| Index: ui/aura/window.h
|
| ===================================================================
|
| --- ui/aura/window.h (revision 139956)
|
| +++ ui/aura/window.h (working copy)
|
| @@ -11,7 +11,6 @@
|
| #include <vector>
|
|
|
| #include "base/basictypes.h"
|
| -#include "base/compiler_specific.h"
|
| #include "base/memory/scoped_ptr.h"
|
| #include "base/observer_list.h"
|
| #include "base/string16.h"
|
| @@ -77,12 +76,6 @@
|
| // Initializes the window. This creates the window's layer.
|
| void Init(ui::LayerType layer_type);
|
|
|
| - // Creates a new layer for the window. Erases the layer-owned bounds, so the
|
| - // caller may wish to set new bounds and other state on the window/layer.
|
| - // Returns the old layer, which can be used for animations. Caller owns the
|
| - // memory for the returned layer and must delete it when animation completes.
|
| - ui::Layer* RecreateLayer() WARN_UNUSED_RESULT;
|
| -
|
| void set_owned_by_parent(bool owned_by_parent) {
|
| owned_by_parent_ = owned_by_parent;
|
| }
|
|
|