Chromium Code Reviews| Index: gpu/command_buffer/service/program_cache_unittest.cc |
| diff --git a/gpu/command_buffer/service/program_cache_unittest.cc b/gpu/command_buffer/service/program_cache_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1968cc207d089a89fa8021b18c9d8b4955cbc855 |
| --- /dev/null |
| +++ b/gpu/command_buffer/service/program_cache_unittest.cc |
| @@ -0,0 +1,198 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "gpu/command_buffer/service/program_cache.h" |
| + |
| +#include "base/memory/scoped_ptr.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| + |
| +namespace { |
| +typedef std::map<std::string, GLint> LocationMap; |
|
greggman
2012/06/26 23:00:27
sorry to harp on this but just to make it clear. I
dmurph
2012/07/04 00:01:29
Done.
|
| +} // anonymous namespace |
| + |
| +namespace gpu { |
| +namespace gles2 { |
| + |
| +class NoBackendProgramCache : public ProgramCache { |
| + public: |
| + bool LoadLinkedProgram(const GLuint program, |
| + ShaderManager::ShaderInfo* shader_a, |
| + ShaderManager::ShaderInfo* shader_b, |
| + const LocationMap* bind_attrib_location_map) const { |
| + return true; |
| + } |
| + void SaveLinkedProgram(const GLuint program, |
| + const ShaderManager::ShaderInfo* shader_a, |
| + const ShaderManager::ShaderInfo* shader_b, |
| + const LocationMap* bind_attrib_location_map) { } |
| + |
| + void ClearBackend() {} |
| + |
| + void SaySuccessfullyCached(const std::string& shader1, |
| + const std::string& shader2, |
| + std::map<std::string, GLint>* attrib_map) { |
| + char a_sha[kHashLength]; |
| + char b_sha[kHashLength]; |
| + ComputeShaderHash(shader1, a_sha); |
| + ComputeShaderHash(shader2, b_sha); |
| + |
| + char sha[kHashLength]; |
| + ComputeProgramHash(a_sha, |
| + b_sha, |
| + attrib_map, |
| + sha); |
| + const std::string shaString(sha, kHashLength); |
| + |
| + LinkedProgramCacheSuccess(shaString, |
| + std::string(a_sha, kHashLength), |
|
greggman
2012/06/26 23:00:27
style: indenting
dmurph
2012/07/04 00:01:29
Done.
|
| + std::string(b_sha, kHashLength)); |
| + } |
| + |
| + void ComputeShaderHash(const std::string& shader, |
| + char* result) const { |
| + ProgramCache::ComputeShaderHash(shader, result); |
| + } |
| + |
| + void ComputeProgramHash(const char* hashed_shader_0, |
| + const char* hashed_shader_1, |
| + const LocationMap* bind_attrib_location_map, |
| + char* result) const { |
| + ProgramCache::ComputeProgramHash(hashed_shader_0, |
| + hashed_shader_1, |
| + bind_attrib_location_map, |
| + result); |
| + } |
| + |
| + void evict(const std::string& program_hash, |
|
greggman
2012/06/26 23:00:27
style: functions are UpperCase
|
| + const std::string& shader_0_hash, |
| + const std::string& shader_1_hash) { |
| + ProgramCache::Evict(program_hash, shader_0_hash, shader_1_hash); |
| + } |
| + |
| + const uint32 hash_length() const { |
|
greggman
2012/06/26 23:00:27
Is there a reason have this vs just using ProgramC
dmurph
2012/07/04 00:01:29
it was because I has kHashLength as a protected fi
|
| + return ProgramCache::kHashLength; |
| + } |
| +}; |
| + |
| +class ProgramCacheTest : public testing::Test { |
| + public: |
| + ProgramCacheTest() : |
| + cache_(new NoBackendProgramCache()) { } |
| + |
| + protected: |
| + scoped_ptr<NoBackendProgramCache> cache_; |
| +}; |
| + |
| +TEST_F(ProgramCacheTest, ProgramCacheCompilationStatus) { |
| + const std::string shader1 = "abcd1234"; |
| + { |
|
greggman
2012/06/26 23:00:27
what's this extra code block for?
dmurph
2012/07/04 00:01:29
So the strings given will be destructed, to make s
|
| + std::string shader = shader1; |
| + ASSERT_EQ(ProgramCache::COMPILATION_UNKNOWN, |
| + cache_->GetShaderCompilationStatus(shader)); |
| + cache_->ShaderCompilationSucceeded(shader); |
| + shader.clear(); |
|
greggman
2012/06/26 23:00:27
why are you clearing this string?
dmurph
2012/07/04 00:01:29
same. I can get rid of these checks if they seem
|
| + } |
| + // make sure it was copied |
| + ASSERT_EQ(ProgramCache::COMPILATION_SUCCEEDED, |
| + cache_->GetShaderCompilationStatus(shader1)); |
| +} |
| + |
| +TEST_F(ProgramCacheTest, ProgramCacheProgramLinkStatus) { |
| + const std::string shader1 = "abcd1234"; |
| + const std::string shader2 = "abcda sda b1~#4 bbbbb1234"; |
| + { |
|
greggman
2012/06/26 23:00:27
same as above. What's the extra code block for and
|
| + std::string shaderA = shader1; |
|
greggman
2012/06/26 23:00:27
style: variables are under_score
|
| + std::string shaderB = shader2; |
| + ASSERT_EQ(ProgramCache::LINK_UNKNOWN, |
| + cache_->GetLinkedProgramStatus(shaderA, shaderB, NULL)); |
| + cache_->SaySuccessfullyCached(shaderA, shaderB, NULL); |
| + |
| + shaderA.clear(); |
| + shaderB.clear(); |
| + } |
| + // make sure it was copied |
| + ASSERT_EQ(ProgramCache::LINK_SUCCEEDED, |
| + cache_->GetLinkedProgramStatus(shader1, shader2, NULL)); |
| +} |
| + |
| +TEST_F(ProgramCacheTest, ProgramCacheEviction) { |
| + const std::string shader1 = "abcd1234"; |
| + const std::string shader2 = "abcda sda b1~#4 bbbbb1234"; |
| + cache_->ShaderCompilationSucceeded(shader1); |
| + cache_->ShaderCompilationSucceeded(shader2); |
| + cache_->SaySuccessfullyCached(shader1, shader2, NULL); |
| + const uint32 kHashLength = cache_->hash_length(); |
| + char a_sha[kHashLength]; |
|
greggman
2012/06/26 23:00:27
dynamically sized c arrays are not standard c. Thi
dmurph
2012/07/04 00:01:29
Done.
|
| + char b_sha[kHashLength]; |
| + cache_->ComputeShaderHash(shader1, a_sha); |
| + cache_->ComputeShaderHash(shader2, b_sha); |
| + |
| + char sha[kHashLength]; |
| + cache_->ComputeProgramHash(a_sha, |
| + b_sha, |
|
greggman
2012/06/26 23:00:27
style: indenting
dmurph
2012/07/04 00:01:29
Done.
|
| + NULL, |
| + sha); |
| + cache_->evict(std::string(sha, kHashLength), |
| + std::string(a_sha, kHashLength), |
|
greggman
2012/06/26 23:00:27
style: indenting
dmurph
2012/07/04 00:01:29
Done.
|
| + std::string(b_sha, kHashLength)); |
| + ASSERT_EQ(ProgramCache::COMPILATION_UNKNOWN, |
| + cache_->GetShaderCompilationStatus(shader1)); |
| + ASSERT_EQ(ProgramCache::COMPILATION_UNKNOWN, |
| + cache_->GetShaderCompilationStatus(shader2)); |
| + ASSERT_EQ(ProgramCache::LINK_UNKNOWN, |
| + cache_->GetLinkedProgramStatus(shader1, shader2, NULL)); |
| +} |
| + |
| +TEST_F(ProgramCacheTest, ProgramCacheEvictionWithReusedShader) { |
| + const std::string shader1 = "abcd1234"; |
| + const std::string shader2 = "abcda sda b1~#4 bbbbb1234"; |
| + const std::string shader3 = "asbjbbjj239a"; |
| + cache_->ShaderCompilationSucceeded(shader1); |
| + cache_->ShaderCompilationSucceeded(shader2); |
| + cache_->SaySuccessfullyCached(shader1, shader2, NULL); |
| + cache_->ShaderCompilationSucceeded(shader3); |
| + cache_->SaySuccessfullyCached(shader1, shader3, NULL); |
| + |
| + const uint32 kHashLength = cache_->hash_length(); |
| + char a_sha[kHashLength]; |
| + char b_sha[kHashLength]; |
| + char c_sha[kHashLength]; |
| + cache_->ComputeShaderHash(shader1, a_sha); |
| + cache_->ComputeShaderHash(shader2, b_sha); |
| + cache_->ComputeShaderHash(shader3, c_sha); |
| + |
| + char sha[kHashLength]; |
| + cache_->ComputeProgramHash(a_sha, |
| + b_sha, |
| + NULL, |
| + sha); |
| + cache_->evict(std::string(sha, kHashLength), |
| + std::string(a_sha, kHashLength), |
| + std::string(b_sha, kHashLength)); |
| + ASSERT_EQ(ProgramCache::COMPILATION_SUCCEEDED, |
| + cache_->GetShaderCompilationStatus(shader1)); |
| + ASSERT_EQ(ProgramCache::COMPILATION_UNKNOWN, |
| + cache_->GetShaderCompilationStatus(shader2)); |
| + ASSERT_EQ(ProgramCache::COMPILATION_SUCCEEDED, |
| + cache_->GetShaderCompilationStatus(shader3)); |
| + ASSERT_EQ(ProgramCache::LINK_UNKNOWN, |
| + cache_->GetLinkedProgramStatus(shader1, shader2, NULL)); |
| + |
| + cache_->ComputeProgramHash(a_sha, |
| + c_sha, |
| + NULL, |
| + sha); |
| + cache_->evict(std::string(sha, kHashLength), |
| + std::string(a_sha, kHashLength), |
| + std::string(c_sha, kHashLength)); |
| + ASSERT_EQ(ProgramCache::COMPILATION_UNKNOWN, |
| + cache_->GetShaderCompilationStatus(shader1)); |
| + ASSERT_EQ(ProgramCache::COMPILATION_UNKNOWN, |
| + cache_->GetShaderCompilationStatus(shader2)); |
| + ASSERT_EQ(ProgramCache::COMPILATION_UNKNOWN, |
| + cache_->GetShaderCompilationStatus(shader3)); |
| +} |
| + |
| +} // namespace gles2 |
| +} // namespace gpu |