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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "gpu/command_buffer/service/memory_program_cache.h" | |
| 6 | |
| 7 #include "gpu/command_buffer/common/gl_mock.h" | |
| 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" | |
| 9 #include "gpu/command_buffer/service/gl_utils.h" | |
| 10 #include "gpu/command_buffer/service/shader_translator.h" | |
| 11 #include "testing/gtest/include/gtest/gtest.h" | |
| 12 #include "ui/gl/gl_bindings.h" | |
| 13 | |
| 14 using ::testing::_; | |
| 15 using ::testing::ElementsAreArray; | |
| 16 using ::testing::Invoke; | |
| 17 using ::testing::SetArgPointee; | |
| 18 using ::testing::SetArrayArgument; | |
| 19 | |
| 20 namespace gpu { | |
| 21 namespace gles2 { | |
| 22 | |
| 23 class ProgramBinaryEmulator { | |
| 24 public: | |
| 25 ProgramBinaryEmulator(GLsizei length, | |
| 26 GLenum format, | |
| 27 const char* binary) | |
| 28 : length_(length), | |
| 29 format_(format), | |
| 30 binary_(binary) { } | |
| 31 | |
| 32 void GetProgramBinary(GLuint program, | |
| 33 GLsizei buffer_size, | |
| 34 GLsizei* length, | |
| 35 GLenum* format, | |
| 36 GLvoid* binary) { | |
| 37 *length = length_; | |
| 38 *format = format_; | |
| 39 memcpy(binary, binary_, length_); | |
| 40 } | |
| 41 | |
| 42 void ProgramBinary(GLuint program, | |
| 43 GLenum format, | |
| 44 const GLvoid* binary, | |
| 45 GLsizei length) OVERRIDE { | |
| 46 // format and length are verified by matcher | |
| 47 const char* char_binary = static_cast<const char*>(binary); | |
| 48 for (int i = 0; i < length; i++) { | |
|
greggman
2012/07/12 00:48:29
EXPECT_EQ(0, memcmp(binary_, binary, length)); ?
greggman
2012/07/16 21:57:25
ping?
dmurph
2012/07/17 18:17:13
Done.
| |
| 49 char expected = binary_[i]; | |
| 50 EXPECT_EQ(expected, char_binary[i]); | |
| 51 } | |
| 52 } | |
| 53 | |
| 54 GLsizei length() const { return length_; } | |
| 55 GLenum format() const { return format_; } | |
| 56 const char* binary() const { return binary_; } | |
| 57 | |
| 58 private: | |
| 59 GLsizei length_; | |
| 60 GLenum format_; | |
| 61 const char* binary_; | |
| 62 }; | |
| 63 | |
| 64 class MemoryProgramCacheTest : public testing::Test { | |
| 65 public: | |
| 66 static const size_t kCacheSizeBytes = 1024; | |
| 67 static const GLuint kVertexShaderClientId = 90; | |
| 68 static const GLuint kVertexShaderServiceId = 100; | |
| 69 static const GLuint kFragmentShaderClientId = 91; | |
| 70 static const GLuint kFragmentShaderServiceId = 100; | |
| 71 | |
| 72 MemoryProgramCacheTest() | |
| 73 : cache_(new MemoryProgramCache(kCacheSizeBytes)), | |
| 74 vertex_shader_(NULL), | |
| 75 fragment_shader_(NULL) { } | |
| 76 ~MemoryProgramCacheTest() { | |
| 77 shader_manager_.Destroy(false); | |
| 78 } | |
| 79 | |
| 80 protected: | |
| 81 virtual void SetUp() { | |
| 82 gl_.reset(new ::testing::StrictMock<gfx::MockGLInterface>()); | |
| 83 ::gfx::GLInterface::SetGLInterface(gl_.get()); | |
| 84 | |
| 85 vertex_shader_ = shader_manager_.CreateShaderInfo(kVertexShaderClientId, | |
| 86 kVertexShaderServiceId, | |
| 87 GL_VERTEX_SHADER); | |
| 88 fragment_shader_ = shader_manager_.CreateShaderInfo( | |
| 89 kFragmentShaderClientId, | |
| 90 kFragmentShaderServiceId, | |
| 91 GL_FRAGMENT_SHADER); | |
| 92 ASSERT_TRUE(vertex_shader_ != NULL); | |
| 93 ASSERT_TRUE(fragment_shader_ != NULL); | |
| 94 typedef ShaderTranslatorInterface::VariableInfo VariableInfo; | |
| 95 typedef ShaderTranslator::VariableMap VariableMap; | |
| 96 VariableMap vertex_attrib_map; | |
| 97 VariableMap vertex_uniform_map; | |
| 98 VariableMap fragment_attrib_map; | |
| 99 VariableMap fragment_uniform_map; | |
| 100 | |
| 101 vertex_attrib_map["a"] = VariableInfo(1, 34, "a"); | |
| 102 vertex_uniform_map["a"] = VariableInfo(0, 10, "a"); | |
| 103 vertex_uniform_map["b"] = VariableInfo(2, 3114, "b"); | |
| 104 fragment_attrib_map["jjjbb"] = VariableInfo(463, 1114, "jjjbb"); | |
| 105 fragment_uniform_map["k"] = VariableInfo(10, 34413, "k"); | |
| 106 | |
| 107 vertex_shader_->SetAttribMap(vertex_attrib_map); | |
| 108 vertex_shader_->SetUniformMap(vertex_uniform_map); | |
| 109 fragment_shader_->SetAttribMap(vertex_attrib_map); | |
| 110 fragment_shader_->SetUniformMap(vertex_uniform_map); | |
| 111 | |
| 112 vertex_shader_->UpdateSource("bbbalsldkdkdkd"); | |
| 113 fragment_shader_->UpdateSource("bbbal sldkdkdkas 134 ad"); | |
| 114 | |
| 115 vertex_shader_->SetStatus(true, NULL, NULL); | |
| 116 fragment_shader_->SetStatus(true, NULL, NULL); | |
| 117 } | |
| 118 | |
| 119 virtual void TearDown() { | |
| 120 ::gfx::GLInterface::SetGLInterface(NULL); | |
| 121 gl_.reset(); | |
| 122 } | |
| 123 | |
| 124 void SetExpectationsForSaveLinkedProgram( | |
| 125 const GLint program_id, | |
| 126 ProgramBinaryEmulator* emulator) const { | |
| 127 EXPECT_CALL(*gl_.get(), | |
| 128 GetProgramiv(program_id, GL_PROGRAM_BINARY_LENGTH_OES, _)) | |
| 129 .WillOnce(SetArgPointee<2>(emulator->length())); | |
| 130 EXPECT_CALL(*gl_.get(), | |
| 131 GetProgramBinary(program_id, emulator->length(), _, _, _)) | |
| 132 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::GetProgramBinary)); | |
| 133 } | |
| 134 | |
| 135 void SetExpectationsForLoadLinkedProgram( | |
| 136 const GLint program_id, | |
| 137 ProgramBinaryEmulator* emulator) const { | |
| 138 EXPECT_CALL(*gl_.get(), | |
| 139 ProgramBinary(program_id, | |
| 140 emulator->format(), | |
| 141 _, | |
| 142 emulator->length())) | |
| 143 .WillOnce(Invoke(emulator, &ProgramBinaryEmulator::ProgramBinary)); | |
| 144 } | |
| 145 | |
| 146 // Use StrictMock to make 100% sure we know how GL will be called. | |
| 147 scoped_ptr< ::testing::StrictMock<gfx::MockGLInterface> > gl_; | |
| 148 scoped_ptr<MemoryProgramCache> cache_; | |
| 149 ShaderManager shader_manager_; | |
| 150 ShaderManager::ShaderInfo* vertex_shader_; | |
| 151 ShaderManager::ShaderInfo* fragment_shader_; | |
| 152 }; | |
| 153 | |
| 154 TEST_F(MemoryProgramCacheTest, CacheSave) { | |
| 155 const GLenum kFormat = 1; | |
| 156 const int kProgramId = 10; | |
| 157 const int kBinaryLength = 20; | |
| 158 char testBinary[kBinaryLength]; | |
| 159 for (int i = 0; i < kBinaryLength; ++i) { | |
| 160 testBinary[i] = i; | |
| 161 } | |
| 162 ProgramBinaryEmulator emulator(kBinaryLength, kFormat, testBinary); | |
| 163 | |
| 164 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator); | |
| 165 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); | |
| 166 | |
| 167 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED, cache_->GetLinkedProgramStatus( | |
| 168 *vertex_shader_->source(), | |
| 169 *fragment_shader_->source(), | |
| 170 NULL)); | |
| 171 } | |
| 172 | |
| 173 TEST_F(MemoryProgramCacheTest, CacheLoadMatchesSave) { | |
| 174 typedef ShaderTranslator::VariableMap VariableMap; | |
| 175 const GLenum kFormat = 1; | |
| 176 const int kProgramId = 10; | |
| 177 const int kBinaryLength = 20; | |
| 178 char testBinary[kBinaryLength]; | |
| 179 for (int i = 0; i < kBinaryLength; ++i) { | |
| 180 testBinary[i] = i; | |
| 181 } | |
| 182 ProgramBinaryEmulator emulator(kBinaryLength, kFormat, testBinary); | |
| 183 | |
| 184 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator); | |
| 185 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); | |
| 186 | |
| 187 VariableMap vertex_attrib_map = vertex_shader_->attrib_map(); | |
| 188 VariableMap vertex_uniform_map = vertex_shader_->uniform_map(); | |
| 189 VariableMap fragment_attrib_map = fragment_shader_->attrib_map(); | |
| 190 VariableMap fragment_uniform_map = fragment_shader_->uniform_map(); | |
| 191 | |
| 192 vertex_shader_->SetAttribMap(VariableMap()); | |
| 193 vertex_shader_->SetUniformMap(VariableMap()); | |
| 194 fragment_shader_->SetAttribMap(VariableMap()); | |
| 195 fragment_shader_->SetUniformMap(VariableMap()); | |
| 196 | |
| 197 SetExpectationsForLoadLinkedProgram(kProgramId, &emulator); | |
| 198 | |
| 199 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_SUCCESS, cache_->LoadLinkedProgram( | |
| 200 kProgramId, | |
| 201 vertex_shader_, | |
| 202 fragment_shader_, | |
| 203 NULL)); | |
| 204 EXPECT_EQ(vertex_attrib_map, vertex_shader_->attrib_map()); | |
| 205 } | |
| 206 | |
| 207 TEST_F(MemoryProgramCacheTest, LoadFailOnDifferentSource) { | |
| 208 typedef ShaderTranslator::VariableMap VariableMap; | |
| 209 const GLenum kFormat = 1; | |
| 210 const int kProgramId = 10; | |
| 211 const int kBinaryLength = 20; | |
| 212 char testBinary[kBinaryLength]; | |
| 213 for (int i = 0; i < kBinaryLength; ++i) { | |
| 214 testBinary[i] = i; | |
| 215 } | |
| 216 ProgramBinaryEmulator emulator(kBinaryLength, kFormat, testBinary); | |
| 217 | |
| 218 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator); | |
| 219 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); | |
| 220 | |
| 221 const std::string vertex_orig_source = *vertex_shader_->source(); | |
| 222 vertex_shader_->UpdateSource("different!"); | |
| 223 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE, cache_->LoadLinkedProgram( | |
| 224 kProgramId, | |
| 225 vertex_shader_, | |
| 226 fragment_shader_, | |
| 227 NULL)); | |
| 228 | |
| 229 vertex_shader_->UpdateSource(vertex_orig_source.c_str()); | |
| 230 fragment_shader_->UpdateSource("different!"); | |
| 231 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE, cache_->LoadLinkedProgram( | |
| 232 kProgramId, | |
| 233 vertex_shader_, | |
| 234 fragment_shader_, | |
| 235 NULL)); | |
| 236 } | |
| 237 | |
| 238 TEST_F(MemoryProgramCacheTest, LoadFailOnDifferentMap) { | |
| 239 typedef ShaderTranslator::VariableMap VariableMap; | |
| 240 const GLenum kFormat = 1; | |
| 241 const int kProgramId = 10; | |
| 242 const int kBinaryLength = 20; | |
| 243 char testBinary[kBinaryLength]; | |
| 244 for (int i = 0; i < kBinaryLength; ++i) { | |
| 245 testBinary[i] = i; | |
| 246 } | |
| 247 ProgramBinaryEmulator emulator(kBinaryLength, kFormat, testBinary); | |
| 248 | |
| 249 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator); | |
| 250 ProgramCache::LocationMap binding_map; | |
| 251 binding_map["test"] = 512; | |
| 252 cache_->SaveLinkedProgram(kProgramId, | |
| 253 vertex_shader_, | |
| 254 fragment_shader_, | |
| 255 &binding_map); | |
| 256 | |
| 257 binding_map["different!"] = 59; | |
| 258 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE, cache_->LoadLinkedProgram( | |
| 259 kProgramId, | |
| 260 vertex_shader_, | |
| 261 fragment_shader_, | |
| 262 &binding_map)); | |
| 263 EXPECT_EQ(ProgramCache::PROGRAM_LOAD_FAILURE, cache_->LoadLinkedProgram( | |
| 264 kProgramId, | |
| 265 vertex_shader_, | |
| 266 fragment_shader_, | |
| 267 NULL)); | |
| 268 } | |
| 269 | |
| 270 TEST_F(MemoryProgramCacheTest, MemoryProgramCacheEviction) { | |
| 271 typedef ShaderTranslator::VariableMap VariableMap; | |
| 272 const GLenum kFormat = 1; | |
| 273 const int kProgramId = 10; | |
| 274 const int kBinaryLength = 20; | |
| 275 char testBinary[kBinaryLength]; | |
| 276 for (int i = 0; i < kBinaryLength; ++i) { | |
| 277 testBinary[i] = i; | |
| 278 } | |
| 279 ProgramBinaryEmulator emulator1(kBinaryLength, kFormat, testBinary); | |
| 280 | |
| 281 | |
| 282 SetExpectationsForSaveLinkedProgram(kProgramId, &emulator1); | |
| 283 cache_->SaveLinkedProgram(kProgramId, vertex_shader_, fragment_shader_, NULL); | |
| 284 | |
| 285 const int kEvictingProgramId = 11; | |
| 286 const GLuint kEvictingBinaryLength = kCacheSizeBytes - kBinaryLength + 1; | |
| 287 | |
| 288 // save old source and modify for new program | |
| 289 const std::string old_source(*fragment_shader_->source()); | |
| 290 fragment_shader_->UpdateSource("al sdfkjdk"); | |
| 291 | |
| 292 scoped_array<char> bigTestBinary = | |
| 293 scoped_array<char>(new char[kEvictingBinaryLength]); | |
| 294 for (size_t i = 0; i < kEvictingBinaryLength; ++i) { | |
| 295 bigTestBinary[i] = i % 250; | |
| 296 } | |
| 297 ProgramBinaryEmulator emulator2(kEvictingBinaryLength, | |
| 298 kFormat, | |
| 299 bigTestBinary.get()); | |
| 300 | |
| 301 SetExpectationsForSaveLinkedProgram(kEvictingProgramId, &emulator2); | |
| 302 cache_->SaveLinkedProgram(kEvictingProgramId, | |
| 303 vertex_shader_, | |
| 304 fragment_shader_, | |
| 305 NULL); | |
| 306 | |
| 307 EXPECT_EQ(ProgramCache::LINK_SUCCEEDED, cache_->GetLinkedProgramStatus( | |
| 308 *vertex_shader_->source(), | |
| 309 *fragment_shader_->source(), | |
| 310 NULL)); | |
| 311 EXPECT_EQ(ProgramCache::LINK_UNKNOWN, cache_->GetLinkedProgramStatus( | |
| 312 old_source, | |
| 313 *fragment_shader_->source(), | |
| 314 NULL)); | |
| 315 } | |
| 316 | |
| 317 } // namespace gles2 | |
| 318 } // namespace gpu | |
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