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Issue 10443114: Progress towards making Zones independent of Isolates and Threads. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Fix nits and rebase on current bleeding_edge Created 8 years, 6 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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157 // require the operator to be visible. MSVC requires the delete 157 // require the operator to be visible. MSVC requires the delete
158 // operator to be public. 158 // operator to be public.
159 159
160 // ZoneObjects should never be deleted individually; use 160 // ZoneObjects should never be deleted individually; use
161 // Zone::DeleteAll() to delete all zone objects in one go. 161 // Zone::DeleteAll() to delete all zone objects in one go.
162 void operator delete(void*, size_t) { UNREACHABLE(); } 162 void operator delete(void*, size_t) { UNREACHABLE(); }
163 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 163 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
164 }; 164 };
165 165
166 166
167 // The ZoneListAllocationPolicy is used to specialize the GenericList 167 // The ZoneAllocationPolicy is used to specialize generic data
168 // implementation to allocate ZoneLists and their elements in the 168 // structures to allocate themselves and their elements in the Zone.
169 // Zone. 169 struct ZoneAllocationPolicy {
170 class ZoneListAllocationPolicy {
171 public: 170 public:
172 // Allocate 'size' bytes of memory in the zone. 171 explicit ZoneAllocationPolicy(Zone* zone = NULL) : zone_(zone) { }
173 static void* New(int size); 172 INLINE(void* New(size_t size));
173 INLINE(static void Delete(void *pointer)) { }
174 174
175 // De-allocation attempts are silently ignored. 175 private:
176 static void Delete(void* p) { } 176 Zone* zone_;
177 }; 177 };
178 178
179 179
180 // ZoneLists are growable lists with constant-time access to the 180 // ZoneLists are growable lists with constant-time access to the
181 // elements. The list itself and all its elements are allocated in the 181 // elements. The list itself and all its elements are allocated in the
182 // Zone. ZoneLists cannot be deleted individually; you can delete all 182 // Zone. ZoneLists cannot be deleted individually; you can delete all
183 // objects in the Zone by calling Zone::DeleteAll(). 183 // objects in the Zone by calling Zone::DeleteAll().
184 template<typename T> 184 template<typename T>
185 class ZoneList: public List<T, ZoneListAllocationPolicy> { 185 class ZoneList: public List<T, ZoneAllocationPolicy> {
186 public: 186 public:
187 INLINE(void* operator new(size_t size));
188 INLINE(void* operator new(size_t size, Zone* zone));
189
190 // Construct a new ZoneList with the given capacity; the length is 187 // Construct a new ZoneList with the given capacity; the length is
191 // always zero. The capacity must be non-negative. 188 // always zero. The capacity must be non-negative.
192 explicit ZoneList(int capacity) 189 explicit ZoneList(int capacity, Zone* zone = NULL)
193 : List<T, ZoneListAllocationPolicy>(capacity) { } 190 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { }
191
192 INLINE(void* operator new(size_t size, Zone* zone));
193 INLINE(void* operator new(size_t size));
194 194
195 // Construct a new ZoneList by copying the elements of the given ZoneList. 195 // Construct a new ZoneList by copying the elements of the given ZoneList.
196 explicit ZoneList(const ZoneList<T>& other) 196 explicit ZoneList(const ZoneList<T>& other, Zone* zone = NULL)
197 : List<T, ZoneListAllocationPolicy>(other.length()) { 197 : List<T, ZoneAllocationPolicy>(other.length(),
198 AddAll(other); 198 ZoneAllocationPolicy(zone)) {
199 AddAll(other, ZoneAllocationPolicy(zone));
200 }
201
202 // We add some convenience wrappers so that we can pass in a Zone
203 // instead of a (less convenient) ZoneAllocationPolicy.
204 INLINE(void Add(const T& element, Zone* zone = NULL)) {
205 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone));
206 }
207 INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other,
208 Zone* zone = NULL)) {
209 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
210 }
211 INLINE(void AddAll(const Vector<T>& other, Zone* zone = NULL)) {
212 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
213 }
214 INLINE(void InsertAt(int index, const T& element, Zone* zone = NULL)) {
215 List<T, ZoneAllocationPolicy>::InsertAt(index, element,
216 ZoneAllocationPolicy(zone));
217 }
218 INLINE(Vector<T> AddBlock(T value, int count, Zone* zone = NULL)) {
219 return List<T, ZoneAllocationPolicy>::AddBlock(value, count,
220 ZoneAllocationPolicy(zone));
221 }
222 INLINE(void Allocate(int length, Zone* zone = NULL)) {
223 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
224 }
225 INLINE(void Initialize(int capacity, Zone* zone = NULL)) {
226 List<T, ZoneAllocationPolicy>::Initialize(capacity,
227 ZoneAllocationPolicy(zone));
199 } 228 }
200 229
201 void operator delete(void* pointer) { UNREACHABLE(); } 230 void operator delete(void* pointer) { UNREACHABLE(); }
202 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 231 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
203 }; 232 };
204 233
205 234
206 // ZoneScopes keep track of the current parsing and compilation 235 // ZoneScopes keep track of the current parsing and compilation
207 // nesting and cleans up generated ASTs in the Zone when exiting the 236 // nesting and cleans up generated ASTs in the Zone when exiting the
208 // outer-most scope. 237 // outer-most scope.
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225 private: 254 private:
226 Isolate* isolate_; 255 Isolate* isolate_;
227 ZoneScopeMode mode_; 256 ZoneScopeMode mode_;
228 }; 257 };
229 258
230 259
231 // A zone splay tree. The config type parameter encapsulates the 260 // A zone splay tree. The config type parameter encapsulates the
232 // different configurations of a concrete splay tree (see splay-tree.h). 261 // different configurations of a concrete splay tree (see splay-tree.h).
233 // The tree itself and all its elements are allocated in the Zone. 262 // The tree itself and all its elements are allocated in the Zone.
234 template <typename Config> 263 template <typename Config>
235 class ZoneSplayTree: public SplayTree<Config, ZoneListAllocationPolicy> { 264 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
236 public: 265 public:
237 ZoneSplayTree() 266 ZoneSplayTree()
238 : SplayTree<Config, ZoneListAllocationPolicy>() {} 267 : SplayTree<Config, ZoneAllocationPolicy>() {}
239 ~ZoneSplayTree(); 268 ~ZoneSplayTree();
240 }; 269 };
241 270
242 271
243 typedef TemplateHashMapImpl<ZoneListAllocationPolicy> ZoneHashMap; 272 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;
244 273
245 } } // namespace v8::internal 274 } } // namespace v8::internal
246 275
247 #endif // V8_ZONE_H_ 276 #endif // V8_ZONE_H_
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