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Unified Diff: media/audio/win/audio_output_win_unittest.cc

Issue 10535117: Revert 141476 - Do not stop audio physical stream immediately after logical one had stopped. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 6 months ago
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Index: media/audio/win/audio_output_win_unittest.cc
===================================================================
--- media/audio/win/audio_output_win_unittest.cc (revision 141503)
+++ media/audio/win/audio_output_win_unittest.cc (working copy)
@@ -76,7 +76,7 @@
int had_error_;
};
-const int kMaxNumBuffers = 3;
+const int kNumBuffers = 3;
// Specializes TestSourceBasic to detect that the AudioStream is using
// triple buffering correctly.
class TestSourceTripleBuffer : public TestSourceBasic {
@@ -92,14 +92,14 @@
AudioBuffersState buffers_state) {
// Call the base, which increments the callback_count_.
TestSourceBasic::OnMoreData(dest, max_size, buffers_state);
- if (callback_count() % NumberOfWaveOutBuffers() == 2) {
+ if (callback_count() % kNumBuffers == 2) {
set_error(!CompareExistingIfNotNULL(2, dest));
- } else if (callback_count() % NumberOfWaveOutBuffers() == 1) {
+ } else if (callback_count() % kNumBuffers == 1) {
set_error(!CompareExistingIfNotNULL(1, dest));
} else {
set_error(!CompareExistingIfNotNULL(0, dest));
}
- if (callback_count() > kMaxNumBuffers) {
+ if (callback_count() > kNumBuffers) {
set_error(buffer_address_[0] == buffer_address_[1]);
set_error(buffer_address_[1] == buffer_address_[2]);
}
@@ -114,7 +114,7 @@
return (entry == address);
}
- void* buffer_address_[kMaxNumBuffers];
+ void* buffer_address_[kNumBuffers];
};
// Specializes TestSourceBasic to simulate a source that blocks for some time
@@ -129,7 +129,7 @@
AudioBuffersState buffers_state) {
// Call the base, which increments the callback_count_.
TestSourceBasic::OnMoreData(dest, max_size, buffers_state);
- if (callback_count() > kMaxNumBuffers) {
+ if (callback_count() > kNumBuffers) {
::Sleep(lag_in_ms_);
}
return max_size;
@@ -312,7 +312,7 @@
EXPECT_TRUE(oas->Open());
oas->Start(&test_triple_buffer);
::Sleep(300);
- EXPECT_GT(test_triple_buffer.callback_count(), kMaxNumBuffers);
+ EXPECT_GT(test_triple_buffer.callback_count(), kNumBuffers);
EXPECT_FALSE(test_triple_buffer.had_error());
oas->Stop();
::Sleep(500);
@@ -600,43 +600,34 @@
uint32 bytes_100_ms = samples_100_ms * 2;
- // Audio output stream has either a double or triple buffer scheme.
- // We expect the amount of pending bytes will reaching up to 2 times of
- // |bytes_100_ms| depending on number of buffers used.
+ // We expect the amount of pending bytes will reaching 2 times of
+ // |bytes_100_ms| because the audio output stream has a triple buffer scheme.
// From that it would decrease as we are playing the data but not providing
// new one. And then we will try to provide zero data so the amount of
// pending bytes will go down and eventually read zero.
InSequence s;
-
EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
Field(&AudioBuffersState::pending_bytes, 0)))
.WillOnce(Return(bytes_100_ms));
- switch (NumberOfWaveOutBuffers()) {
- case 2:
- break; // Calls are the same as at end of 3-buffer scheme.
- case 3:
- EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
- Field(&AudioBuffersState::pending_bytes,
- bytes_100_ms)))
- .WillOnce(Return(bytes_100_ms));
- EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
- Field(&AudioBuffersState::pending_bytes,
- 2 * bytes_100_ms)))
- .WillOnce(Return(bytes_100_ms));
- EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
- Field(&AudioBuffersState::pending_bytes,
- 2 * bytes_100_ms)))
- .Times(AnyNumber())
- .WillRepeatedly(Return(0));
- default:
- ASSERT_TRUE(false) << "Unexpected number of buffers";
- }
EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
Field(&AudioBuffersState::pending_bytes,
bytes_100_ms)))
+ .WillOnce(Return(bytes_100_ms));
+ EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
+ Field(&AudioBuffersState::pending_bytes,
+ 2 * bytes_100_ms)))
+ .WillOnce(Return(bytes_100_ms));
+ EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
+ Field(&AudioBuffersState::pending_bytes,
+ 2 * bytes_100_ms)))
.Times(AnyNumber())
.WillRepeatedly(Return(0));
EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
+ Field(&AudioBuffersState::pending_bytes,
+ bytes_100_ms)))
+ .Times(AnyNumber())
+ .WillRepeatedly(Return(0));
+ EXPECT_CALL(source, OnMoreData(NotNull(), bytes_100_ms,
Field(&AudioBuffersState::pending_bytes, 0)))
.Times(AnyNumber())
.WillRepeatedly(Return(0));
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