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Side by Side Diff: content/common/android/surface_callback.cc

Issue 10546079: Added sandboxed process service. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Sync Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/common/android/surface_callback.h"
6
7 #include <android/native_window_jni.h>
8
9 #include "base/android/jni_android.h"
10 #include "base/bind.h"
11 #include "base/lazy_instance.h"
12 #include "base/logging.h"
13 #include "base/message_loop.h"
14 #include "base/message_loop_proxy.h"
15 #include "base/synchronization/lock.h"
16 #include "base/synchronization/waitable_event.h"
17 #include "ui/gl/android_native_window.h"
18 #include "jni/surface_callback_jni.h"
19
20 using base::android::AttachCurrentThread;
21 using base::android::CheckException;
22 using base::android::GetMethodID;
23 using base::WaitableEvent;
24 using content::SurfaceTexturePeer;
25
26 namespace {
27
28 struct GlobalState {
29 base::Lock registration_lock;
30 // We hold a reference to a message loop proxy which handles message loop
31 // destruction gracefully, which is important since we post tasks from an
32 // arbitrary binder thread while the main thread might be shutting down.
33 // Also, in single-process mode we have two ChildThread objects for render
34 // and gpu thread, so we need to store the msg loops separately.
35 scoped_refptr<base::MessageLoopProxy> native_window_loop;
36 scoped_refptr<base::MessageLoopProxy> video_surface_loop;
37 content::NativeWindowCallback native_window_callback;
38 content::VideoSurfaceCallback video_surface_callback;
39 };
40
41 base::LazyInstance<GlobalState>::Leaky g_state = LAZY_INSTANCE_INITIALIZER;
42
43 void RunNativeWindowCallback(int32 routing_id,
44 int32 renderer_id,
45 ANativeWindow* native_window,
46 WaitableEvent* completion) {
47 g_state.Pointer()->native_window_callback.Run(
48 routing_id, renderer_id, native_window, completion);
49 }
50
51 void RunVideoSurfaceCallback(int32 routing_id,
52 int32 renderer_id,
53 jobject surface) {
54 g_state.Pointer()->video_surface_callback.Run(
55 routing_id, renderer_id, surface);
56 }
57
58 } // namespace <anonymous>
59
60 static void SetSurface(JNIEnv* env, jclass clazz,
61 jint type,
62 jobject surface,
63 jint primaryID,
64 jint secondaryID) {
65 SetSurfaceAsync(env, surface,
66 static_cast<SurfaceTexturePeer::SurfaceTextureTarget>(type),
67 primaryID, secondaryID, NULL);
68 }
69
70
71 namespace content {
72
73 void ReleaseSurface(jobject surface) {
74 if (surface == NULL)
75 return;
76
77 JNIEnv* env = AttachCurrentThread();
78 CHECK(env);
79
80 jclass cls = env->FindClass("android/view/Surface");
81 DCHECK(cls);
82
83 jmethodID method = env->GetMethodID(cls, "release", "()V");
84 DCHECK(method);
85
86 env->CallVoidMethod(surface, method);
87 DCHECK(env);
88
89 env->DeleteLocalRef(cls);
90 }
91
92 void SetSurfaceAsync(JNIEnv* env,
93 jobject jsurface,
94 SurfaceTexturePeer::SurfaceTextureTarget type,
95 int primary_id,
96 int secondary_id,
97 WaitableEvent* completion) {
98 base::AutoLock lock(g_state.Pointer()->registration_lock);
99
100 ANativeWindow* native_window = NULL;
101
102 if (jsurface &&
103 type != SurfaceTexturePeer::SET_VIDEO_SURFACE_TEXTURE) {
104 native_window = ANativeWindow_fromSurface(env, jsurface);
105 ReleaseSurface(jsurface);
106 }
107 GlobalState* const global_state = g_state.Pointer();
108
109 switch (type) {
110 case SurfaceTexturePeer::SET_GPU_SURFACE_TEXTURE: {
111 // This should only be sent as a reaction to the renderer
112 // activating compositing. If the GPU process crashes, we expect this
113 // to be resent after the new thread is initialized.
114 DCHECK(global_state->native_window_loop);
115 global_state->native_window_loop->PostTask(
116 FROM_HERE,
117 base::Bind(&RunNativeWindowCallback,
118 primary_id,
119 static_cast<uint32_t>(secondary_id),
120 native_window,
121 completion));
122 // ANativeWindow_release will be called in SetNativeWindow()
123 break;
124 }
125 case SurfaceTexturePeer::SET_VIDEO_SURFACE_TEXTURE: {
126 jobject surface = env->NewGlobalRef(jsurface);
127 DCHECK(global_state->video_surface_loop);
128 global_state->video_surface_loop->PostTask(
129 FROM_HERE,
130 base::Bind(&RunVideoSurfaceCallback,
131 primary_id,
132 secondary_id,
133 surface));
134 break;
135 }
136 }
137 }
138
139 void RegisterVideoSurfaceCallback(base::MessageLoopProxy* loop,
140 VideoSurfaceCallback& callback) {
141 GlobalState* const global_state = g_state.Pointer();
142 base::AutoLock lock(global_state->registration_lock);
143 global_state->video_surface_loop = loop;
144 global_state->video_surface_callback = callback;
145 }
146
147 void RegisterNativeWindowCallback(base::MessageLoopProxy* loop,
148 NativeWindowCallback& callback) {
149 GlobalState* const global_state = g_state.Pointer();
150 base::AutoLock lock(global_state->registration_lock);
151 global_state->native_window_loop = loop;
152 global_state->native_window_callback = callback;
153 }
154
155 bool RegisterSurfaceCallback(JNIEnv* env) {
156 return RegisterNativesImpl(env);
157 }
158
159 } // namespace content
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