Index: ash/wm/base_layout_manager.cc |
diff --git a/ash/wm/base_layout_manager.cc b/ash/wm/base_layout_manager.cc |
index d9f90a65d0a161fe971a720754838d7de5ef76b2..4e39fff824df1557cc545552dfbeadcadd276f34 100644 |
--- a/ash/wm/base_layout_manager.cc |
+++ b/ash/wm/base_layout_manager.cc |
@@ -105,7 +105,7 @@ void BaseLayoutManager::SetChildBounds(aura::Window* child, |
if (wm::IsWindowMaximized(child)) |
child_bounds = ScreenAsh::GetMaximizedWindowBounds(child); |
else if (wm::IsWindowFullscreen(child)) |
- child_bounds = gfx::Screen::GetMonitorNearestWindow(child).bounds(); |
+ child_bounds = gfx::Screen::GetDisplayNearestWindow(child).bounds(); |
SetChildBoundsDirect(child, child_bounds); |
} |
@@ -198,7 +198,7 @@ void BaseLayoutManager::UpdateBoundsFromShowState(aura::Window* window, |
// Don't animate the full-screen window transition. |
// TODO(jamescook): Use animation here. Be sure the lock screen works. |
SetChildBoundsDirect( |
- window, gfx::Screen::GetMonitorNearestWindow(window).bounds()); |
+ window, gfx::Screen::GetDisplayNearestWindow(window).bounds()); |
break; |
default: |
@@ -235,11 +235,11 @@ void BaseLayoutManager::AdjustWindowSizesForScreenChange() { |
SetChildBoundsDirect(window, ScreenAsh::GetMaximizedWindowBounds(window)); |
} else if (wm::IsWindowFullscreen(window)) { |
SetChildBoundsDirect( |
- window, gfx::Screen::GetMonitorNearestWindow(window).bounds()); |
+ window, gfx::Screen::GetDisplayNearestWindow(window).bounds()); |
} else { |
// The work area may be smaller than the full screen. |
gfx::Rect monitor_rect = |
- gfx::Screen::GetMonitorNearestWindow(window).work_area(); |
+ gfx::Screen::GetDisplayNearestWindow(window).work_area(); |
// Put as much of the window as possible within the monitor area. |
window->SetBounds(window->bounds().AdjustToFit(monitor_rect)); |
} |