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Unified Diff: gpu/command_buffer/service/memory_program_cache.cc

Issue 10534173: GPU Program Caching (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: solid in-memory implementation Created 8 years, 6 months ago
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Index: gpu/command_buffer/service/memory_program_cache.cc
diff --git a/gpu/command_buffer/service/memory_program_cache.cc b/gpu/command_buffer/service/memory_program_cache.cc
new file mode 100644
index 0000000000000000000000000000000000000000..df6bb15aa11a2d4f4863d6afcc8cbe3b68537702
--- /dev/null
+++ b/gpu/command_buffer/service/memory_program_cache.cc
@@ -0,0 +1,113 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/command_buffer/service/memory_program_cache.h"
+#include "base/bind.h"
+#include "base/file_path.h"
+#include "base/sha1.h"
+#include "net/disk_cache/disk_cache.h"
+#include "ui/gl/gl_bindings.h"
+
+namespace gpu {
+namespace gles2 {
+
+typedef std::map<std::string, GLint> location_map;
greggman 2012/06/19 22:27:50 style: types are CamelCase Also, this should be i
dmurph 2012/06/23 01:37:28 Done.
+
+MemoryProgramCache::MemoryProgramCache() {}
+
+MemoryProgramCache::~MemoryProgramCache() {
+ store_map::iterator it;
+ for(it = store_.begin(); it != store_.end();) {
+ CachedProgramKey key = it->first;
+ StoreValue value = it->second;
+ ++it;
+ store_.erase(key);
greggman 2012/06/19 22:27:50 I don't think you can delete things like this from
dmurph 2012/06/23 01:37:28 This way works correctly. Although I'm removing t
+ delete[] key.hashed_src_0;
+ delete[] key.hashed_src_1;
+ delete key.bind_attrib_location_map;
+ delete[] (char*)value.data;
+ }
+}
+
+void MemoryProgramCache::LoadLinkedProgram(
+ GLuint program,
+ ShaderManager::ShaderInfo* shader_a,
+ ShaderManager::ShaderInfo* shader_b,
+ location_map* bind_attrib_location_map) const {
+ unsigned char sha1_a[kHashLength];
+ unsigned char sha1_b[kHashLength];
+ computeHash(*shader_a->source(), sha1_a);
+ computeHash(*shader_b->source(), sha1_b);
+
+ CachedProgramKey key(sha1_a, sha1_b, bind_attrib_location_map);
+ StoreValue value = store_.find(key)->second;
+ glProgramBinary(program, value.format, value.data, value.length);
+ shader_a->SetAttribMap(value.attrib_map_0);
+ shader_a->SetUniformMap(value.uniform_map_0);
+ shader_b->SetAttribMap(value.attrib_map_1);
+ shader_b->SetUniformMap(value.uniform_map_1);
+}
+
+void MemoryProgramCache::SaveLinkedProgram(
+ GLuint program,
+ ShaderManager::ShaderInfo* shader_a,
+ ShaderManager::ShaderInfo* shader_b,
+ location_map* bind_attrib_location_map) {
+ GLsizei length;
+ GLenum format;
+ GLsizei bufferlength = 0;
+ glGetProgramiv(program, 0x8741, &bufferlength);
+ GLvoid* binary = new char[bufferlength];
+ glGetProgramBinary(program,
+ bufferlength,
+ &length,
+ &format,
+ binary);
+ if(length == 0) {
+ fprintf(stderr, "got length of 0\n");
+ SetLinkedProgramStatus(*shader_a->source(),
+ *shader_b->source(),
+ bind_attrib_location_map,
+ LINK_UNKNOWN);
+ return;
+ }
+
+ unsigned char sha1_a[kHashLength];
+ unsigned char sha1_b[kHashLength];
+ computeHash(*shader_a->source(), sha1_a);
+ computeHash(*shader_b->source(), sha1_b);
+
+ StoreValue value(length,
+ format,
+ binary,
+ shader_a->attrib_map(),
+ shader_a->uniform_map(),
+ shader_b->attrib_map(),
+ shader_b->uniform_map());
+
+ CachedProgramKey key(sha1_a, sha1_b, bind_attrib_location_map);
+ if (store_.find(key) == store_.end()) {
+ unsigned char* allocated_sha_a = new unsigned char[kHashLength];
+ unsigned char* allocated_sha_b = new unsigned char[kHashLength];
+ location_map* allocated_location_map = bind_attrib_location_map != NULL ?
+ new location_map(*bind_attrib_location_map) :
+ NULL;
+ memcpy(allocated_sha_a, sha1_a, kHashLength);
+ memcpy(allocated_sha_b, sha1_b, kHashLength);
+
+ CachedProgramKey allocated_key(allocated_sha_a,
+ allocated_sha_b,
+ allocated_location_map);
+ store_[allocated_key] = value;
+ } else {
+ store_[key] = value;
+ }
+ SetLinkedProgramStatus(*shader_a->source(),
+ *shader_b->source(),
+ bind_attrib_location_map,
+ LINK_SUCCEEDED);
+}
+
+} // namespace gles2
+} // namespace gpu

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