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Side by Side Diff: ash/wm/base_layout_manager.cc

Issue 10540123: Rename gfx::Screen::GetMonitorXXXX to gfx::Screen::GetDisplayXXX. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/base_layout_manager.h" 5 #include "ash/wm/base_layout_manager.h"
6 6
7 #include "ash/ash_switches.h" 7 #include "ash/ash_switches.h"
8 #include "ash/screen_ash.h" 8 #include "ash/screen_ash.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ash/wm/shelf_layout_manager.h" 10 #include "ash/wm/shelf_layout_manager.h"
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 } 98 }
99 } 99 }
100 100
101 void BaseLayoutManager::SetChildBounds(aura::Window* child, 101 void BaseLayoutManager::SetChildBounds(aura::Window* child,
102 const gfx::Rect& requested_bounds) { 102 const gfx::Rect& requested_bounds) {
103 gfx::Rect child_bounds(requested_bounds); 103 gfx::Rect child_bounds(requested_bounds);
104 // Some windows rely on this to set their initial bounds. 104 // Some windows rely on this to set their initial bounds.
105 if (wm::IsWindowMaximized(child)) 105 if (wm::IsWindowMaximized(child))
106 child_bounds = ScreenAsh::GetMaximizedWindowBounds(child); 106 child_bounds = ScreenAsh::GetMaximizedWindowBounds(child);
107 else if (wm::IsWindowFullscreen(child)) 107 else if (wm::IsWindowFullscreen(child))
108 child_bounds = gfx::Screen::GetMonitorNearestWindow(child).bounds(); 108 child_bounds = gfx::Screen::GetDisplayNearestWindow(child).bounds();
109 SetChildBoundsDirect(child, child_bounds); 109 SetChildBoundsDirect(child, child_bounds);
110 } 110 }
111 111
112 ///////////////////////////////////////////////////////////////////////////// 112 /////////////////////////////////////////////////////////////////////////////
113 // BaseLayoutManager, RootWindowObserver overrides: 113 // BaseLayoutManager, RootWindowObserver overrides:
114 114
115 void BaseLayoutManager::OnRootWindowResized(const aura::RootWindow* root, 115 void BaseLayoutManager::OnRootWindowResized(const aura::RootWindow* root,
116 const gfx::Size& old_size) { 116 const gfx::Size& old_size) {
117 AdjustWindowSizesForScreenChange(); 117 AdjustWindowSizesForScreenChange();
118 } 118 }
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191 MaybeAnimateToBounds(window, 191 MaybeAnimateToBounds(window,
192 animate, 192 animate,
193 ScreenAsh::GetMaximizedWindowBounds(window)); 193 ScreenAsh::GetMaximizedWindowBounds(window));
194 break; 194 break;
195 195
196 case ui::SHOW_STATE_FULLSCREEN: 196 case ui::SHOW_STATE_FULLSCREEN:
197 SetRestoreBoundsIfNotSet(window); 197 SetRestoreBoundsIfNotSet(window);
198 // Don't animate the full-screen window transition. 198 // Don't animate the full-screen window transition.
199 // TODO(jamescook): Use animation here. Be sure the lock screen works. 199 // TODO(jamescook): Use animation here. Be sure the lock screen works.
200 SetChildBoundsDirect( 200 SetChildBoundsDirect(
201 window, gfx::Screen::GetMonitorNearestWindow(window).bounds()); 201 window, gfx::Screen::GetDisplayNearestWindow(window).bounds());
202 break; 202 break;
203 203
204 default: 204 default:
205 break; 205 break;
206 } 206 }
207 } 207 }
208 208
209 void BaseLayoutManager::MaybeAnimateToBounds(aura::Window* window, 209 void BaseLayoutManager::MaybeAnimateToBounds(aura::Window* window,
210 bool animate, 210 bool animate,
211 const gfx::Rect& new_bounds) { 211 const gfx::Rect& new_bounds) {
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228 // the host window. 228 // the host window.
229 // We also need to do this when the work area insets changes. 229 // We also need to do this when the work area insets changes.
230 for (WindowSet::const_iterator it = windows_.begin(); 230 for (WindowSet::const_iterator it = windows_.begin();
231 it != windows_.end(); 231 it != windows_.end();
232 ++it) { 232 ++it) {
233 aura::Window* window = *it; 233 aura::Window* window = *it;
234 if (wm::IsWindowMaximized(window)) { 234 if (wm::IsWindowMaximized(window)) {
235 SetChildBoundsDirect(window, ScreenAsh::GetMaximizedWindowBounds(window)); 235 SetChildBoundsDirect(window, ScreenAsh::GetMaximizedWindowBounds(window));
236 } else if (wm::IsWindowFullscreen(window)) { 236 } else if (wm::IsWindowFullscreen(window)) {
237 SetChildBoundsDirect( 237 SetChildBoundsDirect(
238 window, gfx::Screen::GetMonitorNearestWindow(window).bounds()); 238 window, gfx::Screen::GetDisplayNearestWindow(window).bounds());
239 } else { 239 } else {
240 // The work area may be smaller than the full screen. 240 // The work area may be smaller than the full screen.
241 gfx::Rect monitor_rect = 241 gfx::Rect monitor_rect =
242 gfx::Screen::GetMonitorNearestWindow(window).work_area(); 242 gfx::Screen::GetDisplayNearestWindow(window).work_area();
243 // Put as much of the window as possible within the monitor area. 243 // Put as much of the window as possible within the monitor area.
244 window->SetBounds(window->bounds().AdjustToFit(monitor_rect)); 244 window->SetBounds(window->bounds().AdjustToFit(monitor_rect));
245 } 245 }
246 } 246 }
247 } 247 }
248 248
249 } // namespace internal 249 } // namespace internal
250 } // namespace ash 250 } // namespace ash
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