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Side by Side Diff: gpu/command_buffer/service/context_group.cc

Issue 10534173: GPU Program Caching (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/context_group.h" 5 #include "gpu/command_buffer/service/context_group.h"
6 6
7 #include <string> 7 #include <string>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/string_util.h" 10 #include "base/string_util.h"
11 #include "gpu/command_buffer/common/id_allocator.h" 11 #include "gpu/command_buffer/common/id_allocator.h"
12 #include "gpu/command_buffer/service/buffer_manager.h" 12 #include "gpu/command_buffer/service/buffer_manager.h"
13 #include "gpu/command_buffer/service/framebuffer_manager.h" 13 #include "gpu/command_buffer/service/framebuffer_manager.h"
14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 #include "gpu/command_buffer/service/gpu_switches.h" 15 #include "gpu/command_buffer/service/gpu_switches.h"
16 #include "gpu/command_buffer/service/mailbox_manager.h" 16 #include "gpu/command_buffer/service/mailbox_manager.h"
17 #include "gpu/command_buffer/service/program_manager.h" 17 #include "gpu/command_buffer/service/program_manager.h"
18 #include "gpu/command_buffer/service/renderbuffer_manager.h" 18 #include "gpu/command_buffer/service/renderbuffer_manager.h"
19 #include "gpu/command_buffer/service/shader_manager.h" 19 #include "gpu/command_buffer/service/shader_manager.h"
20 #include "gpu/command_buffer/service/texture_manager.h" 20 #include "gpu/command_buffer/service/texture_manager.h"
21 #include "gpu/command_buffer/service/transfer_buffer_manager.h" 21 #include "gpu/command_buffer/service/transfer_buffer_manager.h"
22 #include "ui/gl/gl_implementation.h" 22 #include "ui/gl/gl_implementation.h"
23 23
24 namespace gpu { 24 namespace gpu {
25 namespace gles2 { 25 namespace gles2 {
26 26
27 ContextGroup::ContextGroup( 27 ContextGroup::ContextGroup(
28 MailboxManager* mailbox_manager, 28 MailboxManager* mailbox_manager,
29 bool bind_generates_resource) 29 bool bind_generates_resource,
30 base::WeakPtr<ShaderCache> shader_cache)
30 : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager), 31 : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager),
31 num_contexts_(0), 32 num_contexts_(0),
32 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( 33 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch(
33 switches::kEnforceGLMinimums)), 34 switches::kEnforceGLMinimums)),
34 bind_generates_resource_(bind_generates_resource), 35 bind_generates_resource_(bind_generates_resource),
35 max_vertex_attribs_(0u), 36 max_vertex_attribs_(0u),
36 max_texture_units_(0u), 37 max_texture_units_(0u),
37 max_texture_image_units_(0u), 38 max_texture_image_units_(0u),
38 max_vertex_texture_image_units_(0u), 39 max_vertex_texture_image_units_(0u),
39 max_fragment_uniform_vectors_(0u), 40 max_fragment_uniform_vectors_(0u),
40 max_varying_vectors_(0u), 41 max_varying_vectors_(0u),
41 max_vertex_uniform_vectors_(0u), 42 max_vertex_uniform_vectors_(0u),
43 shader_cache_(shader_cache),
42 feature_info_(new FeatureInfo()) { 44 feature_info_(new FeatureInfo()) {
43 { 45 {
44 TransferBufferManager* manager = new TransferBufferManager(); 46 TransferBufferManager* manager = new TransferBufferManager();
45 transfer_buffer_manager_.reset(manager); 47 transfer_buffer_manager_.reset(manager);
46 manager->Initialize(); 48 manager->Initialize();
47 } 49 }
48 50
49 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); 51 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator);
50 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); 52 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator);
51 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( 53 id_namespaces_[id_namespaces::kProgramsAndShaders].reset(
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 GLint max_samples = 0; 88 GLint max_samples = 0;
87 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { 89 if (feature_info_->feature_flags().chromium_framebuffer_multisample) {
88 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); 90 glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
89 } 91 }
90 92
91 buffer_manager_.reset(new BufferManager()); 93 buffer_manager_.reset(new BufferManager());
92 framebuffer_manager_.reset(new FramebufferManager()); 94 framebuffer_manager_.reset(new FramebufferManager());
93 renderbuffer_manager_.reset(new RenderbufferManager( 95 renderbuffer_manager_.reset(new RenderbufferManager(
94 max_renderbuffer_size, max_samples)); 96 max_renderbuffer_size, max_samples));
95 shader_manager_.reset(new ShaderManager()); 97 shader_manager_.reset(new ShaderManager());
96 program_manager_.reset(new ProgramManager()); 98 program_manager_.reset(new ProgramManager(shader_cache_));
97 99
98 // Lookup GL things we need to know. 100 // Lookup GL things we need to know.
99 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; 101 const GLint kGLES2RequiredMinimumVertexAttribs = 8u;
100 if (!QueryGLFeatureU( 102 if (!QueryGLFeatureU(
101 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, 103 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs,
102 &max_vertex_attribs_)) { 104 &max_vertex_attribs_)) {
103 LOG(ERROR) << "ContextGroup::Initialize failed because too few " 105 LOG(ERROR) << "ContextGroup::Initialize failed because too few "
104 << "vertex attributes supported."; 106 << "vertex attributes supported.";
105 return false; 107 return false;
106 } 108 }
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286 GetIntegerv(pname, &value); 288 GetIntegerv(pname, &value);
287 bool result = CheckGLFeatureU(min_required, &value); 289 bool result = CheckGLFeatureU(min_required, &value);
288 *v = value; 290 *v = value;
289 return result; 291 return result;
290 } 292 }
291 293
292 } // namespace gles2 294 } // namespace gles2
293 } // namespace gpu 295 } // namespace gpu
294 296
295 297
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