_texture_unit_); | 
 |  2270   glLineWidth(1.0); | 
 |  2271   EnableDisable(GL_BLEND, enable_blend_); | 
 |  2272   glBlendColor(0.0f, 0.0, 0.0f, 0.0f); | 
 |  2273   glBlendFunc(GL_ONE, GL_ZERO); | 
 |  2274   glBlendEquation(GL_FUNC_ADD); | 
 |  2275   glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO); | 
 |  2276   glClearColor(clear_red_, clear_green_, clear_blue_, clear_alpha_); | 
 |  2277   glColorMask(mask_red_, mask_green_, mask_blue_, mask_alpha_); | 
 |  2278   EnableDisable(GL_CULL_FACE, enable_cull_face_); | 
 |  2279   glCullFace(GL_BACK); | 
 |  2280   glClearDepth(clear_depth_); | 
 |  2281   glDepthFunc(GL_LESS); | 
 |  2282   glDepthRange(0.0f, 1.0f); | 
 |  2283   EnableDisable(GL_DEPTH_TEST, enable_depth_test_); | 
 |  2284   glEnable(GL_DITHER); | 
 |  2285   glFrontFace(GL_CCW); | 
 |  2286   glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); | 
 |  2287   glLineWidth(1.0f); | 
 |  2288   glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment_); | 
 |  2289   glPolygonOffset(0.0f, 0.0f); | 
 |  2290   glDisable(GL_POLYGON_OFFSET_FILL); | 
 |  2291   glSampleCoverage(1.0, false); | 
 |  2292   glScissor(viewport_x_, viewport_y_, viewport_width_, viewport_height_); | 
 |  2293   EnableDisable(GL_SCISSOR_TEST, enable_scissor_test_); | 
 |  2294   EnableDisable(GL_STENCIL_TEST, enable_stencil_test_); | 
 |  2295   glClearStencil(clear_stencil_); | 
 |  2296   glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFFU); | 
 |  2297   glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); | 
 |  2298   glStencilMaskSeparate(GL_FRONT, mask_stencil_front_); | 
 |  2299   glStencilMaskSeparate(GL_BACK, mask_stencil_back_); | 
 |  2300   glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment_); | 
 |  2301  | 
 |  2302   DoBindBuffer(GL_ARRAY_BUFFER, 0); | 
 |  2303   DoBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
 |  2304   DoBindFramebuffer(GL_FRAMEBUFFER, 0); | 
 |  2305   DoBindRenderbuffer(GL_RENDERBUFFER, 0); | 
 |  2306  | 
|  2268   return true; |  2307   return true; | 
|  2269 } |  2308 } | 
|  2270  |  2309  | 
|  2271 void GLES2DecoderImpl::UpdateCapabilities() { |  2310 void GLES2DecoderImpl::UpdateCapabilities() { | 
|  2272   util_.set_num_compressed_texture_formats( |  2311   util_.set_num_compressed_texture_formats( | 
|  2273       validators_->compressed_texture_format.GetValues().size()); |  2312       validators_->compressed_texture_format.GetValues().size()); | 
|  2274   util_.set_num_shader_binary_formats( |  2313   util_.set_num_shader_binary_formats( | 
|  2275       validators_->shader_binary_format.GetValues().size()); |  2314       validators_->shader_binary_format.GetValues().size()); | 
|  2276 } |  2315 } | 
|  2277  |  2316  | 
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|  9036   BindAndApplyTextureParameters(info); |  9075   BindAndApplyTextureParameters(info); | 
|  9037 } |  9076 } | 
|  9038  |  9077  | 
|  9039 // Include the auto-generated part of this file. We split this because it means |  9078 // Include the auto-generated part of this file. We split this because it means | 
|  9040 // we can easily edit the non-auto generated parts right here in this file |  9079 // we can easily edit the non-auto generated parts right here in this file | 
|  9041 // instead of having to edit some template or the code generator. |  9080 // instead of having to edit some template or the code generator. | 
|  9042 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |  9081 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 
|  9043  |  9082  | 
|  9044 }  // namespace gles2 |  9083 }  // namespace gles2 | 
|  9045 }  // namespace gpu |  9084 }  // namespace gpu | 
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