Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ | |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include <map> | |
| 10 #include <string> | |
| 11 | |
| 12 #include "base/hash_tables.h" | |
| 13 #include "base/sha1.h" | |
| 14 #include "gpu/command_buffer/common/gles2_cmd_format.h" | |
|
greggman
2012/06/26 23:00:27
Is this needed?
dmurph
2012/07/04 00:01:29
I need the definition of GLuint, should I use a di
| |
| 15 #include "gpu/command_buffer/service/shader_manager.h" | |
| 16 #include "net/disk_cache/hash.h" | |
| 17 | |
| 18 namespace gpu { | |
| 19 namespace gles2 { | |
| 20 | |
| 21 // Program cache base class for caching linked gpu programs | |
| 22 class GPU_EXPORT ProgramCache { | |
| 23 public: | |
| 24 enum CompiledShaderStatus { | |
| 25 COMPILATION_UNKNOWN, | |
| 26 COMPILATION_SUCCEEDED | |
| 27 }; | |
| 28 | |
| 29 enum LinkedProgramStatus { | |
| 30 LINK_UNKNOWN, | |
| 31 LINK_SUCCEEDED | |
| 32 }; | |
| 33 | |
| 34 ProgramCache() {} | |
| 35 virtual ~ProgramCache(); | |
| 36 | |
| 37 CompiledShaderStatus GetShaderCompilationStatus( | |
| 38 const std::string& shader_src) const; | |
| 39 void ShaderCompilationSucceeded(const std::string& shader_src); | |
| 40 | |
| 41 LinkedProgramStatus GetLinkedProgramStatus( | |
| 42 const std::string& untranslated_a, | |
| 43 const std::string& untranslated_b, | |
| 44 const std::map<std::string, GLint>* bind_attrib_location_map) const; | |
| 45 | |
| 46 virtual bool LoadLinkedProgram( | |
| 47 const GLuint program, | |
| 48 ShaderManager::ShaderInfo* shader_a, | |
| 49 ShaderManager::ShaderInfo* shader_b, | |
| 50 const std::map<std::string, GLint>* bind_attrib_location_map) const = 0; | |
| 51 virtual void SaveLinkedProgram( | |
| 52 const GLuint program, | |
| 53 const ShaderManager::ShaderInfo* shader_a, | |
| 54 const ShaderManager::ShaderInfo* shader_b, | |
| 55 const std::map<std::string, GLint>* bind_attrib_location_map) = 0; | |
| 56 // clears the cache | |
| 57 void Clear(); | |
| 58 | |
| 59 protected: | |
| 60 static const size_t kHashLength = base::kSHA1Length; | |
| 61 | |
| 62 // called by implementing class after a shader was successfully cached | |
| 63 void LinkedProgramCacheSuccess(const std::string& program_hash, | |
| 64 const std::string& shader_a_hash, | |
| 65 const std::string& shader_b_hash); | |
| 66 | |
| 67 // result is not null terminated | |
| 68 void ComputeShaderHash(const std::string& shader, | |
| 69 char* result) const; | |
| 70 | |
| 71 // result is not null terminated. hashed shaders are expected to be | |
| 72 // kHashLength in length | |
| 73 void ComputeProgramHash( | |
| 74 const char* hashed_shader_0, | |
| 75 const char* hashed_shader_1, | |
| 76 const std::map<std::string, GLint>* bind_attrib_location_map, | |
| 77 char* result) const; | |
| 78 | |
| 79 void Evict(const std::string& program_hash, | |
| 80 const std::string& shader_0_hash, | |
| 81 const std::string& shader_1_hash); | |
| 82 | |
| 83 protected: | |
| 84 struct FastHash { | |
| 85 const inline uint32 operator()(const std::string& key) const { | |
| 86 return disk_cache::SuperFastHash(key.data(), | |
| 87 static_cast<int>(key.size())); | |
| 88 } | |
| 89 }; | |
| 90 | |
| 91 private: | |
| 92 struct CompiledShaderInfo { | |
| 93 CompiledShaderInfo() : status(COMPILATION_UNKNOWN), ref_count(0) { } | |
| 94 explicit CompiledShaderInfo(CompiledShaderStatus status_) | |
| 95 : status(status_), | |
| 96 ref_count(0) { } | |
| 97 | |
| 98 CompiledShaderStatus status; | |
| 99 size_t ref_count; | |
| 100 }; | |
| 101 | |
| 102 typedef base::hash_map<const std::string, | |
| 103 CompiledShaderInfo, | |
| 104 FastHash> CompileStatusMap; | |
| 105 typedef base::hash_map<const std::string, | |
| 106 LinkedProgramStatus, | |
| 107 FastHash> LinkStatusMap; | |
| 108 | |
| 109 // called to clear the backend cache | |
| 110 virtual void ClearBackend() = 0; | |
| 111 | |
| 112 CompileStatusMap shader_status_; | |
| 113 LinkStatusMap link_status_; | |
| 114 | |
| 115 DISALLOW_COPY_AND_ASSIGN(ProgramCache); | |
| 116 }; | |
| 117 | |
|
greggman
2012/06/26 23:00:27
style: remove extra blank lines
dmurph
2012/07/04 00:01:29
Done.
| |
| 118 | |
| 119 | |
| 120 } // namespace gles2 | |
| 121 } // namespace gpu | |
| 122 | |
| 123 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_ | |
| OLD | NEW |