| OLD | NEW |
| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 57 | 57 |
| 58 // Note: There is no need to initialize the Zone; the first time an | 58 // Note: There is no need to initialize the Zone; the first time an |
| 59 // allocation is attempted, a segment of memory will be requested | 59 // allocation is attempted, a segment of memory will be requested |
| 60 // through a call to malloc(). | 60 // through a call to malloc(). |
| 61 | 61 |
| 62 // Note: The implementation is inherently not thread safe. Do not use | 62 // Note: The implementation is inherently not thread safe. Do not use |
| 63 // from multi-threaded code. | 63 // from multi-threaded code. |
| 64 | 64 |
| 65 class Zone { | 65 class Zone { |
| 66 public: | 66 public: |
| 67 explicit Zone(Isolate* isolate); |
| 68 ~Zone() { DeleteKeptSegment(); } |
| 67 // Allocate 'size' bytes of memory in the Zone; expands the Zone by | 69 // Allocate 'size' bytes of memory in the Zone; expands the Zone by |
| 68 // allocating new segments of memory on demand using malloc(). | 70 // allocating new segments of memory on demand using malloc(). |
| 69 inline void* New(int size); | 71 inline void* New(int size); |
| 70 | 72 |
| 71 template <typename T> | 73 template <typename T> |
| 72 inline T* NewArray(int length); | 74 inline T* NewArray(int length); |
| 73 | 75 |
| 74 // Deletes all objects and free all memory allocated in the Zone. Keeps one | 76 // Deletes all objects and free all memory allocated in the Zone. Keeps one |
| 75 // small (size <= kMaximumKeptSegmentSize) segment around if it finds one. | 77 // small (size <= kMaximumKeptSegmentSize) segment around if it finds one. |
| 76 void DeleteAll(); | 78 void DeleteAll(); |
| (...skipping 30 matching lines...) Expand all Loading... |
| 107 static const int kMaximumKeptSegmentSize = 64 * KB; | 109 static const int kMaximumKeptSegmentSize = 64 * KB; |
| 108 | 110 |
| 109 // Report zone excess when allocation exceeds this limit. | 111 // Report zone excess when allocation exceeds this limit. |
| 110 int zone_excess_limit_; | 112 int zone_excess_limit_; |
| 111 | 113 |
| 112 // The number of bytes allocated in segments. Note that this number | 114 // The number of bytes allocated in segments. Note that this number |
| 113 // includes memory allocated from the OS but not yet allocated from | 115 // includes memory allocated from the OS but not yet allocated from |
| 114 // the zone. | 116 // the zone. |
| 115 int segment_bytes_allocated_; | 117 int segment_bytes_allocated_; |
| 116 | 118 |
| 117 // Each isolate gets its own zone. | |
| 118 Zone(); | |
| 119 | |
| 120 // Expand the Zone to hold at least 'size' more bytes and allocate | 119 // Expand the Zone to hold at least 'size' more bytes and allocate |
| 121 // the bytes. Returns the address of the newly allocated chunk of | 120 // the bytes. Returns the address of the newly allocated chunk of |
| 122 // memory in the Zone. Should only be called if there isn't enough | 121 // memory in the Zone. Should only be called if there isn't enough |
| 123 // room in the Zone already. | 122 // room in the Zone already. |
| 124 Address NewExpand(int size); | 123 Address NewExpand(int size); |
| 125 | 124 |
| 126 // Creates a new segment, sets it size, and pushes it to the front | 125 // Creates a new segment, sets it size, and pushes it to the front |
| 127 // of the segment chain. Returns the new segment. | 126 // of the segment chain. Returns the new segment. |
| 128 Segment* NewSegment(int size); | 127 Segment* NewSegment(int size); |
| 129 | 128 |
| (...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 228 void operator delete(void* pointer) { UNREACHABLE(); } | 227 void operator delete(void* pointer) { UNREACHABLE(); } |
| 229 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } | 228 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
| 230 }; | 229 }; |
| 231 | 230 |
| 232 | 231 |
| 233 // ZoneScopes keep track of the current parsing and compilation | 232 // ZoneScopes keep track of the current parsing and compilation |
| 234 // nesting and cleans up generated ASTs in the Zone when exiting the | 233 // nesting and cleans up generated ASTs in the Zone when exiting the |
| 235 // outer-most scope. | 234 // outer-most scope. |
| 236 class ZoneScope BASE_EMBEDDED { | 235 class ZoneScope BASE_EMBEDDED { |
| 237 public: | 236 public: |
| 238 INLINE(ZoneScope(Isolate* isolate, ZoneScopeMode mode)); | 237 INLINE(ZoneScope(Zone* zone, ZoneScopeMode mode)); |
| 239 | 238 |
| 240 virtual ~ZoneScope(); | 239 virtual ~ZoneScope(); |
| 241 | 240 |
| 242 inline bool ShouldDeleteOnExit(); | 241 inline bool ShouldDeleteOnExit(); |
| 243 | 242 |
| 244 // For ZoneScopes that do not delete on exit by default, call this | 243 // For ZoneScopes that do not delete on exit by default, call this |
| 245 // method to request deletion on exit. | 244 // method to request deletion on exit. |
| 246 void DeleteOnExit() { | 245 void DeleteOnExit() { |
| 247 mode_ = DELETE_ON_EXIT; | 246 mode_ = DELETE_ON_EXIT; |
| 248 } | 247 } |
| 249 | 248 |
| 250 inline static int nesting(); | 249 inline static int nesting(); |
| 251 | 250 |
| 252 private: | 251 private: |
| 253 Isolate* isolate_; | 252 Zone* zone_; |
| 254 ZoneScopeMode mode_; | 253 ZoneScopeMode mode_; |
| 255 }; | 254 }; |
| 256 | 255 |
| 257 | 256 |
| 258 // A zone splay tree. The config type parameter encapsulates the | 257 // A zone splay tree. The config type parameter encapsulates the |
| 259 // different configurations of a concrete splay tree (see splay-tree.h). | 258 // different configurations of a concrete splay tree (see splay-tree.h). |
| 260 // The tree itself and all its elements are allocated in the Zone. | 259 // The tree itself and all its elements are allocated in the Zone. |
| 261 template <typename Config> | 260 template <typename Config> |
| 262 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { | 261 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { |
| 263 public: | 262 public: |
| 264 explicit ZoneSplayTree(Zone* zone) | 263 explicit ZoneSplayTree(Zone* zone) |
| 265 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} | 264 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} |
| 266 ~ZoneSplayTree(); | 265 ~ZoneSplayTree(); |
| 267 }; | 266 }; |
| 268 | 267 |
| 269 | 268 |
| 270 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; | 269 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; |
| 271 | 270 |
| 272 } } // namespace v8::internal | 271 } } // namespace v8::internal |
| 273 | 272 |
| 274 #endif // V8_ZONE_H_ | 273 #endif // V8_ZONE_H_ |
| OLD | NEW |