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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/common/gpu/sync_point_manager.h" |
| 6 |
| 7 #include "base/logging.h" |
| 8 |
| 9 SyncPointManager::SyncPointManager() |
| 10 : next_sync_point_(1) { |
| 11 } |
| 12 |
| 13 SyncPointManager::~SyncPointManager() { |
| 14 } |
| 15 |
| 16 uint32 SyncPointManager::GenerateSyncPoint() { |
| 17 base::AutoLock lock(lock_); |
| 18 uint32 sync_point = next_sync_point_++; |
| 19 |
| 20 // Note: wrapping would take days for a buggy/compromized renderer that would |
| 21 // insert sync points in a loop, but if that were to happen, better explicitly |
| 22 // crash the GPU process than risk worse. |
| 23 // For normal operation (at most a few per frame), it would take ~a year to |
| 24 // wrap. |
| 25 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end()); |
| 26 sync_point_map_.insert(std::make_pair(sync_point, ClosureList())); |
| 27 return sync_point; |
| 28 } |
| 29 |
| 30 void SyncPointManager::RetireSyncPoint(uint32 sync_point) { |
| 31 DCHECK(CalledOnValidThread()); |
| 32 ClosureList list; |
| 33 { |
| 34 base::AutoLock lock(lock_); |
| 35 SyncPointMap::iterator it = sync_point_map_.find(sync_point); |
| 36 DCHECK(it != sync_point_map_.end()); |
| 37 list.swap(it->second); |
| 38 sync_point_map_.erase(it); |
| 39 } |
| 40 for (ClosureList::iterator i = list.begin(); i != list.end(); ++i) |
| 41 i->Run(); |
| 42 } |
| 43 |
| 44 void SyncPointManager::AddSyncPointCallback(uint32 sync_point, |
| 45 const base::Closure& callback) { |
| 46 DCHECK(CalledOnValidThread()); |
| 47 { |
| 48 base::AutoLock lock(lock_); |
| 49 SyncPointMap::iterator it = sync_point_map_.find(sync_point); |
| 50 if (it != sync_point_map_.end()) { |
| 51 it->second.push_back(callback); |
| 52 return; |
| 53 } |
| 54 } |
| 55 callback.Run(); |
| 56 } |
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