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Unified Diff: gpu/command_buffer/service/program_cache.h

Issue 10534173: GPU Program Caching (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: memory limit + lru Created 8 years, 6 months ago
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Index: gpu/command_buffer/service/program_cache.h
diff --git a/gpu/command_buffer/service/program_cache.h b/gpu/command_buffer/service/program_cache.h
new file mode 100644
index 0000000000000000000000000000000000000000..fb584b58f50ec5a3c59fb7dd3459c5b424eb6a11
--- /dev/null
+++ b/gpu/command_buffer/service/program_cache.h
@@ -0,0 +1,130 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_program_cache_H_
+#define GPU_COMMAND_BUFFER_SERVICE_program_cache_H_
+#pragma once
+
+#include <map>
+
+#include "base/hash_tables.h"
+#include "base/memory/weak_ptr.h"
greggman 2012/06/25 18:53:03 is this still needed?
dmurph 2012/06/26 02:32:56 Done.
+#include "base/sha1.h"
+#include "gpu/command_buffer/common/gles2_cmd_format.h"
+#include "gpu/command_buffer/service/shader_manager.h"
+#include "net/disk_cache/hash.h"
+
+namespace {
+typedef std::map<std::string, GLint> BindAttribMap;
greggman 2012/06/25 18:53:03 I don't think it makes sense to have an anonymous
dmurph 2012/06/26 02:32:56 It's just to shorten arguments for the map, I'll j
+} // anonymous namespace
+
+namespace gpu {
+namespace gles2 {
+
+// Program cache base class for caching linked gpu programs
+class GPU_EXPORT ProgramCache {
+ public:
+ enum CompiledShaderStatus {
+ COMPILATION_UNKNOWN,
+ COMPILATION_SUCCEEDED
+ };
+
+ enum LinkedProgramStatus {
+ LINK_UNKNOWN,
+ LINK_SUCCEEDED
+ };
+
+ ProgramCache() {}
+ virtual ~ProgramCache();
+
+ CompiledShaderStatus GetShaderCompilationStatus(
+ const std::string& shader_src) const;
+ void ShaderCompilationSucceeded(const std::string& shader_src);
+
+ LinkedProgramStatus GetLinkedProgramStatus(
+ const std::string& untranslated_a,
+ const std::string& untranslated_b,
+ const BindAttribMap* bind_attrib_location_map) const;
+
+ virtual bool LoadLinkedProgram(
+ const GLuint program,
+ ShaderManager::ShaderInfo* shader_a,
+ ShaderManager::ShaderInfo* shader_b,
+ const BindAttribMap* bind_attrib_location_map) const = 0;
+ virtual void SaveLinkedProgram(
+ const GLuint program,
+ const ShaderManager::ShaderInfo* shader_a,
+ const ShaderManager::ShaderInfo* shader_b,
+ const BindAttribMap* bind_attrib_location_map) = 0;
+ // clears the cache
+ void Clear();
+
+ protected:
+ static const uint32 kHashLength = base::kSHA1Length;
greggman 2012/06/25 18:53:03 Is there a reason to use uint32 everywhere? the st
dmurph 2012/06/26 02:32:56 Done.
+
+ // called by implementing class after a shader was successfully cached
+ void LinkedProgramCacheSuccess(const std::string& program_hash,
+ const std::string& shader_a_hash,
+ const std::string& shader_b_hash);
+
+ // result is not null terminated
+ void ComputeShaderHash(const std::string& shader,
+ char* result) const;
+
+ // result is not null terminated. hashed shaders are expected to be
+ // kHashLength in length
+ void ComputeProgramHash(const char* hashed_shader_0,
+ const char* hashed_shader_1,
+ const BindAttribMap* bind_attrib_location_map,
+ char* result) const;
+
+ void Evict(const std::string& program_hash,
+ const std::string& shader_0_hash,
+ const std::string& shader_1_hash);
+
+ private:
+ struct FastHash {
+ const inline uint32 operator()(const std::string& key) const {
+ if (key.empty())
+ return 0;
+ return disk_cache::SuperFastHash(key.data(),
+ static_cast<int>(key.size()));
+ }
+ };
+ struct CompiledShaderInfo {
greggman 2012/06/25 18:53:03 We don't usually allow structs to have methods tha
dmurph 2012/06/26 02:32:56 I'll remove the method
+ CompiledShaderInfo() : status(COMPILATION_UNKNOWN), ref_count(0) { }
+ CompiledShaderInfo(CompiledShaderStatus status_)
+ : status(status_),
+ ref_count(0) { }
+
+ void usedInCachedProgram() {
greggman 2012/06/25 18:53:03 If you're going to have a function to inc ref coun
dmurph 2012/06/26 02:32:56 Ends up not being needed, that check is included o
+ ref_count++;
+ }
+
+ CompiledShaderStatus status;
+ uint32 ref_count;
+ };
+
+ typedef base::hash_map<std::string,
+ CompiledShaderInfo,
+ FastHash> CompileStatusMap;
+ typedef base::hash_map<std::string,
+ LinkedProgramStatus,
+ FastHash> LinkStatusMap;
+
+ // called to clear the backend cache
+ virtual void ClearBackend() = 0;
greggman 2012/06/25 18:53:03 There's no such thing as a pure virtual private me
dmurph 2012/06/26 02:32:56 Yeah, it's so the derived class can provide the im
+
+ CompileStatusMap shader_status_;
+ LinkStatusMap link_status_;
+
+ DISALLOW_COPY_AND_ASSIGN(ProgramCache);
+};
+
+
+
+} // namespace gles2
+} // namespace gpu
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_program_cache_H_

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