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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "jingle/notifier/communicator/login.h" | 5 #include "jingle/notifier/communicator/login.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/rand_util.h" | 10 #include "base/rand_util.h" |
11 #include "base/time.h" | 11 #include "base/time.h" |
12 #include "net/base/host_port_pair.h" | 12 #include "net/base/host_port_pair.h" |
13 #include "talk/base/common.h" | 13 #include "talk/base/common.h" |
14 #include "talk/base/firewallsocketserver.h" | 14 #include "talk/base/firewallsocketserver.h" |
15 #include "talk/base/logging.h" | 15 #include "talk/base/logging.h" |
16 #include "talk/base/physicalsocketserver.h" | 16 #include "talk/base/physicalsocketserver.h" |
17 #include "talk/base/taskrunner.h" | 17 #include "talk/base/taskrunner.h" |
18 #include "talk/xmllite/xmlelement.h" | 18 #include "talk/xmllite/xmlelement.h" |
19 #include "talk/xmpp/asyncsocket.h" | 19 #include "talk/xmpp/asyncsocket.h" |
20 #include "talk/xmpp/prexmppauth.h" | 20 #include "talk/xmpp/prexmppauth.h" |
21 #include "talk/xmpp/xmppclient.h" | 21 #include "talk/xmpp/xmppclient.h" |
22 #include "talk/xmpp/xmppclientsettings.h" | 22 #include "talk/xmpp/xmppclientsettings.h" |
23 #include "talk/xmpp/xmppengine.h" | 23 #include "talk/xmpp/xmppengine.h" |
24 | 24 |
25 namespace notifier { | 25 namespace notifier { |
26 | 26 |
27 // Redirect valid for 5 minutes. | 27 // Redirect valid for 5 minutes. |
28 static const int kRedirectTimeoutMinutes = 5; | 28 static const int kRedirectTimeoutMinutes = 5; |
29 | 29 |
| 30 Login::Delegate::~Delegate() {} |
| 31 |
30 Login::Login(Delegate* delegate, | 32 Login::Login(Delegate* delegate, |
31 const buzz::XmppClientSettings& user_settings, | 33 const buzz::XmppClientSettings& user_settings, |
32 const scoped_refptr<net::URLRequestContextGetter>& | 34 const scoped_refptr<net::URLRequestContextGetter>& |
33 request_context_getter, | 35 request_context_getter, |
34 const ServerList& servers, | 36 const ServerList& servers, |
35 bool try_ssltcp_first, | 37 bool try_ssltcp_first, |
36 const std::string& auth_mechanism) | 38 const std::string& auth_mechanism) |
37 : delegate_(delegate), | 39 : delegate_(delegate), |
38 login_settings_(user_settings, | 40 login_settings_(user_settings, |
39 request_context_getter, | 41 request_context_getter, |
(...skipping 10 matching lines...) Expand all Loading... |
50 | 52 |
51 void Login::StartConnection() { | 53 void Login::StartConnection() { |
52 VLOG(1) << "Starting connection..."; | 54 VLOG(1) << "Starting connection..."; |
53 single_attempt_.reset(new SingleLoginAttempt(login_settings_, this)); | 55 single_attempt_.reset(new SingleLoginAttempt(login_settings_, this)); |
54 } | 56 } |
55 | 57 |
56 void Login::UpdateXmppSettings(const buzz::XmppClientSettings& user_settings) { | 58 void Login::UpdateXmppSettings(const buzz::XmppClientSettings& user_settings) { |
57 login_settings_.set_user_settings(user_settings); | 59 login_settings_.set_user_settings(user_settings); |
58 } | 60 } |
59 | 61 |
| 62 // In the code below, we assume that calling a delegate method may end |
| 63 // up in ourselves being deleted, so we always call it last. |
| 64 // |
| 65 // TODO(akalin): Add unit tests to enforce the behavior above. |
| 66 |
60 void Login::OnConnect(base::WeakPtr<buzz::XmppTaskParentInterface> base_task) { | 67 void Login::OnConnect(base::WeakPtr<buzz::XmppTaskParentInterface> base_task) { |
61 ResetReconnectState(); | 68 ResetReconnectState(); |
62 delegate_->OnConnect(base_task); | 69 delegate_->OnConnect(base_task); |
63 } | 70 } |
64 | 71 |
65 void Login::OnNeedReconnect() { | |
66 TryReconnect(); | |
67 } | |
68 | |
69 void Login::OnRedirect(const ServerInformation& redirect_server) { | 72 void Login::OnRedirect(const ServerInformation& redirect_server) { |
70 login_settings_.SetRedirectServer(redirect_server); | 73 login_settings_.SetRedirectServer(redirect_server); |
71 // Drop the current connection, and start the login process again. | 74 // Drop the current connection, and start the login process again. |
72 StartConnection(); | 75 StartConnection(); |
| 76 delegate_->OnTransientDisconnection(); |
| 77 } |
| 78 |
| 79 void Login::OnCredentialsRejected() { |
| 80 TryReconnect(); |
| 81 delegate_->OnCredentialsRejected(); |
| 82 } |
| 83 |
| 84 void Login::OnSettingsExhausted() { |
| 85 TryReconnect(); |
| 86 delegate_->OnTransientDisconnection(); |
73 } | 87 } |
74 | 88 |
75 void Login::OnIPAddressChanged() { | 89 void Login::OnIPAddressChanged() { |
76 VLOG(1) << "Detected IP address change"; | 90 VLOG(1) << "Detected IP address change"; |
77 // Reconnect in 1 to 9 seconds (vary the time a little to try to | 91 // Reconnect in 1 to 9 seconds (vary the time a little to try to |
78 // avoid spikey behavior on network hiccups). | 92 // avoid spikey behavior on network hiccups). |
79 reconnect_interval_ = base::TimeDelta::FromSeconds(base::RandInt(1, 9)); | 93 reconnect_interval_ = base::TimeDelta::FromSeconds(base::RandInt(1, 9)); |
80 TryReconnect(); | 94 TryReconnect(); |
| 95 delegate_->OnTransientDisconnection(); |
81 } | 96 } |
82 | 97 |
83 void Login::ResetReconnectState() { | 98 void Login::ResetReconnectState() { |
84 reconnect_interval_ = | 99 reconnect_interval_ = |
85 base::TimeDelta::FromSeconds(base::RandInt(5, 25)); | 100 base::TimeDelta::FromSeconds(base::RandInt(5, 25)); |
86 reconnect_timer_.Stop(); | 101 reconnect_timer_.Stop(); |
87 } | 102 } |
88 | 103 |
89 void Login::TryReconnect() { | 104 void Login::TryReconnect() { |
90 DCHECK_GT(reconnect_interval_.InSeconds(), 0); | 105 DCHECK_GT(reconnect_interval_.InSeconds(), 0); |
91 single_attempt_.reset(); | 106 single_attempt_.reset(); |
92 reconnect_timer_.Stop(); | 107 reconnect_timer_.Stop(); |
93 VLOG(1) << "Reconnecting in " | 108 VLOG(1) << "Reconnecting in " |
94 << reconnect_interval_.InSeconds() << " seconds"; | 109 << reconnect_interval_.InSeconds() << " seconds"; |
95 reconnect_timer_.Start( | 110 reconnect_timer_.Start( |
96 FROM_HERE, reconnect_interval_, this, &Login::DoReconnect); | 111 FROM_HERE, reconnect_interval_, this, &Login::DoReconnect); |
97 delegate_->OnDisconnect(); | |
98 } | 112 } |
99 | 113 |
100 void Login::DoReconnect() { | 114 void Login::DoReconnect() { |
101 // Double reconnect time up to 30 minutes. | 115 // Double reconnect time up to 30 minutes. |
102 const base::TimeDelta kMaxReconnectInterval = | 116 const base::TimeDelta kMaxReconnectInterval = |
103 base::TimeDelta::FromMinutes(30); | 117 base::TimeDelta::FromMinutes(30); |
104 reconnect_interval_ *= 2; | 118 reconnect_interval_ *= 2; |
105 if (reconnect_interval_ > kMaxReconnectInterval) | 119 if (reconnect_interval_ > kMaxReconnectInterval) |
106 reconnect_interval_ = kMaxReconnectInterval; | 120 reconnect_interval_ = kMaxReconnectInterval; |
107 VLOG(1) << "Reconnecting..."; | 121 VLOG(1) << "Reconnecting..."; |
108 StartConnection(); | 122 StartConnection(); |
109 } | 123 } |
110 | 124 |
111 } // namespace notifier | 125 } // namespace notifier |
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