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Side by Side Diff: ui/gfx/transform.h

Issue 10444014: ash: Improved window maximize/restore animations (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix lock screen, app windows Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_TRANSFORM_H_ 5 #ifndef UI_GFX_TRANSFORM_H_
6 #define UI_GFX_TRANSFORM_H_ 6 #define UI_GFX_TRANSFORM_H_
7 #pragma once 7 #pragma once
8 8
9 #include "third_party/skia/include/utils/SkMatrix44.h" 9 #include "third_party/skia/include/utils/SkMatrix44.h"
10 #include "ui/base/ui_export.h" 10 #include "ui/base/ui_export.h"
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94 // Applies the reverse transformation on the point. Returns true if the 94 // Applies the reverse transformation on the point. Returns true if the
95 // transformation can be inverted. 95 // transformation can be inverted.
96 bool TransformPointReverse(gfx::Point3f& point) const; 96 bool TransformPointReverse(gfx::Point3f& point) const;
97 97
98 // Applies the reverse transformation on the point. Returns true if the 98 // Applies the reverse transformation on the point. Returns true if the
99 // transformation can be inverted. Rounds the result to the nearest point. 99 // transformation can be inverted. Rounds the result to the nearest point.
100 bool TransformPointReverse(gfx::Point& point) const; 100 bool TransformPointReverse(gfx::Point& point) const;
101 101
102 // Applies transformation on the rectangle. Returns true if the transformed 102 // Applies transformation on the rectangle. Returns true if the transformed
103 // rectangle was axis aligned. If it returns false, rect will be the 103 // rectangle was axis aligned. If it returns false, rect will be the
104 // smallest axis aligned bounding box containg the transformed rect. 104 // smallest axis aligned bounding box containing the transformed rect.
105 void TransformRect(gfx::Rect* rect) const; 105 void TransformRect(gfx::Rect* rect) const;
106 106
107 // Applies the reverse transformation on the rectangle. Returns true if 107 // Applies the reverse transformation on the rectangle. Returns true if
108 // the transformed rectangle was axis aligned. If it returns false, 108 // the transformed rectangle was axis aligned. If it returns false,
109 // rect will be the smallest axis aligned bounding box containg the 109 // rect will be the smallest axis aligned bounding box containing the
110 // transformed rect. 110 // transformed rect.
111 bool TransformRectReverse(gfx::Rect* rect) const; 111 bool TransformRectReverse(gfx::Rect* rect) const;
112 112
113 // Returns the underlying matrix. 113 // Returns the underlying matrix.
114 const SkMatrix44& matrix() const { return matrix_; } 114 const SkMatrix44& matrix() const { return matrix_; }
115 SkMatrix44& matrix() { return matrix_; } 115 SkMatrix44& matrix() { return matrix_; }
116 116
117 private: 117 private:
118 void TransformPointInternal(const SkMatrix44& xform, 118 void TransformPointInternal(const SkMatrix44& xform,
119 gfx::Point& point) const; 119 gfx::Point& point) const;
120 120
121 void TransformPointInternal(const SkMatrix44& xform, 121 void TransformPointInternal(const SkMatrix44& xform,
122 gfx::Point3f& point) const; 122 gfx::Point3f& point) const;
123 123
124 SkMatrix44 matrix_; 124 SkMatrix44 matrix_;
125 125
126 // copy/assign are allowed. 126 // copy/assign are allowed.
127 }; 127 };
128 128
129 }// namespace ui 129 }// namespace ui
130 130
131 #endif // UI_GFX_TRANSFORM_H_ 131 #endif // UI_GFX_TRANSFORM_H_
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