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Issue 10534006: Remove TLS access for current Zone. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Address review. Created 8 years, 6 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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141 Segment* segment_head_; 141 Segment* segment_head_;
142 Isolate* isolate_; 142 Isolate* isolate_;
143 }; 143 };
144 144
145 145
146 // ZoneObject is an abstraction that helps define classes of objects 146 // ZoneObject is an abstraction that helps define classes of objects
147 // allocated in the Zone. Use it as a base class; see ast.h. 147 // allocated in the Zone. Use it as a base class; see ast.h.
148 class ZoneObject { 148 class ZoneObject {
149 public: 149 public:
150 // Allocate a new ZoneObject of 'size' bytes in the Zone. 150 // Allocate a new ZoneObject of 'size' bytes in the Zone.
151 INLINE(void* operator new(size_t size));
152 INLINE(void* operator new(size_t size, Zone* zone)); 151 INLINE(void* operator new(size_t size, Zone* zone));
153 152
154 // Ideally, the delete operator should be private instead of 153 // Ideally, the delete operator should be private instead of
155 // public, but unfortunately the compiler sometimes synthesizes 154 // public, but unfortunately the compiler sometimes synthesizes
156 // (unused) destructors for classes derived from ZoneObject, which 155 // (unused) destructors for classes derived from ZoneObject, which
157 // require the operator to be visible. MSVC requires the delete 156 // require the operator to be visible. MSVC requires the delete
158 // operator to be public. 157 // operator to be public.
159 158
160 // ZoneObjects should never be deleted individually; use 159 // ZoneObjects should never be deleted individually; use
161 // Zone::DeleteAll() to delete all zone objects in one go. 160 // Zone::DeleteAll() to delete all zone objects in one go.
162 void operator delete(void*, size_t) { UNREACHABLE(); } 161 void operator delete(void*, size_t) { UNREACHABLE(); }
163 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 162 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
164 }; 163 };
165 164
166 165
167 // The ZoneAllocationPolicy is used to specialize generic data 166 // The ZoneAllocationPolicy is used to specialize generic data
168 // structures to allocate themselves and their elements in the Zone. 167 // structures to allocate themselves and their elements in the Zone.
169 struct ZoneAllocationPolicy { 168 struct ZoneAllocationPolicy {
170 public: 169 public:
171 explicit ZoneAllocationPolicy(Zone* zone = NULL) : zone_(zone) { } 170 explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { }
172 INLINE(void* New(size_t size)); 171 INLINE(void* New(size_t size));
173 INLINE(static void Delete(void *pointer)) { } 172 INLINE(static void Delete(void *pointer)) { }
174 173
175 private: 174 private:
176 Zone* zone_; 175 Zone* zone_;
177 }; 176 };
178 177
179 178
180 // ZoneLists are growable lists with constant-time access to the 179 // ZoneLists are growable lists with constant-time access to the
181 // elements. The list itself and all its elements are allocated in the 180 // elements. The list itself and all its elements are allocated in the
182 // Zone. ZoneLists cannot be deleted individually; you can delete all 181 // Zone. ZoneLists cannot be deleted individually; you can delete all
183 // objects in the Zone by calling Zone::DeleteAll(). 182 // objects in the Zone by calling Zone::DeleteAll().
184 template<typename T> 183 template<typename T>
185 class ZoneList: public List<T, ZoneAllocationPolicy> { 184 class ZoneList: public List<T, ZoneAllocationPolicy> {
186 public: 185 public:
187 // Construct a new ZoneList with the given capacity; the length is 186 // Construct a new ZoneList with the given capacity; the length is
188 // always zero. The capacity must be non-negative. 187 // always zero. The capacity must be non-negative.
189 explicit ZoneList(int capacity, Zone* zone = NULL) 188 ZoneList(int capacity, Zone* zone)
190 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { } 189 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { }
191 190
192 INLINE(void* operator new(size_t size, Zone* zone)); 191 INLINE(void* operator new(size_t size, Zone* zone));
193 INLINE(void* operator new(size_t size));
194 192
195 // Construct a new ZoneList by copying the elements of the given ZoneList. 193 // Construct a new ZoneList by copying the elements of the given ZoneList.
196 explicit ZoneList(const ZoneList<T>& other, Zone* zone = NULL) 194 ZoneList(const ZoneList<T>& other, Zone* zone)
197 : List<T, ZoneAllocationPolicy>(other.length(), 195 : List<T, ZoneAllocationPolicy>(other.length(),
198 ZoneAllocationPolicy(zone)) { 196 ZoneAllocationPolicy(zone)) {
199 AddAll(other, ZoneAllocationPolicy(zone)); 197 AddAll(other, ZoneAllocationPolicy(zone));
200 } 198 }
201 199
202 // We add some convenience wrappers so that we can pass in a Zone 200 // We add some convenience wrappers so that we can pass in a Zone
203 // instead of a (less convenient) ZoneAllocationPolicy. 201 // instead of a (less convenient) ZoneAllocationPolicy.
204 INLINE(void Add(const T& element, Zone* zone = NULL)) { 202 INLINE(void Add(const T& element, Zone* zone)) {
205 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone)); 203 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone));
206 } 204 }
207 INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other, 205 INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other,
208 Zone* zone = NULL)) { 206 Zone* zone)) {
209 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); 207 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
210 } 208 }
211 INLINE(void AddAll(const Vector<T>& other, Zone* zone = NULL)) { 209 INLINE(void AddAll(const Vector<T>& other, Zone* zone)) {
212 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); 210 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
213 } 211 }
214 INLINE(void InsertAt(int index, const T& element, Zone* zone = NULL)) { 212 INLINE(void InsertAt(int index, const T& element, Zone* zone)) {
215 List<T, ZoneAllocationPolicy>::InsertAt(index, element, 213 List<T, ZoneAllocationPolicy>::InsertAt(index, element,
216 ZoneAllocationPolicy(zone)); 214 ZoneAllocationPolicy(zone));
217 } 215 }
218 INLINE(Vector<T> AddBlock(T value, int count, Zone* zone = NULL)) { 216 INLINE(Vector<T> AddBlock(T value, int count, Zone* zone)) {
219 return List<T, ZoneAllocationPolicy>::AddBlock(value, count, 217 return List<T, ZoneAllocationPolicy>::AddBlock(value, count,
220 ZoneAllocationPolicy(zone)); 218 ZoneAllocationPolicy(zone));
221 } 219 }
222 INLINE(void Allocate(int length, Zone* zone = NULL)) { 220 INLINE(void Allocate(int length, Zone* zone)) {
223 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); 221 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
224 } 222 }
225 INLINE(void Initialize(int capacity, Zone* zone = NULL)) { 223 INLINE(void Initialize(int capacity, Zone* zone)) {
226 List<T, ZoneAllocationPolicy>::Initialize(capacity, 224 List<T, ZoneAllocationPolicy>::Initialize(capacity,
227 ZoneAllocationPolicy(zone)); 225 ZoneAllocationPolicy(zone));
228 } 226 }
229 227
230 void operator delete(void* pointer) { UNREACHABLE(); } 228 void operator delete(void* pointer) { UNREACHABLE(); }
231 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 229 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
232 }; 230 };
233 231
234 232
235 // ZoneScopes keep track of the current parsing and compilation 233 // ZoneScopes keep track of the current parsing and compilation
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256 ZoneScopeMode mode_; 254 ZoneScopeMode mode_;
257 }; 255 };
258 256
259 257
260 // A zone splay tree. The config type parameter encapsulates the 258 // A zone splay tree. The config type parameter encapsulates the
261 // different configurations of a concrete splay tree (see splay-tree.h). 259 // different configurations of a concrete splay tree (see splay-tree.h).
262 // The tree itself and all its elements are allocated in the Zone. 260 // The tree itself and all its elements are allocated in the Zone.
263 template <typename Config> 261 template <typename Config>
264 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { 262 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
265 public: 263 public:
266 ZoneSplayTree() 264 explicit ZoneSplayTree(Zone* zone)
267 : SplayTree<Config, ZoneAllocationPolicy>() {} 265 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {}
268 ~ZoneSplayTree(); 266 ~ZoneSplayTree();
269 }; 267 };
270 268
271 269
272 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; 270 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;
273 271
274 } } // namespace v8::internal 272 } } // namespace v8::internal
275 273
276 #endif // V8_ZONE_H_ 274 #endif // V8_ZONE_H_
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