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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
| 6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <map> | 9 #include <map> |
| 10 #include <string> | 10 #include <string> |
| 11 #include <vector> | 11 #include <vector> |
| 12 | 12 |
| 13 #include "base/basictypes.h" | 13 #include "base/basictypes.h" |
| 14 #include "base/compiler_specific.h" |
| 14 #include "base/memory/scoped_ptr.h" | 15 #include "base/memory/scoped_ptr.h" |
| 15 #include "base/observer_list.h" | 16 #include "base/observer_list.h" |
| 16 #include "base/string16.h" | 17 #include "base/string16.h" |
| 17 #include "ui/aura/aura_export.h" | 18 #include "ui/aura/aura_export.h" |
| 18 #include "ui/aura/client/window_types.h" | 19 #include "ui/aura/client/window_types.h" |
| 19 #include "ui/base/events.h" | 20 #include "ui/base/events.h" |
| 20 #include "ui/base/gestures/gesture_types.h" | 21 #include "ui/base/gestures/gesture_types.h" |
| 21 #include "ui/compositor/layer_animator.h" | 22 #include "ui/compositor/layer_animator.h" |
| 22 #include "ui/compositor/layer_delegate.h" | 23 #include "ui/compositor/layer_delegate.h" |
| 23 #include "ui/compositor/layer_owner.h" | 24 #include "ui/compositor/layer_owner.h" |
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| 69 | 70 |
| 70 DISALLOW_COPY_AND_ASSIGN(TestApi); | 71 DISALLOW_COPY_AND_ASSIGN(TestApi); |
| 71 }; | 72 }; |
| 72 | 73 |
| 73 explicit Window(WindowDelegate* delegate); | 74 explicit Window(WindowDelegate* delegate); |
| 74 virtual ~Window(); | 75 virtual ~Window(); |
| 75 | 76 |
| 76 // Initializes the window. This creates the window's layer. | 77 // Initializes the window. This creates the window's layer. |
| 77 void Init(ui::LayerType layer_type); | 78 void Init(ui::LayerType layer_type); |
| 78 | 79 |
| 80 // Creates a new layer for the window. Erases the layer-owned bounds, so the |
| 81 // caller may wish to set new bounds and other state on the window/layer. |
| 82 // Returns the old layer, which can be used for animations. Caller owns the |
| 83 // memory for the returned layer and must delete it when animation completes. |
| 84 ui::Layer* RecreateLayer() WARN_UNUSED_RESULT; |
| 85 |
| 79 void set_owned_by_parent(bool owned_by_parent) { | 86 void set_owned_by_parent(bool owned_by_parent) { |
| 80 owned_by_parent_ = owned_by_parent; | 87 owned_by_parent_ = owned_by_parent; |
| 81 } | 88 } |
| 82 | 89 |
| 83 // A type is used to identify a class of Windows and customize behavior such | 90 // A type is used to identify a class of Windows and customize behavior such |
| 84 // as event handling and parenting. This field should only be consumed by the | 91 // as event handling and parenting. This field should only be consumed by the |
| 85 // shell -- Aura itself shouldn't contain type-specific logic. | 92 // shell -- Aura itself shouldn't contain type-specific logic. |
| 86 client::WindowType type() const { return type_; } | 93 client::WindowType type() const { return type_; } |
| 87 void SetType(client::WindowType type); | 94 void SetType(client::WindowType type); |
| 88 | 95 |
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| 452 }; | 459 }; |
| 453 | 460 |
| 454 std::map<const void*, Value> prop_map_; | 461 std::map<const void*, Value> prop_map_; |
| 455 | 462 |
| 456 DISALLOW_COPY_AND_ASSIGN(Window); | 463 DISALLOW_COPY_AND_ASSIGN(Window); |
| 457 }; | 464 }; |
| 458 | 465 |
| 459 } // namespace aura | 466 } // namespace aura |
| 460 | 467 |
| 461 #endif // UI_AURA_WINDOW_H_ | 468 #endif // UI_AURA_WINDOW_H_ |
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