Index: ui/gfx/screen_gtk.cc |
diff --git a/ui/gfx/screen_gtk.cc b/ui/gfx/screen_gtk.cc |
index 4df13b6274df47e41e25bf34aa5c8641852e9347..1bc577fdb68625e9421a3c8bf60390455eb104cc 100644 |
--- a/ui/gfx/screen_gtk.cc |
+++ b/ui/gfx/screen_gtk.cc |
@@ -8,7 +8,7 @@ |
#include <gtk/gtk.h> |
#include "base/logging.h" |
-#include "ui/gfx/monitor.h" |
+#include "ui/gfx/display.h" |
namespace { |
@@ -103,7 +103,7 @@ gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint() { |
} |
// static |
-gfx::Monitor Screen::GetMonitorNearestWindow(gfx::NativeView view) { |
+gfx::Display Screen::GetMonitorNearestWindow(gfx::NativeView view) { |
gfx::Rect bounds = GetMonitorAreaNearestWindow(view); |
// Do not use the _NET_WORKAREA here, this is supposed to be an area on a |
// specific monitor, and _NET_WORKAREA is a hint from the WM that generally |
@@ -113,38 +113,38 @@ gfx::Monitor Screen::GetMonitorNearestWindow(gfx::NativeView view) { |
// area, but it is a rect that we should be computing. The standard means |
// to compute this rect would be to watch all windows with |
// _NET_WM_STRUT(_PARTIAL) hints, and subtract their space from the physical |
- // area of the monitor to construct a work area. |
+ // area of the display to construct a work area. |
// TODO(oshima): Implement ID and Observer. |
- return gfx::Monitor(0, bounds); |
+ return gfx::Display(0, bounds); |
} |
// static |
-gfx::Monitor Screen::GetMonitorNearestPoint(const gfx::Point& point) { |
+gfx::Display Screen::GetMonitorNearestPoint(const gfx::Point& point) { |
GdkScreen* screen = gdk_screen_get_default(); |
gint monitor = gdk_screen_get_monitor_at_point(screen, point.x(), point.y()); |
GdkRectangle bounds; |
gdk_screen_get_monitor_geometry(screen, monitor, &bounds); |
// TODO(oshima): Implement ID and Observer. |
- return gfx::Monitor(0, gfx::Rect(bounds)); |
+ return gfx::Display(0, gfx::Rect(bounds)); |
} |
// static |
-gfx::Monitor Screen::GetPrimaryMonitor() { |
+gfx::Display Screen::GetPrimaryMonitor() { |
gfx::Rect bounds = NativePrimaryMonitorBounds(); |
// TODO(oshima): Implement ID and Observer. |
- gfx::Monitor monitor(0, bounds); |
+ gfx::Display display(0, bounds); |
gfx::Rect rect; |
if (GetScreenWorkArea(&rect)) { |
- monitor.set_work_area(rect.Intersect(bounds)); |
+ display.set_work_area(rect.Intersect(bounds)); |
} else { |
// Return the best we've got. |
- monitor.set_work_area(bounds); |
+ display.set_work_area(bounds); |
} |
- return monitor; |
+ return display; |
} |
// static |
-gfx::Monitor Screen::GetMonitorMatching(const gfx::Rect& match_rect) { |
+gfx::Display Screen::GetMonitorMatching(const gfx::Rect& match_rect) { |
// TODO(thestig) Implement multi-monitor support. |
return GetPrimaryMonitor(); |
} |