| Index: Source/WebCore/rendering/RenderBox.cpp
|
| ===================================================================
|
| --- Source/WebCore/rendering/RenderBox.cpp (revision 118862)
|
| +++ Source/WebCore/rendering/RenderBox.cpp (working copy)
|
| @@ -4009,29 +4009,6 @@
|
| || style()->logicalMaxHeight().isPercent();
|
| }
|
|
|
| -void RenderBox::moveChildTo(RenderBox* toBox, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert)
|
| -{
|
| - ASSERT(this == child->parent());
|
| - ASSERT(!beforeChild || toBox == beforeChild->parent());
|
| - if (fullRemoveInsert && toBox->isRenderBlock()) {
|
| - // Takes care of adding the new child correctly if toBlock and fromBlock
|
| - // have different kind of children (block vs inline).
|
| - toBox->addChild(virtualChildren()->removeChildNode(this, child), beforeChild);
|
| - } else
|
| - toBox->virtualChildren()->insertChildNode(toBox, virtualChildren()->removeChildNode(this, child, fullRemoveInsert), beforeChild, fullRemoveInsert);
|
| -}
|
| -
|
| -void RenderBox::moveChildrenTo(RenderBox* toBox, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert)
|
| -{
|
| - ASSERT(!beforeChild || toBox == beforeChild->parent());
|
| - for (RenderObject* child = startChild; child && child != endChild; ) {
|
| - // Save our next sibling as moveChildTo will clear it.
|
| - RenderObject* nextSibling = child->nextSibling();
|
| - moveChildTo(toBox, child, beforeChild, fullRemoveInsert);
|
| - child = nextSibling;
|
| - }
|
| -}
|
| -
|
| static void markBoxForRelayoutAfterSplit(RenderBox* box)
|
| {
|
| // FIXME: The table code should handle that automatically. If not,
|
|
|