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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_util.h" | 5 #include "ash/wm/window_util.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/wm/activation_controller.h" | 8 #include "ash/wm/activation_controller.h" |
9 #include "ash/wm/window_properties.h" | 9 #include "ash/wm/window_properties.h" |
10 #include "ui/aura/client/activation_client.h" | 10 #include "ui/aura/client/activation_client.h" |
11 #include "ui/aura/client/aura_constants.h" | 11 #include "ui/aura/client/aura_constants.h" |
12 #include "ui/aura/root_window.h" | 12 #include "ui/aura/root_window.h" |
13 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
14 #include "ui/base/ui_base_types.h" | 14 #include "ui/base/ui_base_types.h" |
15 #include "ui/gfx/monitor.h" | 15 #include "ui/gfx/display.h" |
16 #include "ui/gfx/screen.h" | 16 #include "ui/gfx/screen.h" |
17 | 17 |
18 namespace ash { | 18 namespace ash { |
19 namespace wm { | 19 namespace wm { |
20 | 20 |
21 void ActivateWindow(aura::Window* window) { | 21 void ActivateWindow(aura::Window* window) { |
22 DCHECK(window); | 22 DCHECK(window); |
23 DCHECK(window->GetRootWindow()); | 23 DCHECK(window->GetRootWindow()); |
24 aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow( | 24 aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow( |
25 window); | 25 window); |
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87 | 87 |
88 void MinimizeWindow(aura::Window* window) { | 88 void MinimizeWindow(aura::Window* window) { |
89 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); | 89 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); |
90 } | 90 } |
91 | 91 |
92 void RestoreWindow(aura::Window* window) { | 92 void RestoreWindow(aura::Window* window) { |
93 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); | 93 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); |
94 } | 94 } |
95 | 95 |
96 void CenterWindow(aura::Window* window) { | 96 void CenterWindow(aura::Window* window) { |
97 const gfx::Monitor monitor = gfx::Screen::GetMonitorNearestWindow(window); | 97 const gfx::Display display = gfx::Screen::GetMonitorNearestWindow(window); |
98 gfx::Rect center = monitor.work_area().Center(window->bounds().size()); | 98 gfx::Rect center = display.work_area().Center(window->bounds().size()); |
99 window->SetBounds(center); | 99 window->SetBounds(center); |
100 } | 100 } |
101 | 101 |
102 } // namespace wm | 102 } // namespace wm |
103 } // namespace ash | 103 } // namespace ash |
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