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Side by Side Diff: gpu/command_buffer/service/shader_manager.cc

Issue 10534173: GPU Program Caching (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: solid in-memory implementation Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/shader_manager.h" 5 #include "gpu/command_buffer/service/shader_manager.h"
6 #include "base/logging.h" 6 #include "base/logging.h"
7 #include "base/string_util.h" 7 #include "base/string_util.h"
8 8
9 namespace gpu { 9 namespace gpu {
10 namespace gles2 { 10 namespace gles2 {
11 11
12 ShaderManager::ShaderInfo::ShaderInfo(GLuint service_id, GLenum shader_type) 12 ShaderManager::ShaderInfo::ShaderInfo(GLuint service_id, GLenum shader_type)
13 : use_count_(0), 13 : use_count_(0),
14 service_id_(service_id), 14 service_id_(service_id),
15 shader_type_(shader_type), 15 shader_type_(shader_type),
16 valid_(false) { 16 valid_(false),
17 pending_cache_miss_compilation_(false) {
17 } 18 }
18 19
19 ShaderManager::ShaderInfo::~ShaderInfo() { 20 ShaderManager::ShaderInfo::~ShaderInfo() {
20 } 21 }
21 22
22 void ShaderManager::ShaderInfo::IncUseCount() { 23 void ShaderManager::ShaderInfo::IncUseCount() {
23 ++use_count_; 24 ++use_count_;
24 } 25 }
25 26
26 void ShaderManager::ShaderInfo::DecUseCount() { 27 void ShaderManager::ShaderInfo::DecUseCount() {
(...skipping 12 matching lines...) Expand all
39 log_info_.reset(log ? new std::string(log) : NULL); 40 log_info_.reset(log ? new std::string(log) : NULL);
40 if (translator && valid) { 41 if (translator && valid) {
41 attrib_map_ = translator->attrib_map(); 42 attrib_map_ = translator->attrib_map();
42 uniform_map_ = translator->uniform_map(); 43 uniform_map_ = translator->uniform_map();
43 } else { 44 } else {
44 attrib_map_.clear(); 45 attrib_map_.clear();
45 uniform_map_.clear(); 46 uniform_map_.clear();
46 } 47 }
47 } 48 }
48 49
50 void ShaderManager::ShaderInfo::SetPendingCompilation(
51 bool pending_cache_miss_compilation) {
52 pending_cache_miss_compilation_ = pending_cache_miss_compilation;
53 }
54
49 const ShaderManager::ShaderInfo::VariableInfo* 55 const ShaderManager::ShaderInfo::VariableInfo*
50 ShaderManager::ShaderInfo::GetAttribInfo( 56 ShaderManager::ShaderInfo::GetAttribInfo(
51 const std::string& name) const { 57 const std::string& name) const {
52 VariableMap::const_iterator it = attrib_map_.find(name); 58 VariableMap::const_iterator it = attrib_map_.find(name);
53 return it != attrib_map_.end() ? &it->second : NULL; 59 return it != attrib_map_.end() ? &it->second : NULL;
54 } 60 }
55 61
56 const std::string* ShaderManager::ShaderInfo::GetAttribMappedName( 62 const std::string* ShaderManager::ShaderInfo::GetAttribMappedName(
57 const std::string& original_name) const { 63 const std::string& original_name) const {
58 for (VariableMap::const_iterator it = attrib_map_.begin(); 64 for (VariableMap::const_iterator it = attrib_map_.begin();
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
159 DCHECK(info); 165 DCHECK(info);
160 DCHECK(IsOwned(info)); 166 DCHECK(IsOwned(info));
161 info->DecUseCount(); 167 info->DecUseCount();
162 RemoveShaderInfoIfUnused(info); 168 RemoveShaderInfoIfUnused(info);
163 } 169 }
164 170
165 } // namespace gles2 171 } // namespace gles2
166 } // namespace gpu 172 } // namespace gpu
167 173
168 174
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