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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "base/hash_tables.h" | 10 #include "base/hash_tables.h" |
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| 56 } | 56 } |
| 57 | 57 |
| 58 const std::string* translated_source() const { | 58 const std::string* translated_source() const { |
| 59 return translated_source_.get(); | 59 return translated_source_.get(); |
| 60 } | 60 } |
| 61 | 61 |
| 62 void SetStatus( | 62 void SetStatus( |
| 63 bool valid, const char* log, | 63 bool valid, const char* log, |
| 64 ShaderTranslatorInterface* translator); | 64 ShaderTranslatorInterface* translator); |
| 65 | 65 |
| 66 void set_pending_compilation(bool pending_cache_miss_compilation); |
| 67 |
| 66 const VariableInfo* GetAttribInfo(const std::string& name) const; | 68 const VariableInfo* GetAttribInfo(const std::string& name) const; |
| 67 const VariableInfo* GetUniformInfo(const std::string& name) const; | 69 const VariableInfo* GetUniformInfo(const std::string& name) const; |
| 68 | 70 |
| 69 // If the original_name is not found, return NULL. | 71 // If the original_name is not found, return NULL. |
| 70 const std::string* GetAttribMappedName( | 72 const std::string* GetAttribMappedName( |
| 71 const std::string& original_name) const; | 73 const std::string& original_name) const; |
| 72 | 74 |
| 73 const std::string* log_info() const { | 75 const std::string* log_info() const { |
| 74 return log_info_.get(); | 76 return log_info_.get(); |
| 75 } | 77 } |
| 76 | 78 |
| 77 bool IsValid() const { | 79 bool IsValid() const { |
| 78 return valid_; | 80 return valid_; |
| 79 } | 81 } |
| 80 | 82 |
| 81 bool IsDeleted() const { | 83 bool IsDeleted() const { |
| 82 return service_id_ == 0; | 84 return service_id_ == 0; |
| 83 } | 85 } |
| 84 | 86 |
| 85 bool InUse() const { | 87 bool InUse() const { |
| 86 DCHECK_GE(use_count_, 0); | 88 DCHECK_GE(use_count_, 0); |
| 87 return use_count_ != 0; | 89 return use_count_ != 0; |
| 88 } | 90 } |
| 89 | 91 |
| 92 bool IsPendingCacheMissCompilation() const { |
| 93 return pending_cache_miss_compilation_; |
| 94 } |
| 95 |
| 96 // Used by shader cache. |
| 97 const ShaderTranslator::VariableMap& attrib_map() const { |
| 98 return attrib_map_; |
| 99 } |
| 100 |
| 101 // Used by shader cache. |
| 102 const ShaderTranslator::VariableMap& uniform_map() const { |
| 103 return uniform_map_; |
| 104 } |
| 105 |
| 106 // Used by shader cache. |
| 107 void SetAttribMap(const ShaderTranslator::VariableMap& attrib_map) { |
| 108 // copied because cache might be cleared |
| 109 attrib_map_ = ShaderTranslator::VariableMap(attrib_map); |
| 110 } |
| 111 |
| 112 // Used by shader cache. |
| 113 void SetUniformMap(const ShaderTranslator::VariableMap& uniform_map) { |
| 114 // copied because cache might be cleared |
| 115 uniform_map_ = ShaderTranslator::VariableMap(uniform_map); |
| 116 } |
| 117 |
| 90 private: | 118 private: |
| 91 typedef ShaderTranslator::VariableMap VariableMap; | 119 typedef ShaderTranslator::VariableMap VariableMap; |
| 92 | 120 |
| 93 friend class base::RefCounted<ShaderInfo>; | 121 friend class base::RefCounted<ShaderInfo>; |
| 94 friend class ShaderManager; | 122 friend class ShaderManager; |
| 95 | 123 |
| 96 ShaderInfo(GLuint service_id, GLenum shader_type); | 124 ShaderInfo(GLuint service_id, GLenum shader_type); |
| 97 ~ShaderInfo(); | 125 ~ShaderInfo(); |
| 98 | 126 |
| 99 void IncUseCount(); | 127 void IncUseCount(); |
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| 115 | 143 |
| 116 // The translated shader source. | 144 // The translated shader source. |
| 117 scoped_ptr<std::string> translated_source_; | 145 scoped_ptr<std::string> translated_source_; |
| 118 | 146 |
| 119 // The shader translation log. | 147 // The shader translation log. |
| 120 scoped_ptr<std::string> log_info_; | 148 scoped_ptr<std::string> log_info_; |
| 121 | 149 |
| 122 // The type info when the shader was last compiled. | 150 // The type info when the shader was last compiled. |
| 123 VariableMap attrib_map_; | 151 VariableMap attrib_map_; |
| 124 VariableMap uniform_map_; | 152 VariableMap uniform_map_; |
| 153 |
| 154 // If compilation was delayed for possible cache hit |
| 155 bool pending_cache_miss_compilation_; |
| 125 }; | 156 }; |
| 126 | 157 |
| 127 ShaderManager(); | 158 ShaderManager(); |
| 128 ~ShaderManager(); | 159 ~ShaderManager(); |
| 129 | 160 |
| 130 // Must call before destruction. | 161 // Must call before destruction. |
| 131 void Destroy(bool have_context); | 162 void Destroy(bool have_context); |
| 132 | 163 |
| 133 // Creates a shader info for the given shader ID. | 164 // Creates a shader info for the given shader ID. |
| 134 ShaderInfo* CreateShaderInfo( | 165 ShaderInfo* CreateShaderInfo( |
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| 163 void RemoveShaderInfoIfUnused(ShaderInfo* info); | 194 void RemoveShaderInfoIfUnused(ShaderInfo* info); |
| 164 | 195 |
| 165 DISALLOW_COPY_AND_ASSIGN(ShaderManager); | 196 DISALLOW_COPY_AND_ASSIGN(ShaderManager); |
| 166 }; | 197 }; |
| 167 | 198 |
| 168 } // namespace gles2 | 199 } // namespace gles2 |
| 169 } // namespace gpu | 200 } // namespace gpu |
| 170 | 201 |
| 171 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 202 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
| 172 | 203 |
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