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Unified Diff: content/common/gpu/gpu_channel.h

Issue 10534173: GPU Program Caching (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 6 months ago
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Index: content/common/gpu/gpu_channel.h
diff --git a/content/common/gpu/gpu_channel.h b/content/common/gpu/gpu_channel.h
index acaae1ac2fc0180fd7161efb94f7f6707c664766..440244fe140d337f086df4c02d3909cf84c49847 100644
--- a/content/common/gpu/gpu_channel.h
+++ b/content/common/gpu/gpu_channel.h
@@ -35,6 +35,7 @@ class WaitableEvent;
namespace gpu {
struct RefCountedCounter;
+class ShaderCache;
greggman 2012/06/15 08:10:24 Should these be named ProgramCache and MemoryProgr
dmurph 2012/06/19 01:08:33 Done.
}
// Encapsulates an IPC channel between the GPU process and one renderer
@@ -49,7 +50,8 @@ class GpuChannel : public IPC::Channel::Listener,
gfx::GLShareGroup* share_group,
gpu::gles2::MailboxManager* mailbox_manager,
int client_id,
- bool software);
+ bool software,
+ base::WeakPtr<gpu::ShaderCache> shader_cache);
bool Init(base::MessageLoopProxy* io_message_loop,
base::WaitableEvent* shutdown_event);
@@ -141,6 +143,8 @@ class GpuChannel : public IPC::Channel::Listener,
// are destroyed. So a raw pointer is safe.
GpuChannelManager* gpu_channel_manager_;
+ base::WeakPtr<gpu::ShaderCache> shader_cache_;
greggman 2012/06/15 08:10:24 Does this really need to be a weak ptr? Usually we
dmurph 2012/06/15 16:40:23 Yes, but I would argue that it's 1. Better design,
+
scoped_ptr<IPC::SyncChannel> channel_;
// Number of routed messages for pending processing on a stub.
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