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Unified Diff: gpu/command_buffer/service/program_cache.cc

Issue 10534173: GPU Program Caching (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Patch Created 8 years, 6 months ago
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Index: gpu/command_buffer/service/program_cache.cc
diff --git a/gpu/command_buffer/service/program_cache.cc b/gpu/command_buffer/service/program_cache.cc
new file mode 100644
index 0000000000000000000000000000000000000000..399ddc0a62e860c3323e71a8ddc916260debfa51
--- /dev/null
+++ b/gpu/command_buffer/service/program_cache.cc
@@ -0,0 +1,149 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/command_buffer/service/program_cache.h"
+
+#include "base/memory/scoped_ptr.h"
+
+namespace gpu {
+namespace gles2 {
+
+ProgramCache::~ProgramCache() {}
+
+void ProgramCache::Clear() {
+ shader_status_.clear();
+ link_status_.clear();
+ ClearBackend();
+}
+
+ProgramCache::CompiledShaderStatus ProgramCache::GetShaderCompilationStatus(
+ const std::string& shader_src) const {
+ char sha[kHashLength];
+ ComputeShaderHash(shader_src, sha);
+ const std::string sha_string(sha, kHashLength);
+
+ CompileStatusMap::const_iterator found = shader_status_.find(sha_string);
+
+ if (found == shader_status_.end()) {
+ return ProgramCache::COMPILATION_UNKNOWN;
+ } else {
+ return found->second.status;
+ }
+}
+
+void ProgramCache::ShaderCompilationSucceeded(
+ const std::string& shader_src) {
+ char sha[kHashLength];
+ ComputeShaderHash(shader_src, sha);
+ const std::string sha_string(sha, kHashLength);
+
+ shader_status_[sha_string] = CompiledShaderInfo(COMPILATION_SUCCEEDED);
+}
+
+ProgramCache::LinkedProgramStatus ProgramCache::GetLinkedProgramStatus(
+ const std::string& untranslated_a,
+ const std::string& untranslated_b,
+ const std::map<std::string, GLint>* bind_attrib_location_map) const {
+ char a_sha[kHashLength];
+ char b_sha[kHashLength];
+ ComputeShaderHash(untranslated_a, a_sha);
+ ComputeShaderHash(untranslated_b, b_sha);
+
+ char sha[kHashLength];
+ ComputeProgramHash(a_sha,
+ b_sha,
+ bind_attrib_location_map,
+ sha);
+ const std::string sha_string(sha, kHashLength);
+
+ LinkStatusMap::const_iterator found = link_status_.find(sha_string);
+ if (found == link_status_.end()) {
+ return ProgramCache::LINK_UNKNOWN;
+ } else {
+ return found->second;
+ }
+}
+
+void ProgramCache::LinkedProgramCacheSuccess(const std::string& program_hash,
+ const std::string& shader_a_hash,
+ const std::string& shader_b_hash) {
+ link_status_[program_hash] = LINK_SUCCEEDED;
+ shader_status_[shader_a_hash].ref_count++;
+ shader_status_[shader_b_hash].ref_count++;
+}
+
+void ProgramCache::ComputeShaderHash(const std::string& str,
+ char* result) const {
+ base::SHA1HashBytes(reinterpret_cast<const unsigned char*>(str.c_str()),
+ str.length(), reinterpret_cast<unsigned char*>(result));
+}
+
+void ProgramCache::Evict(const std::string& program_hash,
+ const std::string& shader_0_hash,
+ const std::string& shader_1_hash) {
+ CompiledShaderInfo info0 = shader_status_[shader_0_hash];
+ CompiledShaderInfo info1 = shader_status_[shader_1_hash];
+ if (--info0.ref_count <= 0) {
greggman 2012/06/26 23:00:27 Is it an error if this goes < 0? If so add a DCHE
dmurph 2012/07/04 00:01:29 Done.
+ shader_status_.erase(shader_0_hash);
+ } else {
+ shader_status_[shader_0_hash] = info0;
+ }
+ if (--info1.ref_count <= 0) {
+ shader_status_.erase(shader_1_hash);
+ } else {
+ shader_status_[shader_1_hash] = info1;
+ }
+ link_status_.erase(program_hash);
+}
+
+namespace {
+size_t calculateMapSize(const std::map<std::string, GLint>* map) {
+ if (!map) {
+ return 0;
+ }
+ std::map<std::string, GLint>::const_iterator it;
+ size_t total = 0;
+ for (it = map->begin(); it != map->end(); ++it) {
+ total += 4 + it->first.length();
+ }
+ return total;
+}
+} // anonymous namespace
+
+void ProgramCache::ComputeProgramHash(
+ const char* hashed_shader_0,
+ const char* hashed_shader_1,
+ const std::map<std::string, GLint>* bind_attrib_location_map,
+ char* result) const {
+ const size_t shader0_size = kHashLength;
+ const size_t shader1_size = kHashLength;
+ const size_t map_size = calculateMapSize(bind_attrib_location_map);
+ const size_t total_size = shader0_size + shader1_size + map_size;
+
+ scoped_array<char> buffer(new char[total_size]);
greggman 2012/06/26 23:00:27 if you change this to unsigned char do the casts a
dmurph 2012/07/04 00:01:29 Yeah, done.
+ memcpy(buffer.get(), hashed_shader_0, shader0_size);
+ memcpy(&buffer.get()[shader0_size], hashed_shader_1, shader1_size);
+ if (map_size != 0) {
+ // copy our map
+ size_t current_pos = shader0_size + shader1_size;
+ std::map<std::string, GLint>::const_iterator it;
+ for (it = bind_attrib_location_map->begin();
+ it != bind_attrib_location_map->end();
+ ++it) {
+ const size_t name_size = it->first.length();
+ memcpy(&buffer.get()[current_pos], it->first.c_str(), name_size);
+ current_pos += name_size;
+ const GLint value = it->second;
+ buffer.get()[current_pos++] = static_cast<char>(value >> 24);
+ buffer.get()[current_pos++] = static_cast<char>(value >> 16);
+ buffer.get()[current_pos++] = static_cast<char>(value >> 8);
+ buffer.get()[current_pos++] = static_cast<char>(value);
+ }
+ }
+ base::SHA1HashBytes(reinterpret_cast<const unsigned char*>(buffer.get()),
+ total_size, reinterpret_cast<unsigned char*>(result));
+}
+
+} // namespace gles2
+} // namespace gpu

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