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| 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 | |
| 5 /** A boat in the grid. */ | |
| 6 class Boat { | |
| 7 final int startX; | |
| 8 final int startY; | |
| 9 final bool horizontal; | |
| 10 final int length; | |
| 11 int hitCount = 0; | |
| 12 | |
| 13 Boat(this.startX, this.startY, this.horizontal, this.length) {} | |
| 14 | |
| 15 bool get sunk() => length == hitCount; | |
| 16 } | |
| 17 | |
| 18 /** Represents a grid configuration. */ | |
| 19 class BoatGrid { | |
| 20 List<List<Boat>> boatMap; | |
| 21 | |
| 22 BoatGrid() : boatMap = new List(Constants.SIZE) { | |
| 23 for (int i = 0; i < Constants.SIZE; i++) { | |
| 24 boatMap[i] = new List(10); | |
| 25 } | |
| 26 } | |
| 27 | |
| 28 void placeBoats(List<Boat> boats) { | |
| 29 for (int b = 0; b < boats.length; b++) { | |
| 30 Boat boat = boats[b]; | |
| 31 for (int i = 0; i < boat.length; i++) { | |
| 32 int x = boat.startX + (boat.horizontal ? i : 0); | |
| 33 int y = boat.startY + (boat.horizontal ? 0 : i); | |
| 34 boatMap[x][y] = boat; | |
| 35 } | |
| 36 } | |
| 37 } | |
| 38 | |
| 39 List<int> shoot(GridState state, int x, int y) { | |
| 40 assert(x >= 0); | |
| 41 assert(y >= 0); | |
| 42 assert(x < Constants.SIZE); | |
| 43 assert(y < Constants.SIZE); | |
| 44 assert(state.valueAt(x, y) == null); // repeated shot | |
| 45 Boat b = boatMap[x][y]; | |
| 46 if (b == null) { | |
| 47 state.miss(x, y); | |
| 48 return const [Constants.MISS]; | |
| 49 } else { | |
| 50 state.hit(x, y); | |
| 51 b.hitCount++; | |
| 52 return b.sunk ? [Constants.SUNK, b.length] : const [Constants.HIT]; | |
| 53 } | |
| 54 } | |
| 55 } | |
| 56 | |
| 57 /** Represents the current state of a boat grid. */ | |
| 58 class GridState { | |
| 59 List<List<int>> cells; | |
| 60 | |
| 61 GridState() | |
| 62 : cells = new List(Constants.SIZE) { | |
| 63 for (int i = 0; i < Constants.SIZE; i++) { | |
| 64 cells[i] = new List(10); | |
| 65 } | |
| 66 } | |
| 67 | |
| 68 int valueAt(int x, int y) => cells[x][y]; | |
| 69 | |
| 70 void miss(int x, int y) { | |
| 71 cells[x][y] = Constants.MISS; | |
| 72 } | |
| 73 | |
| 74 void hit(int x, int y) { | |
| 75 cells[x][y] = Constants.HIT; | |
| 76 } | |
| 77 | |
| 78 void pending(int x, int y) { | |
| 79 cells[x][y] = Constants.PENDING; | |
| 80 } | |
| 81 | |
| 82 void clear(int x, int y) { | |
| 83 cells[x][y] = null; | |
| 84 } | |
| 85 } | |
| 86 | |
| 87 | |
| 88 /** Static constants used by the game. */ | |
| 89 class Constants { | |
| 90 static final SIZE = 10; | |
| 91 static final MISS = 1; | |
| 92 static final HIT = 2; | |
| 93 static final SUNK = 3; | |
| 94 static final PENDING = 4; | |
| 95 | |
| 96 Constants() {} | |
| 97 } | |
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