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Unified Diff: gpu/command_buffer/service/memory_program_cache.cc

Issue 10534173: GPU Program Caching (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Patch Created 8 years, 6 months ago
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Index: gpu/command_buffer/service/memory_program_cache.cc
diff --git a/gpu/command_buffer/service/memory_program_cache.cc b/gpu/command_buffer/service/memory_program_cache.cc
new file mode 100644
index 0000000000000000000000000000000000000000..392373ccae1d0ebff79f77fdbe45eeefd15b6053
--- /dev/null
+++ b/gpu/command_buffer/service/memory_program_cache.cc
@@ -0,0 +1,127 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/command_buffer/service/memory_program_cache.h"
+
+#include "base/sha1.h"
+#include "gpu/command_buffer/service/gl_utils.h"
+#include "net/disk_cache/disk_cache.h"
+#include "ui/gl/gl_bindings.h"
+
+namespace gpu {
+namespace gles2 {
+
+namespace {
+typedef std::map<std::string, GLint> BindAttribMap;
greggman 2012/06/26 23:00:27 Sorry I didn't make myself clearer last time. It s
dmurph 2012/07/04 00:01:29 Done.
+} // anonymous namespace
+
+MemoryProgramCache::~MemoryProgramCache() {
+}
+
+void MemoryProgramCache::ClearBackend() {
+ curr_size_bytes_ = 0;
+ store_.clear();
+ eviction_helper_.Clear();
+}
+
+bool MemoryProgramCache::LoadLinkedProgram(
+ const GLuint program,
+ ShaderManager::ShaderInfo* shader_a,
+ ShaderManager::ShaderInfo* shader_b,
+ const BindAttribMap* bind_attrib_location_map) const {
+ char a_sha[kHashLength];
+ char b_sha[kHashLength];
+ ComputeShaderHash(*shader_a->source(), a_sha);
+ ComputeShaderHash(*shader_b->source(), b_sha);
+
+ char sha[kHashLength];
+ ComputeProgramHash(a_sha,
+ b_sha,
+ bind_attrib_location_map,
+ sha);
+ const std::string sha_string(sha, kHashLength);
+
+ StoreMap::const_iterator found = store_.find(sha_string);
+ if (found == store_.end()) {
+ return false;
+ }
+ const scoped_refptr<ProgramCacheValue> value = found->second;
greggman 2012/06/26 23:00:27 I think you can just use const ProgramCacheValue*
dmurph 2012/07/04 00:01:29 Done.
+ glProgramBinary(program,
+ value->format,
apatrick_chromium 2012/06/28 21:54:31 Is the format guaranteed to be understood by the c
dmurph 2012/06/28 22:49:54 Well, the format was populated by a corresponding
apatrick_chromium 2012/06/28 23:22:33 I think only on mac, though so far I haven't found
dmurph 2012/07/04 00:01:29 Just to document in the comment thread, this shoul
+ static_cast<const GLvoid*>(value->data.get()),
greggman 2012/06/26 23:00:27 Did the compiler complain without the cast? I woul
dmurph 2012/07/04 00:01:29 Done.
+ value->length);
+ shader_a->SetAttribMap(value->attrib_map_0);
+ shader_a->SetUniformMap(value->uniform_map_0);
+ shader_b->SetAttribMap(value->attrib_map_1);
+ shader_b->SetUniformMap(value->uniform_map_1);
+ return true;
+}
+
+void MemoryProgramCache::SaveLinkedProgram(
+ const GLuint program,
+ const ShaderManager::ShaderInfo* shader_a,
+ const ShaderManager::ShaderInfo* shader_b,
+ const BindAttribMap* bind_attrib_location_map) {
+ GLsizei length;
+ GLenum format;
+ GLsizei buffer_length = 0;
+ glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &buffer_length);
+ scoped_array<char> binary(new char[buffer_length]);
+ glGetProgramBinary(program,
+ buffer_length,
+ &length,
+ &format,
+ static_cast<GLvoid*>(binary.get()));
+ if (length == 0) {
+ return;
+ }
+
+ char a_sha[kHashLength];
+ char b_sha[kHashLength];
+ ComputeShaderHash(*shader_a->source(), a_sha);
+ ComputeShaderHash(*shader_b->source(), b_sha);
+
+ scoped_refptr<ProgramCacheValue> value(
+ new ProgramCacheValue(length,
+ format,
+ binary.release(),
+ a_sha,
+ shader_a->attrib_map(),
+ shader_a->uniform_map(),
+ b_sha,
+ shader_b->attrib_map(),
+ shader_b->uniform_map()));
+ char sha[kHashLength];
+ ComputeProgramHash(a_sha,
+ b_sha,
+ bind_attrib_location_map,
+ sha);
+ const std::string sha_string(sha, kHashLength);
+
+ if (store_.find(sha_string) != store_.end()) {
+ return;
+ }
+
+ while (curr_size_bytes_ + length > max_size_bytes_) {
+ if (eviction_helper_.IsEmpty()) {
greggman 2012/06/26 23:00:27 If length is > max_size_bytes it so that no matter
dmurph 2012/07/04 00:01:29 Done.
+ return;
+ }
+ const std::string& program = eviction_helper_.PeekKey();
+ const StoreMap::iterator found = store_.find(program);
+ const scoped_refptr<ProgramCacheValue>& evicting = found->second;
greggman 2012/06/26 23:00:27 here too it's safe to just use const ProgramCache
dmurph 2012/07/04 00:01:29 Done.
+ curr_size_bytes_ -= evicting->length;
+ Evict(program, evicting->shader_0_hash, evicting->shader_1_hash);
+ store_.erase(found);
+ eviction_helper_.PopKey();
+ }
+ store_[sha_string] = value;
+ curr_size_bytes_ += length;
+ eviction_helper_.KeyUsed(sha_string);
+ LinkedProgramCacheSuccess(sha_string,
+ std::string(a_sha, kHashLength),
+ std::string(b_sha, kHashLength));
+}
+
greggman 2012/06/26 23:00:27 You need a memory_program_cache_unittest.cc
+} // namespace gles2
+} // namespace gpu

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