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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/program_manager.h" | 5 #include "gpu/command_buffer/service/program_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> |
| 7 #include <set> | 8 #include <set> |
| 9 #include <utility> |
| 8 #include <vector> | 10 #include <vector> |
| 9 | 11 |
| 10 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
| 11 #include "base/command_line.h" | 13 #include "base/command_line.h" |
| 12 #include "base/logging.h" | 14 #include "base/logging.h" |
| 13 #include "base/memory/scoped_ptr.h" | 15 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/string_number_conversions.h" | 16 #include "base/string_number_conversions.h" |
| 15 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 17 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 16 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 18 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 19 #include "gpu/command_buffer/service/feature_info.h" |
| 17 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 20 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 18 #include "gpu/command_buffer/service/gpu_switches.h" | 21 #include "gpu/command_buffer/service/gpu_switches.h" |
| 22 #include "gpu/command_buffer/service/program_cache.h" |
| 19 | 23 |
| 20 namespace gpu { | 24 namespace gpu { |
| 21 namespace gles2 { | 25 namespace gles2 { |
| 22 | 26 |
| 23 namespace { | 27 namespace { |
| 24 | 28 |
| 25 int ShaderTypeToIndex(GLenum shader_type) { | 29 int ShaderTypeToIndex(GLenum shader_type) { |
| 26 switch (shader_type) { | 30 switch (shader_type) { |
| 27 case GL_VERTEX_SHADER: | 31 case GL_VERTEX_SHADER: |
| 28 return 0; | 32 return 0; |
| 29 case GL_FRAGMENT_SHADER: | 33 case GL_FRAGMENT_SHADER: |
| 30 return 1; | 34 return 1; |
| 31 default: | 35 default: |
| 32 NOTREACHED(); | 36 NOTREACHED(); |
| 33 return 0; | 37 return 0; |
| 34 } | 38 } |
| 35 } | 39 } |
| 36 | 40 |
| 41 ShaderTranslator* ShaderIndexToTranslator( |
| 42 int index, |
| 43 ShaderTranslator* vertex_translator, |
| 44 ShaderTranslator* fragment_translator) { |
| 45 switch (index) { |
| 46 case 0: |
| 47 return vertex_translator; |
| 48 case 1: |
| 49 return fragment_translator; |
| 50 default: |
| 51 NOTREACHED(); |
| 52 return NULL; |
| 53 } |
| 54 } |
| 55 |
| 37 // Given a name like "foo.bar[123].moo[456]" sets new_name to "foo.bar[123].moo" | 56 // Given a name like "foo.bar[123].moo[456]" sets new_name to "foo.bar[123].moo" |
| 38 // and sets element_index to 456. returns false if element expression was not a | 57 // and sets element_index to 456. returns false if element expression was not a |
| 39 // whole decimal number. For example: "foo[1b2]" | 58 // whole decimal number. For example: "foo[1b2]" |
| 40 bool GetUniformNameSansElement( | 59 bool GetUniformNameSansElement( |
| 41 const std::string name, int* element_index, std::string* new_name) { | 60 const std::string name, int* element_index, std::string* new_name) { |
| 42 DCHECK(element_index); | 61 DCHECK(element_index); |
| 43 DCHECK(new_name); | 62 DCHECK(new_name); |
| 44 if (name.size() < 3 || name[name.size() - 1] != ']') { | 63 if (name.size() < 3 || name[name.size() - 1] != ']') { |
| 45 *element_index = 0; | 64 *element_index = 0; |
| 46 *new_name = name; | 65 *new_name = name; |
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| 353 | 372 |
| 354 void ProgramManager::ProgramInfo::ExecuteBindAttribLocationCalls() { | 373 void ProgramManager::ProgramInfo::ExecuteBindAttribLocationCalls() { |
| 355 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin(); | 374 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin(); |
| 356 it != bind_attrib_location_map_.end(); ++it) { | 375 it != bind_attrib_location_map_.end(); ++it) { |
| 357 const std::string* mapped_name = GetAttribMappedName(it->first); | 376 const std::string* mapped_name = GetAttribMappedName(it->first); |
| 358 if (mapped_name && *mapped_name != it->first) | 377 if (mapped_name && *mapped_name != it->first) |
| 359 glBindAttribLocation(service_id_, it->second, mapped_name->c_str()); | 378 glBindAttribLocation(service_id_, it->second, mapped_name->c_str()); |
| 360 } | 379 } |
| 361 } | 380 } |
| 362 | 381 |
| 363 bool ProgramManager::ProgramInfo::Link() { | 382 void ProgramManager::DoCompileShader(ShaderManager::ShaderInfo* info, |
| 383 ShaderTranslator* translator, |
| 384 FeatureInfo* feature_info) { |
| 385 if (program_cache_ && |
| 386 program_cache_->GetShaderCompilationStatus(*info->source()) == |
| 387 ProgramCache::COMPILATION_SUCCEEDED) { |
| 388 info->SetStatus(true, "", translator); |
| 389 info->FlagSourceAsCompiled(false); |
| 390 return; |
| 391 } |
| 392 ForceCompileShader(info->source(), info, translator, feature_info); |
| 393 } |
| 394 |
| 395 void ProgramManager::ForceCompileShader(const std::string* source, |
| 396 ShaderManager::ShaderInfo* info, |
| 397 ShaderTranslator* translator, |
| 398 FeatureInfo* feature_info) { |
| 399 info->FlagSourceAsCompiled(true); |
| 400 |
| 401 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to |
| 402 // glShaderSource and then glCompileShader. |
| 403 const char* shader_src = source ? source->c_str() : ""; |
| 404 if (translator) { |
| 405 if (!translator->Translate(shader_src)) { |
| 406 info->SetStatus(false, translator->info_log(), NULL); |
| 407 return; |
| 408 } |
| 409 shader_src = translator->translated_shader(); |
| 410 if (!feature_info->feature_flags().angle_translated_shader_source) |
| 411 info->UpdateTranslatedSource(shader_src); |
| 412 } |
| 413 |
| 414 glShaderSource(info->service_id(), 1, &shader_src, NULL); |
| 415 glCompileShader(info->service_id()); |
| 416 if (feature_info->feature_flags().angle_translated_shader_source) { |
| 417 GLint max_len = 0; |
| 418 glGetShaderiv(info->service_id(), |
| 419 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
| 420 &max_len); |
| 421 scoped_array<char> temp(new char[max_len]); |
| 422 GLint len = 0; |
| 423 glGetTranslatedShaderSourceANGLE( |
| 424 info->service_id(), max_len, &len, temp.get()); |
| 425 DCHECK(max_len == 0 || len < max_len); |
| 426 DCHECK(len == 0 || temp[len] == '\0'); |
| 427 info->UpdateTranslatedSource(temp.get()); |
| 428 } |
| 429 |
| 430 GLint status = GL_FALSE; |
| 431 glGetShaderiv(info->service_id(), GL_COMPILE_STATUS, &status); |
| 432 if (status) { |
| 433 info->SetStatus(true, "", translator); |
| 434 if (program_cache_) { |
| 435 const char* untranslated_source = source ? source->c_str() : ""; |
| 436 program_cache_->ShaderCompilationSucceeded(untranslated_source); |
| 437 } |
| 438 } else { |
| 439 // We cannot reach here if we are using the shader translator. |
| 440 // All invalid shaders must be rejected by the translator. |
| 441 // All translated shaders must compile. |
| 442 LOG_IF(ERROR, translator) |
| 443 << "Shader translator allowed/produced an invalid shader."; |
| 444 GLint max_len = 0; |
| 445 glGetShaderiv(info->service_id(), GL_INFO_LOG_LENGTH, &max_len); |
| 446 scoped_array<char> temp(new char[max_len]); |
| 447 GLint len = 0; |
| 448 glGetShaderInfoLog(info->service_id(), max_len, &len, temp.get()); |
| 449 DCHECK(max_len == 0 || len < max_len); |
| 450 DCHECK(len == 0 || temp[len] == '\0'); |
| 451 info->SetStatus(false, std::string(temp.get(), len).c_str(), NULL); |
| 452 } |
| 453 } |
| 454 |
| 455 bool ProgramManager::ProgramInfo::Link(ShaderManager* manager, |
| 456 ShaderTranslator* vertex_translator, |
| 457 ShaderTranslator* fragment_translator, |
| 458 FeatureInfo* feature_info) { |
| 364 ClearLinkStatus(); | 459 ClearLinkStatus(); |
| 365 if (!CanLink()) { | 460 if (!CanLink()) { |
| 366 set_log_info("missing shaders"); | 461 set_log_info("missing shaders"); |
| 367 return false; | 462 return false; |
| 368 } | 463 } |
| 369 if (DetectAttribLocationBindingConflicts()) { | 464 if (DetectAttribLocationBindingConflicts()) { |
| 370 set_log_info("glBindAttribLocation() conflicts"); | 465 set_log_info("glBindAttribLocation() conflicts"); |
| 371 return false; | 466 return false; |
| 372 } | 467 } |
| 373 ExecuteBindAttribLocationCalls(); | 468 ExecuteBindAttribLocationCalls(); |
| 374 glLinkProgram(service_id()); | 469 |
| 470 bool link = true; |
| 471 ProgramCache* cache = manager_->program_cache_; |
| 472 const std::string* shader_a = |
| 473 attached_shaders_[0]->deferred_compilation_source(); |
| 474 const std::string* shader_b = |
| 475 attached_shaders_[1]->deferred_compilation_source(); |
| 476 if (cache) { |
| 477 ProgramCache::LinkedProgramStatus status = cache->GetLinkedProgramStatus( |
| 478 *shader_a, |
| 479 *shader_b, |
| 480 &bind_attrib_location_map_); |
| 481 switch (status) { |
| 482 case ProgramCache::LINK_SUCCEEDED: { |
| 483 ProgramCache::ProgramLoadResult success = cache->LoadLinkedProgram( |
| 484 service_id(), |
| 485 attached_shaders_[0], |
| 486 attached_shaders_[1], |
| 487 &bind_attrib_location_map_); |
| 488 if (success == ProgramCache::PROGRAM_LOAD_SUCCESS) { |
| 489 link = false; |
| 490 break; |
| 491 } |
| 492 } |
| 493 // no break |
| 494 case ProgramCache::LINK_UNKNOWN: { |
| 495 // compile our shaders + attach |
| 496 const int kShaders = ProgramManager::ProgramInfo::kMaxAttachedShaders; |
| 497 for (int i = 0; i < kShaders; ++i) { |
| 498 ShaderManager::ShaderInfo* info = attached_shaders_[i].get(); |
| 499 if (!info->source_compiled()) { |
| 500 ShaderTranslator* translator = ShaderIndexToTranslator( |
| 501 i, |
| 502 vertex_translator, |
| 503 fragment_translator); |
| 504 manager_->ForceCompileShader(info->deferred_compilation_source(), |
| 505 attached_shaders_[i], |
| 506 translator, |
| 507 feature_info); |
| 508 CHECK(info->IsValid()); |
| 509 } |
| 510 } |
| 511 link = true; |
| 512 break; |
| 513 } |
| 514 default: |
| 515 NOTREACHED(); |
| 516 } |
| 517 } |
| 518 |
| 519 if (link) { |
| 520 if (cache && gfx::g_GL_ARB_get_program_binary) { |
| 521 glProgramParameteri(service_id(), |
| 522 PROGRAM_BINARY_RETRIEVABLE_HINT, |
| 523 GL_TRUE); |
| 524 } |
| 525 glLinkProgram(service_id()); |
| 526 } |
| 527 |
| 375 GLint success = 0; | 528 GLint success = 0; |
| 376 glGetProgramiv(service_id(), GL_LINK_STATUS, &success); | 529 glGetProgramiv(service_id(), GL_LINK_STATUS, &success); |
| 377 if (success == GL_TRUE) { | 530 if (success == GL_TRUE) { |
| 378 Update(); | 531 Update(); |
| 532 if (cache && link) { |
| 533 cache->SaveLinkedProgram(service_id(), |
| 534 attached_shaders_[0], |
| 535 attached_shaders_[1], |
| 536 &bind_attrib_location_map_); |
| 537 } |
| 379 } else { | 538 } else { |
| 380 UpdateLogInfo(); | 539 UpdateLogInfo(); |
| 381 } | 540 } |
| 382 return success == GL_TRUE; | 541 return success == GL_TRUE; |
| 383 } | 542 } |
| 384 | 543 |
| 385 void ProgramManager::ProgramInfo::Validate() { | 544 void ProgramManager::ProgramInfo::Validate() { |
| 386 if (!IsValid()) { | 545 if (!IsValid()) { |
| 387 set_log_info("program not linked"); | 546 set_log_info("program not linked"); |
| 388 return; | 547 return; |
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| 841 ProgramManager::ProgramInfo::~ProgramInfo() { | 1000 ProgramManager::ProgramInfo::~ProgramInfo() { |
| 842 if (manager_) { | 1001 if (manager_) { |
| 843 if (manager_->have_context_) { | 1002 if (manager_->have_context_) { |
| 844 glDeleteProgram(service_id()); | 1003 glDeleteProgram(service_id()); |
| 845 } | 1004 } |
| 846 manager_->StopTracking(this); | 1005 manager_->StopTracking(this); |
| 847 manager_ = NULL; | 1006 manager_ = NULL; |
| 848 } | 1007 } |
| 849 } | 1008 } |
| 850 | 1009 |
| 851 ProgramManager::ProgramManager() | 1010 |
| 1011 ProgramManager::ProgramManager(ProgramCache* program_cache) |
| 852 : program_info_count_(0), | 1012 : program_info_count_(0), |
| 853 have_context_(true), | 1013 have_context_(true), |
| 854 disable_workarounds_( | 1014 disable_workarounds_( |
| 855 CommandLine::ForCurrentProcess()->HasSwitch( | 1015 CommandLine::ForCurrentProcess()->HasSwitch( |
| 856 switches::kDisableGpuDriverBugWorkarounds)) { | 1016 switches::kDisableGpuDriverBugWorkarounds)), |
| 857 } | 1017 program_cache_(program_cache) { } |
| 858 | 1018 |
| 859 ProgramManager::~ProgramManager() { | 1019 ProgramManager::~ProgramManager() { |
| 860 DCHECK(program_infos_.empty()); | 1020 DCHECK(program_infos_.empty()); |
| 861 } | 1021 } |
| 862 | 1022 |
| 863 void ProgramManager::Destroy(bool have_context) { | 1023 void ProgramManager::Destroy(bool have_context) { |
| 864 have_context_ = have_context; | 1024 have_context_ = have_context; |
| 865 program_infos_.clear(); | 1025 program_infos_.clear(); |
| 866 } | 1026 } |
| 867 | 1027 |
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| 893 for (ProgramInfoMap::const_iterator it = program_infos_.begin(); | 1053 for (ProgramInfoMap::const_iterator it = program_infos_.begin(); |
| 894 it != program_infos_.end(); ++it) { | 1054 it != program_infos_.end(); ++it) { |
| 895 if (it->second->service_id() == service_id) { | 1055 if (it->second->service_id() == service_id) { |
| 896 *client_id = it->first; | 1056 *client_id = it->first; |
| 897 return true; | 1057 return true; |
| 898 } | 1058 } |
| 899 } | 1059 } |
| 900 return false; | 1060 return false; |
| 901 } | 1061 } |
| 902 | 1062 |
| 1063 ProgramCache* ProgramManager::program_cache() const { |
| 1064 return program_cache_; |
| 1065 } |
| 1066 |
| 903 bool ProgramManager::IsOwned(ProgramManager::ProgramInfo* info) { | 1067 bool ProgramManager::IsOwned(ProgramManager::ProgramInfo* info) { |
| 904 for (ProgramInfoMap::iterator it = program_infos_.begin(); | 1068 for (ProgramInfoMap::iterator it = program_infos_.begin(); |
| 905 it != program_infos_.end(); ++it) { | 1069 it != program_infos_.end(); ++it) { |
| 906 if (it->second.get() == info) { | 1070 if (it->second.get() == info) { |
| 907 return true; | 1071 return true; |
| 908 } | 1072 } |
| 909 } | 1073 } |
| 910 return false; | 1074 return false; |
| 911 } | 1075 } |
| 912 | 1076 |
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| 963 } | 1127 } |
| 964 | 1128 |
| 965 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { | 1129 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { |
| 966 return index + element * 0x10000; | 1130 return index + element * 0x10000; |
| 967 } | 1131 } |
| 968 | 1132 |
| 969 } // namespace gles2 | 1133 } // namespace gles2 |
| 970 } // namespace gpu | 1134 } // namespace gpu |
| 971 | 1135 |
| 972 | 1136 |
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