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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
| 6 |
| 7 #include "gpu/command_buffer/common/gl_mock.h" |
| 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 9 #include "gpu/command_buffer/service/gl_utils.h" |
| 10 #include "gpu/command_buffer/service/shader_translator.h" |
| 11 #include "testing/gtest/include/gtest/gtest.h" |
| 12 #include "ui/gl/gl_bindings.h" |
| 13 |
| 14 using ::testing::_; |
| 15 using ::testing::ElementsAreArray; |
| 16 using ::testing::Invoke; |
| 17 using ::testing::SetArgPointee; |
| 18 using ::testing::SetArrayArgument; |
| 19 |
| 20 namespace gpu { |
| 21 namespace gles2 { |
| 22 |
| 23 class ProgramBinaryEmulator { |
| 24 public: |
| 25 ProgramBinaryEmulator(GLsizei length, |
| 26 GLenum format, |
| 27 const char* binary) |
| 28 : length_(length), |
| 29 format_(format), |
| 30 binary_(binary) { } |
| 31 |
| 32 void GetProgramBinary(GLuint program, |
| 33 GLsizei buffer_size, |
| 34 GLsizei* length, |
| 35 GLenum* format, |
| 36 GLvoid* binary) { |
| 37 *length = length_; |
| 38 *format = format_; |
| 39 memcpy(binary, binary_, length_); |
| 40 } |
| 41 |
| 42 void ProgramBinary(GLuint program, |
| 43 GLenum format, |
| 44 const GLvoid* binary, |
| 45 GLsizei length) { |
| 46 // format and length are verified by matcher |
| 47 const char* char_binary = static_cast<const char*>(binary); |
| 48 for (int i = 0; i < length; i++) { |
| 49 char expected = binary_[i]; |
| 50 EXPECT_EQ(expected, char_binary[i]); |
| 51 } |
| 52 } |
| 53 |
| 54 GLsizei length() const { return length_; } |
| 55 GLenum format() const { return format_; } |
| 56 const char* binary() const { return binary_; } |
| 57 |
| 58 private: |
| 59 GLsizei length_; |
| 60 GLenum format_; |
| 61 const char* binary_; |
| 62 }; |
| 63 |
| 64 class MemoryProgramCacheTest : public testing::Test { |
| 65 public: |
| 66 static const size_t kCacheSizeBytes = 1024; |
| 67 static const GLuint kVertexShaderClientId = 90; |
| 68 static const GLuint kVertexShaderServiceId = 100; |
| 69 static const GLuint kFragmentShaderClientId = 91; |
| 70 static const GLuint kFragmentShaderServiceId = 100; |
| 71 |
| 72 MemoryProgramCacheTest() |
| 73 : cache_(new MemoryProgramCache(kCacheSizeBytes)), |
| 74 vertex_shader_(NULL), |
| 75 fragment_shader_(NULL) { } |
| 76 ~MemoryProgramCacheTest() { |
| 77 shader_manager_.Destroy(false); |
| 78 } |
| 79 |
| 80 protected: |
| 81 virtual void SetUp() { |
| 82 gl_.reset(new ::testing::StrictMock<gfx::MockGLInterface>()); |
| 83 ::gfx::GLInterface::SetGLInterface(gl_.get()); |
| 84 |
| 85 vertex_shader_ = shader_manager_.CreateShaderInfo(kVertexShaderClientId, |
| 86 kVertexShaderServiceId, |
| 87 GL_VERTEX_SHADER); |
| 88 fragment_shader_ = shader_manager_.CreateShaderInfo( |
| 89 kFragmentShaderClientId, |
| 90 kFragmentShaderServiceId, |
| 91 GL_FRAGMENT_SHADER); |
| 92 ASSERT_TRUE(vertex_shader_ != NULL); |
| 93 ASSERT_TRUE(fragment_shader_ != NULL); |
| 94 typedef ShaderTranslatorInterface::VariableInfo VariableInfo; |
| 95 typedef ShaderTranslator::VariableMap VariableMap; |
| 96 VariableMap vertex_attrib_map; |
| 97 VariableMap vertex_uniform_map; |
| 98 VariableMap fragment_attrib_map; |
| 99 VariableMap fragment_uniform_map; |
| 100 |
| 101 vertex_attrib_map["a"] = VariableInfo(1, 34, "a"); |
| 102 vertex_uniform_map["a"] = VariableInfo(0, 10, "a"); |
| 103 vertex_uniform_map["b"] = VariableInfo(2, 3114, "b"); |
| 104 fragment_attrib_map["jjjbb"] = VariableInfo(463, 1114, "jjjbb"); |
| 105 fragment_uniform_map["k"] = VariableInfo(10, 34413, "k"); |
| 106 |
| 107 vertex_shader_->set_attrib_map(vertex_attrib_map); |
| 108 vertex_shader_->set_uniform_map(vertex_uniform_map); |
| 109 fragment_shader_->set_attrib_map(vertex_attrib_map); |
| 110 fragment_shader_->set_uniform_map(vertex_uniform_map); |
| 111 |
| 112 vertex_shader_->UpdateSource("bbbalsldkdkdkd"); |
| 113 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); |
| 114 |
| 115 vertex_shader_->SetStatus(true, NULL, NULL); |
| 116 fragment_shader_->SetStatus(true, NULL, NULL); |
| 117 } |
| 118 |
| 119 virtual void TearDown() { |
| 120 ::gfx::GLInterface::SetGLInterface(NULL); |
| 121 gl_.reset(); |
| 122 } |
| 123 |
| 124 void SetExpectationsForSaveLinkedProgram( |
| 125 const GLint program_id, |
| 126 ProgramBinaryEmulator* emulator) const { |
| 127 EXPECT_CALL(*gl_.get(), |
| 128 GetProgramiv(program_id, GL_PROGRAM_BINARY_LENGTH_OES, _)) |
| 129 .WillOnce(SetArgPointee<2>(emulator->length())); |
| 130 EXPECT_CALL(*gl_.get(), |
| 131 GetProgramBinary(program_id, emulator->length(), _, _, _)) |
| 132 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::GetProgramBinary)); |
| 133 } |
| 134 |
| 135 void SetExpectationsForLoadLinkedProgram( |
| 136 const GLint program_id, |
| 137 ProgramBinaryEmulator* emulator) const { |
| 138 EXPECT_CALL(*gl_.get(), |
| 139 ProgramBinary(program_id, |
| 140 emulator->format(), |
| 141 _, |
| 142 emulator->length())) |
| 143 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); |
| 144 } |
| 145 |
| 146 // Use StrictMock to make 100% sure we know how GL will be called. |
| 147 scoped_ptr< ::testing::StrictMock<gfx::MockGLInterface> > gl_; |
| 148 scoped_ptr<MemoryProgramCache> cache_; |
| 149 ShaderManager shader_manager_; |
| 150 ShaderManager::ShaderInfo* vertex_shader_; |
| 151 ShaderManager::ShaderInfo* fragment_shader_; |
| 152 }; |
| 153 |
| 154 TEST_F(MemoryProgramCacheTest, CacheSave) { |
| 155 const GLenum kFormat = 1; |
| 156 const int kProgramId = 10; |
| 157 const int kBinaryLength = 20; |
| 158 char testBinary[kBinaryLength]; |
| 159 for (int i = 0; i < kBinaryLength; ++i) { |
| 160 testBinary[i] = i; |
| 161 } |
| 162 ProgramBinaryEmulator emulator(kBinaryLength, kFormat, testBinary); |
| 163 |
| 164 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator); |
| 165 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); |
| 166 |
| 167 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED, cache_->GetLinkedProgramStatus( |
| 168 *vertex_shader_->source(), |
| 169 *fragment_shader_->source(), |
| 170 NULL)); |
| 171 } |
| 172 |
| 173 TEST_F(MemoryProgramCacheTest, CacheLoadMatchesSave) { |
| 174 typedef ShaderTranslator::VariableMap VariableMap; |
| 175 const GLenum kFormat = 1; |
| 176 const int kProgramId = 10; |
| 177 const int kBinaryLength = 20; |
| 178 char testBinary[kBinaryLength]; |
| 179 for (int i = 0; i < kBinaryLength; ++i) { |
| 180 testBinary[i] = i; |
| 181 } |
| 182 ProgramBinaryEmulator emulator(kBinaryLength, kFormat, testBinary); |
| 183 |
| 184 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator); |
| 185 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); |
| 186 |
| 187 VariableMap vertex_attrib_map = vertex_shader_->attrib_map(); |
| 188 VariableMap vertex_uniform_map = vertex_shader_->uniform_map(); |
| 189 VariableMap fragment_attrib_map = fragment_shader_->attrib_map(); |
| 190 VariableMap fragment_uniform_map = fragment_shader_->uniform_map(); |
| 191 |
| 192 vertex_shader_->set_attrib_map(VariableMap()); |
| 193 vertex_shader_->set_uniform_map(VariableMap()); |
| 194 fragment_shader_->set_attrib_map(VariableMap()); |
| 195 fragment_shader_->set_uniform_map(VariableMap()); |
| 196 |
| 197 SetExpectationsForLoadLinkedProgram(kProgramId, &emulator); |
| 198 |
| 199 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS, cache_->LoadLinkedProgram( |
| 200 kProgramId, |
| 201 vertex_shader_, |
| 202 fragment_shader_, |
| 203 NULL)); |
| 204 |
| 205 // apparently the hash_map implementation on android doesn't have the |
| 206 // equality operator |
| 207 #if !defined(OS_ANDROID) |
| 208 EXPECT_EQ(vertex_attrib_map, vertex_shader_->attrib_map()); |
| 209 EXPECT_EQ(vertex_attrib_map, vertex_shader_->uniform_map()); |
| 210 EXPECT_EQ(vertex_attrib_map, fragment_shader_->attrib_map()); |
| 211 EXPECT_EQ(vertex_attrib_map, fragment_shader_->uniform_map()); |
| 212 #endif |
| 213 } |
| 214 |
| 215 TEST_F(MemoryProgramCacheTest, LoadFailOnDifferentSource) { |
| 216 typedef ShaderTranslator::VariableMap VariableMap; |
| 217 const GLenum kFormat = 1; |
| 218 const int kProgramId = 10; |
| 219 const int kBinaryLength = 20; |
| 220 char testBinary[kBinaryLength]; |
| 221 for (int i = 0; i < kBinaryLength; ++i) { |
| 222 testBinary[i] = i; |
| 223 } |
| 224 ProgramBinaryEmulator emulator(kBinaryLength, kFormat, testBinary); |
| 225 |
| 226 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator); |
| 227 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); |
| 228 |
| 229 const std::string vertex_orig_source = *vertex_shader_->source(); |
| 230 vertex_shader_->UpdateSource("different!"); |
| 231 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE, cache_->LoadLinkedProgram( |
| 232 kProgramId, |
| 233 vertex_shader_, |
| 234 fragment_shader_, |
| 235 NULL)); |
| 236 |
| 237 vertex_shader_->UpdateSource(vertex_orig_source.c_str()); |
| 238 fragment_shader_->UpdateSource("different!"); |
| 239 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE, cache_->LoadLinkedProgram( |
| 240 kProgramId, |
| 241 vertex_shader_, |
| 242 fragment_shader_, |
| 243 NULL)); |
| 244 } |
| 245 |
| 246 TEST_F(MemoryProgramCacheTest, LoadFailOnDifferentMap) { |
| 247 typedef ShaderTranslator::VariableMap VariableMap; |
| 248 const GLenum kFormat = 1; |
| 249 const int kProgramId = 10; |
| 250 const int kBinaryLength = 20; |
| 251 char testBinary[kBinaryLength]; |
| 252 for (int i = 0; i < kBinaryLength; ++i) { |
| 253 testBinary[i] = i; |
| 254 } |
| 255 ProgramBinaryEmulator emulator(kBinaryLength, kFormat, testBinary); |
| 256 |
| 257 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator); |
| 258 ProgramCache::LocationMap binding_map; |
| 259 binding_map["test"] = 512; |
| 260 cache_->SaveLinkedProgram(kProgramId, |
| 261 vertex_shader_, |
| 262 fragment_shader_, |
| 263 &binding_map); |
| 264 |
| 265 binding_map["different!"] = 59; |
| 266 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE, cache_->LoadLinkedProgram( |
| 267 kProgramId, |
| 268 vertex_shader_, |
| 269 fragment_shader_, |
| 270 &binding_map)); |
| 271 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE, cache_->LoadLinkedProgram( |
| 272 kProgramId, |
| 273 vertex_shader_, |
| 274 fragment_shader_, |
| 275 NULL)); |
| 276 } |
| 277 |
| 278 TEST_F(MemoryProgramCacheTest, MemoryProgramCacheEviction) { |
| 279 typedef ShaderTranslator::VariableMap VariableMap; |
| 280 const GLenum kFormat = 1; |
| 281 const int kProgramId = 10; |
| 282 const int kBinaryLength = 20; |
| 283 char testBinary[kBinaryLength]; |
| 284 for (int i = 0; i < kBinaryLength; ++i) { |
| 285 testBinary[i] = i; |
| 286 } |
| 287 ProgramBinaryEmulator emulator1(kBinaryLength, kFormat, testBinary); |
| 288 |
| 289 |
| 290 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator1); |
| 291 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); |
| 292 |
| 293 const int kEvictingProgramId = 11; |
| 294 const GLuint kEvictingBinaryLength = kCacheSizeBytes - kBinaryLength + 1; |
| 295 |
| 296 // save old source and modify for new program |
| 297 const std::string old_source(*fragment_shader_->source()); |
| 298 fragment_shader_->UpdateSource("al sdfkjdk"); |
| 299 |
| 300 scoped_array<char> bigTestBinary = |
| 301 scoped_array<char>(new char[kEvictingBinaryLength]); |
| 302 for (size_t i = 0; i < kEvictingBinaryLength; ++i) { |
| 303 bigTestBinary[i] = i % 250; |
| 304 } |
| 305 ProgramBinaryEmulator emulator2(kEvictingBinaryLength, |
| 306 kFormat, |
| 307 bigTestBinary.get()); |
| 308 |
| 309 SetExpectationsForSaveLinkedProgram(kEvictingProgramId, &emulator2); |
| 310 cache_->SaveLinkedProgram(kEvictingProgramId, |
| 311 vertex_shader_, |
| 312 fragment_shader_, |
| 313 NULL); |
| 314 |
| 315 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED, cache_->GetLinkedProgramStatus( |
| 316 *vertex_shader_->source(), |
| 317 *fragment_shader_->source(), |
| 318 NULL)); |
| 319 EXPECT_EQ(ProgramCache::LINK_UNKNOWN, cache_->GetLinkedProgramStatus( |
| 320 old_source, |
| 321 *fragment_shader_->source(), |
| 322 NULL)); |
| 323 } |
| 324 |
| 325 } // namespace gles2 |
| 326 } // namespace gpu |
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