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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 141 Segment* segment_head_; | 141 Segment* segment_head_; |
| 142 Isolate* isolate_; | 142 Isolate* isolate_; |
| 143 }; | 143 }; |
| 144 | 144 |
| 145 | 145 |
| 146 // ZoneObject is an abstraction that helps define classes of objects | 146 // ZoneObject is an abstraction that helps define classes of objects |
| 147 // allocated in the Zone. Use it as a base class; see ast.h. | 147 // allocated in the Zone. Use it as a base class; see ast.h. |
| 148 class ZoneObject { | 148 class ZoneObject { |
| 149 public: | 149 public: |
| 150 // Allocate a new ZoneObject of 'size' bytes in the Zone. | 150 // Allocate a new ZoneObject of 'size' bytes in the Zone. |
| 151 INLINE(void* operator new(size_t size)); | |
| 152 INLINE(void* operator new(size_t size, Zone* zone)); | 151 INLINE(void* operator new(size_t size, Zone* zone)); |
| 153 | 152 |
| 154 // Ideally, the delete operator should be private instead of | 153 // Ideally, the delete operator should be private instead of |
| 155 // public, but unfortunately the compiler sometimes synthesizes | 154 // public, but unfortunately the compiler sometimes synthesizes |
| 156 // (unused) destructors for classes derived from ZoneObject, which | 155 // (unused) destructors for classes derived from ZoneObject, which |
| 157 // require the operator to be visible. MSVC requires the delete | 156 // require the operator to be visible. MSVC requires the delete |
| 158 // operator to be public. | 157 // operator to be public. |
| 159 | 158 |
| 160 // ZoneObjects should never be deleted individually; use | 159 // ZoneObjects should never be deleted individually; use |
| 161 // Zone::DeleteAll() to delete all zone objects in one go. | 160 // Zone::DeleteAll() to delete all zone objects in one go. |
| 162 void operator delete(void*, size_t) { UNREACHABLE(); } | 161 void operator delete(void*, size_t) { UNREACHABLE(); } |
| 163 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } | 162 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
| 164 }; | 163 }; |
| 165 | 164 |
| 166 | 165 |
| 167 // The ZoneAllocationPolicy is used to specialize generic data | 166 // The ZoneAllocationPolicy is used to specialize generic data |
| 168 // structures to allocate themselves and their elements in the Zone. | 167 // structures to allocate themselves and their elements in the Zone. |
| 169 struct ZoneAllocationPolicy { | 168 struct ZoneAllocationPolicy { |
| 170 public: | 169 public: |
| 171 explicit ZoneAllocationPolicy(Zone* zone = NULL) : zone_(zone) { } | 170 explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { } |
| 172 INLINE(void* New(size_t size)); | 171 INLINE(void* New(size_t size)); |
| 173 INLINE(static void Delete(void *pointer)) { } | 172 INLINE(static void Delete(void *pointer)) { } |
| 174 | 173 |
| 175 private: | 174 private: |
| 176 Zone* zone_; | 175 Zone* zone_; |
| 177 }; | 176 }; |
| 178 | 177 |
| 179 | 178 |
| 180 // ZoneLists are growable lists with constant-time access to the | 179 // ZoneLists are growable lists with constant-time access to the |
| 181 // elements. The list itself and all its elements are allocated in the | 180 // elements. The list itself and all its elements are allocated in the |
| 182 // Zone. ZoneLists cannot be deleted individually; you can delete all | 181 // Zone. ZoneLists cannot be deleted individually; you can delete all |
| 183 // objects in the Zone by calling Zone::DeleteAll(). | 182 // objects in the Zone by calling Zone::DeleteAll(). |
| 184 template<typename T> | 183 template<typename T> |
| 185 class ZoneList: public List<T, ZoneAllocationPolicy> { | 184 class ZoneList: public List<T, ZoneAllocationPolicy> { |
| 186 public: | 185 public: |
| 187 // Construct a new ZoneList with the given capacity; the length is | 186 // Construct a new ZoneList with the given capacity; the length is |
| 188 // always zero. The capacity must be non-negative. | 187 // always zero. The capacity must be non-negative. |
| 189 explicit ZoneList(int capacity, Zone* zone = NULL) | 188 ZoneList(int capacity, Zone* zone) |
| 190 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { } | 189 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { } |
| 191 | 190 |
| 192 INLINE(void* operator new(size_t size, Zone* zone)); | 191 INLINE(void* operator new(size_t size, Zone* zone)); |
| 193 INLINE(void* operator new(size_t size)); | |
| 194 | 192 |
| 195 // Construct a new ZoneList by copying the elements of the given ZoneList. | 193 // Construct a new ZoneList by copying the elements of the given ZoneList. |
| 196 explicit ZoneList(const ZoneList<T>& other, Zone* zone = NULL) | 194 ZoneList(const ZoneList<T>& other, Zone* zone) |
| 197 : List<T, ZoneAllocationPolicy>(other.length(), | 195 : List<T, ZoneAllocationPolicy>(other.length(), |
| 198 ZoneAllocationPolicy(zone)) { | 196 ZoneAllocationPolicy(zone)) { |
| 199 AddAll(other, ZoneAllocationPolicy(zone)); | 197 AddAll(other, ZoneAllocationPolicy(zone)); |
| 200 } | 198 } |
| 201 | 199 |
| 202 // We add some convenience wrappers so that we can pass in a Zone | 200 // We add some convenience wrappers so that we can pass in a Zone |
| 203 // instead of a (less convenient) ZoneAllocationPolicy. | 201 // instead of a (less convenient) ZoneAllocationPolicy. |
| 204 INLINE(void Add(const T& element, Zone* zone = NULL)) { | 202 INLINE(void Add(const T& element, Zone* zone)) { |
| 205 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone)); | 203 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone)); |
| 206 } | 204 } |
| 207 INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other, | 205 INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other, |
| 208 Zone* zone = NULL)) { | 206 Zone* zone)) { |
| 209 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); | 207 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); |
| 210 } | 208 } |
| 211 INLINE(void AddAll(const Vector<T>& other, Zone* zone = NULL)) { | 209 INLINE(void AddAll(const Vector<T>& other, Zone* zone)) { |
| 212 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); | 210 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); |
| 213 } | 211 } |
| 214 INLINE(void InsertAt(int index, const T& element, Zone* zone = NULL)) { | 212 INLINE(void InsertAt(int index, const T& element, Zone* zone)) { |
| 215 List<T, ZoneAllocationPolicy>::InsertAt(index, element, | 213 List<T, ZoneAllocationPolicy>::InsertAt(index, element, |
| 216 ZoneAllocationPolicy(zone)); | 214 ZoneAllocationPolicy(zone)); |
| 217 } | 215 } |
| 218 INLINE(Vector<T> AddBlock(T value, int count, Zone* zone = NULL)) { | 216 INLINE(Vector<T> AddBlock(T value, int count, Zone* zone)) { |
| 219 return List<T, ZoneAllocationPolicy>::AddBlock(value, count, | 217 return List<T, ZoneAllocationPolicy>::AddBlock(value, count, |
| 220 ZoneAllocationPolicy(zone)); | 218 ZoneAllocationPolicy(zone)); |
| 221 } | 219 } |
| 222 INLINE(void Allocate(int length, Zone* zone = NULL)) { | 220 INLINE(void Allocate(int length, Zone* zone)) { |
| 223 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); | 221 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); |
| 224 } | 222 } |
| 225 INLINE(void Initialize(int capacity, Zone* zone = NULL)) { | 223 INLINE(void Initialize(int capacity, Zone* zone)) { |
| 226 List<T, ZoneAllocationPolicy>::Initialize(capacity, | 224 List<T, ZoneAllocationPolicy>::Initialize(capacity, |
| 227 ZoneAllocationPolicy(zone)); | 225 ZoneAllocationPolicy(zone)); |
| 228 } | 226 } |
| 229 | 227 |
| 230 void operator delete(void* pointer) { UNREACHABLE(); } | 228 void operator delete(void* pointer) { UNREACHABLE(); } |
| 231 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } | 229 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
| 232 }; | 230 }; |
| 233 | 231 |
| 234 | 232 |
| 235 // ZoneScopes keep track of the current parsing and compilation | 233 // ZoneScopes keep track of the current parsing and compilation |
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| 256 ZoneScopeMode mode_; | 254 ZoneScopeMode mode_; |
| 257 }; | 255 }; |
| 258 | 256 |
| 259 | 257 |
| 260 // A zone splay tree. The config type parameter encapsulates the | 258 // A zone splay tree. The config type parameter encapsulates the |
| 261 // different configurations of a concrete splay tree (see splay-tree.h). | 259 // different configurations of a concrete splay tree (see splay-tree.h). |
| 262 // The tree itself and all its elements are allocated in the Zone. | 260 // The tree itself and all its elements are allocated in the Zone. |
| 263 template <typename Config> | 261 template <typename Config> |
| 264 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { | 262 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { |
| 265 public: | 263 public: |
| 266 ZoneSplayTree() | 264 explicit ZoneSplayTree(Zone* zone) |
| 267 : SplayTree<Config, ZoneAllocationPolicy>() {} | 265 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} |
| 268 ~ZoneSplayTree(); | 266 ~ZoneSplayTree(); |
| 269 }; | 267 }; |
| 270 | 268 |
| 271 | 269 |
| 272 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; | 270 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; |
| 273 | 271 |
| 274 } } // namespace v8::internal | 272 } } // namespace v8::internal |
| 275 | 273 |
| 276 #endif // V8_ZONE_H_ | 274 #endif // V8_ZONE_H_ |
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