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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
| 6 | 6 |
| 7 #include <algorithm> |
| 7 #include <string> | 8 #include <string> |
| 8 | 9 |
| 9 #include "base/command_line.h" | 10 #include "base/command_line.h" |
| 10 #include "base/string_util.h" | 11 #include "base/string_util.h" |
| 11 #include "gpu/command_buffer/common/id_allocator.h" | 12 #include "gpu/command_buffer/common/id_allocator.h" |
| 12 #include "gpu/command_buffer/service/buffer_manager.h" | 13 #include "gpu/command_buffer/service/buffer_manager.h" |
| 13 #include "gpu/command_buffer/service/framebuffer_manager.h" | 14 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 15 #include "gpu/command_buffer/service/gpu_switches.h" | 16 #include "gpu/command_buffer/service/gpu_switches.h" |
| 16 #include "gpu/command_buffer/service/mailbox_manager.h" | 17 #include "gpu/command_buffer/service/mailbox_manager.h" |
| 17 #include "gpu/command_buffer/service/program_manager.h" | 18 #include "gpu/command_buffer/service/program_manager.h" |
| 18 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 19 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 19 #include "gpu/command_buffer/service/shader_manager.h" | 20 #include "gpu/command_buffer/service/shader_manager.h" |
| 20 #include "gpu/command_buffer/service/texture_manager.h" | 21 #include "gpu/command_buffer/service/texture_manager.h" |
| 21 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 22 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
| 22 #include "ui/gl/gl_implementation.h" | 23 #include "ui/gl/gl_implementation.h" |
| 23 | 24 |
| 24 namespace gpu { | 25 namespace gpu { |
| 25 namespace gles2 { | 26 namespace gles2 { |
| 26 | 27 |
| 27 ContextGroup::ContextGroup( | 28 ContextGroup::ContextGroup( |
| 28 MailboxManager* mailbox_manager, | 29 MailboxManager* mailbox_manager, |
| 29 bool bind_generates_resource) | 30 bool bind_generates_resource, |
| 31 ProgramCache* program_cache) |
| 30 : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager), | 32 : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager), |
| 31 num_contexts_(0), | 33 num_contexts_(0), |
| 32 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( | 34 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( |
| 33 switches::kEnforceGLMinimums)), | 35 switches::kEnforceGLMinimums)), |
| 34 bind_generates_resource_(bind_generates_resource), | 36 bind_generates_resource_(bind_generates_resource), |
| 35 max_vertex_attribs_(0u), | 37 max_vertex_attribs_(0u), |
| 36 max_texture_units_(0u), | 38 max_texture_units_(0u), |
| 37 max_texture_image_units_(0u), | 39 max_texture_image_units_(0u), |
| 38 max_vertex_texture_image_units_(0u), | 40 max_vertex_texture_image_units_(0u), |
| 39 max_fragment_uniform_vectors_(0u), | 41 max_fragment_uniform_vectors_(0u), |
| 40 max_varying_vectors_(0u), | 42 max_varying_vectors_(0u), |
| 41 max_vertex_uniform_vectors_(0u), | 43 max_vertex_uniform_vectors_(0u), |
| 44 program_cache_(program_cache), |
| 42 feature_info_(new FeatureInfo()) { | 45 feature_info_(new FeatureInfo()) { |
| 43 { | 46 { |
| 44 TransferBufferManager* manager = new TransferBufferManager(); | 47 TransferBufferManager* manager = new TransferBufferManager(); |
| 45 transfer_buffer_manager_.reset(manager); | 48 transfer_buffer_manager_.reset(manager); |
| 46 manager->Initialize(); | 49 manager->Initialize(); |
| 47 } | 50 } |
| 48 | 51 |
| 49 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); | 52 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); |
| 50 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); | 53 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); |
| 51 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( | 54 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( |
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| 86 GLint max_samples = 0; | 89 GLint max_samples = 0; |
| 87 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { | 90 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { |
| 88 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); | 91 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); |
| 89 } | 92 } |
| 90 | 93 |
| 91 buffer_manager_.reset(new BufferManager()); | 94 buffer_manager_.reset(new BufferManager()); |
| 92 framebuffer_manager_.reset(new FramebufferManager()); | 95 framebuffer_manager_.reset(new FramebufferManager()); |
| 93 renderbuffer_manager_.reset(new RenderbufferManager( | 96 renderbuffer_manager_.reset(new RenderbufferManager( |
| 94 max_renderbuffer_size, max_samples)); | 97 max_renderbuffer_size, max_samples)); |
| 95 shader_manager_.reset(new ShaderManager()); | 98 shader_manager_.reset(new ShaderManager()); |
| 96 program_manager_.reset(new ProgramManager()); | 99 program_manager_.reset(new ProgramManager(program_cache_)); |
| 97 | 100 |
| 98 // Lookup GL things we need to know. | 101 // Lookup GL things we need to know. |
| 99 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; | 102 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; |
| 100 if (!QueryGLFeatureU( | 103 if (!QueryGLFeatureU( |
| 101 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, | 104 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, |
| 102 &max_vertex_attribs_)) { | 105 &max_vertex_attribs_)) { |
| 103 LOG(ERROR) << "ContextGroup::Initialize failed because too few " | 106 LOG(ERROR) << "ContextGroup::Initialize failed because too few " |
| 104 << "vertex attributes supported."; | 107 << "vertex attributes supported."; |
| 105 return false; | 108 return false; |
| 106 } | 109 } |
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| 295 GetIntegerv(pname, &value); | 298 GetIntegerv(pname, &value); |
| 296 bool result = CheckGLFeatureU(min_required, &value); | 299 bool result = CheckGLFeatureU(min_required, &value); |
| 297 *v = value; | 300 *v = value; |
| 298 return result; | 301 return result; |
| 299 } | 302 } |
| 300 | 303 |
| 301 } // namespace gles2 | 304 } // namespace gles2 |
| 302 } // namespace gpu | 305 } // namespace gpu |
| 303 | 306 |
| 304 | 307 |
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