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Side by Side Diff: ash/wm/window_animations.h

Issue 10454107: Revert 139494 - ash: Improved window maximize/restore animations (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_ 5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_
6 #define ASH_WM_WINDOW_ANIMATIONS_H_ 6 #define ASH_WM_WINDOW_ANIMATIONS_H_
7 #pragma once 7 #pragma once
8 8
9 #include "ash/ash_export.h" 9 #include "ash/ash_export.h"
10 #include "base/time.h"
10 11
11 namespace aura { 12 namespace aura {
12 class Window; 13 class Window;
13 } 14 }
14 namespace base { 15
15 class TimeDelta;
16 }
17 namespace gfx {
18 class Rect;
19 }
20 namespace ui { 16 namespace ui {
21 class ImplicitAnimationObserver; 17 class ImplicitAnimationObserver;
22 } 18 }
23 19
24 namespace ash { 20 namespace ash {
25 21
26 // A variety of canned animations for window transitions. 22 // A variety of canned animations for window transitions.
27 enum WindowVisibilityAnimationType { 23 enum WindowVisibilityAnimationType {
28 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system 24 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
29 // decide based on window 25 // decide based on window
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69 65
70 // Creates an ImplicitAnimationObserver that takes ownership of the layers 66 // Creates an ImplicitAnimationObserver that takes ownership of the layers
71 // associated with a Window so that the animation can continue after the Window 67 // associated with a Window so that the animation can continue after the Window
72 // has been destroyed. 68 // has been destroyed.
73 // The returned object deletes itself when the animations are done. 69 // The returned object deletes itself when the animations are done.
74 ASH_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver( 70 ASH_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver(
75 aura::Window* window); 71 aura::Window* window);
76 72
77 namespace internal { 73 namespace internal {
78 74
79 // Animate a cross-fade of |window| from its current bounds to |new_bounds|.
80 ASH_EXPORT void CrossFadeToBounds(aura::Window* window,
81 const gfx::Rect& new_bounds);
82
83 // Returns false if the |window| didn't animate. 75 // Returns false if the |window| didn't animate.
84 ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged( 76 ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged(
85 aura::Window* window, bool visible); 77 aura::Window* window, bool visible);
86 78
87 } // namespace internal 79 } // namespace internal
88 } // namespace ash 80 } // namespace ash
89 81
90 82
91 #endif // ASH_WM_WINDOW_ANIMATIONS_H_ 83 #endif // ASH_WM_WINDOW_ANIMATIONS_H_
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