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Issue 10443114: Progress towards making Zones independent of Isolates and Threads. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Fix nits and rebase on current bleeding_edge Created 8 years, 6 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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38 // The list is a template for very light-weight lists. We are not 38 // The list is a template for very light-weight lists. We are not
39 // using the STL because we want full control over space and speed of 39 // using the STL because we want full control over space and speed of
40 // the code. This implementation is based on code by Robert Griesemer 40 // the code. This implementation is based on code by Robert Griesemer
41 // and Rob Pike. 41 // and Rob Pike.
42 // 42 //
43 // The list is parameterized by the type of its elements (T) and by an 43 // The list is parameterized by the type of its elements (T) and by an
44 // allocation policy (P). The policy is used for allocating lists in 44 // allocation policy (P). The policy is used for allocating lists in
45 // the C free store or the zone; see zone.h. 45 // the C free store or the zone; see zone.h.
46 46
47 // Forward defined as 47 // Forward defined as
48 // template <typename T, class P = FreeStoreAllocationPolicy> class List; 48 // template <typename T,
49 template <typename T, class P> 49 // class AllocationPolicy = FreeStoreAllocationPolicy> class List;
50 template <typename T, class AllocationPolicy>
50 class List { 51 class List {
51 public: 52 public:
52 List() { Initialize(0); } 53 explicit List(AllocationPolicy allocator = AllocationPolicy()) {
53 INLINE(explicit List(int capacity)) { Initialize(capacity); } 54 Initialize(0, allocator);
55 }
56 INLINE(explicit List(int capacity,
57 AllocationPolicy allocator = AllocationPolicy())) {
58 Initialize(capacity, allocator);
59 }
54 INLINE(~List()) { DeleteData(data_); } 60 INLINE(~List()) { DeleteData(data_); }
55 61
56 // Deallocates memory used by the list and leaves the list in a consistent 62 // Deallocates memory used by the list and leaves the list in a consistent
57 // empty state. 63 // empty state.
58 void Free() { 64 void Free() {
59 DeleteData(data_); 65 DeleteData(data_);
60 Initialize(0); 66 Initialize(0);
61 } 67 }
62 68
63 INLINE(void* operator new(size_t size)) { 69 INLINE(void* operator new(size_t size,
64 return P::New(static_cast<int>(size)); 70 AllocationPolicy allocator = AllocationPolicy())) {
71 return allocator.New(static_cast<int>(size));
65 } 72 }
66 INLINE(void operator delete(void* p, size_t)) { return P::Delete(p); } 73 INLINE(void operator delete(void* p)) {
74 AllocationPolicy::Delete(p);
75 }
67 76
68 // Returns a reference to the element at index i. This reference is 77 // Returns a reference to the element at index i. This reference is
69 // not safe to use after operations that can change the list's 78 // not safe to use after operations that can change the list's
70 // backing store (e.g. Add). 79 // backing store (e.g. Add).
71 inline T& operator[](int i) const { 80 inline T& operator[](int i) const {
72 ASSERT(0 <= i); 81 ASSERT(0 <= i);
73 ASSERT(i < length_); 82 ASSERT(i < length_);
74 return data_[i]; 83 return data_[i];
75 } 84 }
76 inline T& at(int i) const { return operator[](i); } 85 inline T& at(int i) const { return operator[](i); }
77 inline T& last() const { return at(length_ - 1); } 86 inline T& last() const { return at(length_ - 1); }
78 inline T& first() const { return at(0); } 87 inline T& first() const { return at(0); }
79 88
80 INLINE(bool is_empty() const) { return length_ == 0; } 89 INLINE(bool is_empty() const) { return length_ == 0; }
81 INLINE(int length() const) { return length_; } 90 INLINE(int length() const) { return length_; }
82 INLINE(int capacity() const) { return capacity_; } 91 INLINE(int capacity() const) { return capacity_; }
83 92
84 Vector<T> ToVector() const { return Vector<T>(data_, length_); } 93 Vector<T> ToVector() const { return Vector<T>(data_, length_); }
85 94
86 Vector<const T> ToConstVector() { return Vector<const T>(data_, length_); } 95 Vector<const T> ToConstVector() { return Vector<const T>(data_, length_); }
87 96
88 // Adds a copy of the given 'element' to the end of the list, 97 // Adds a copy of the given 'element' to the end of the list,
89 // expanding the list if necessary. 98 // expanding the list if necessary.
90 void Add(const T& element); 99 void Add(const T& element, AllocationPolicy allocator = AllocationPolicy());
91 100
92 // Add all the elements from the argument list to this list. 101 // Add all the elements from the argument list to this list.
93 void AddAll(const List<T, P>& other); 102 void AddAll(const List<T, AllocationPolicy>& other,
103 AllocationPolicy allocator = AllocationPolicy());
94 104
95 // Add all the elements from the vector to this list. 105 // Add all the elements from the vector to this list.
96 void AddAll(const Vector<T>& other); 106 void AddAll(const Vector<T>& other,
107 AllocationPolicy allocator = AllocationPolicy());
97 108
98 // Inserts the element at the specific index. 109 // Inserts the element at the specific index.
99 void InsertAt(int index, const T& element); 110 void InsertAt(int index, const T& element,
111 AllocationPolicy allocator = AllocationPolicy());
100 112
101 // Added 'count' elements with the value 'value' and returns a 113 // Added 'count' elements with the value 'value' and returns a
102 // vector that allows access to the elements. The vector is valid 114 // vector that allows access to the elements. The vector is valid
103 // until the next change is made to this list. 115 // until the next change is made to this list.
104 Vector<T> AddBlock(T value, int count); 116 Vector<T> AddBlock(T value, int count,
117 AllocationPolicy allocator = AllocationPolicy());
105 118
106 // Removes the i'th element without deleting it even if T is a 119 // Removes the i'th element without deleting it even if T is a
107 // pointer type; moves all elements above i "down". Returns the 120 // pointer type; moves all elements above i "down". Returns the
108 // removed element. This function's complexity is linear in the 121 // removed element. This function's complexity is linear in the
109 // size of the list. 122 // size of the list.
110 T Remove(int i); 123 T Remove(int i);
111 124
112 // Remove the given element from the list. Returns whether or not 125 // Remove the given element from the list. Returns whether or not
113 // the input is included in the list in the first place. 126 // the input is included in the list in the first place.
114 bool RemoveElement(const T& elm); 127 bool RemoveElement(const T& elm);
115 128
116 // Removes the last element without deleting it even if T is a 129 // Removes the last element without deleting it even if T is a
117 // pointer type. Returns the removed element. 130 // pointer type. Returns the removed element.
118 INLINE(T RemoveLast()) { return Remove(length_ - 1); } 131 INLINE(T RemoveLast()) { return Remove(length_ - 1); }
119 132
120 // Deletes current list contents and allocates space for 'length' elements. 133 // Deletes current list contents and allocates space for 'length' elements.
121 INLINE(void Allocate(int length)); 134 INLINE(void Allocate(int length,
135 AllocationPolicy allocator = AllocationPolicy()));
122 136
123 // Clears the list by setting the length to zero. Even if T is a 137 // Clears the list by setting the length to zero. Even if T is a
124 // pointer type, clearing the list doesn't delete the entries. 138 // pointer type, clearing the list doesn't delete the entries.
125 INLINE(void Clear()); 139 INLINE(void Clear());
126 140
127 // Drops all but the first 'pos' elements from the list. 141 // Drops all but the first 'pos' elements from the list.
128 INLINE(void Rewind(int pos)); 142 INLINE(void Rewind(int pos));
129 143
130 // Drop the last 'count' elements from the list. 144 // Drop the last 'count' elements from the list.
131 INLINE(void RewindBy(int count)) { Rewind(length_ - count); } 145 INLINE(void RewindBy(int count)) { Rewind(length_ - count); }
132 146
133 bool Contains(const T& elm) const; 147 bool Contains(const T& elm) const;
134 int CountOccurrences(const T& elm, int start, int end) const; 148 int CountOccurrences(const T& elm, int start, int end) const;
135 149
136 // Iterate through all list entries, starting at index 0. 150 // Iterate through all list entries, starting at index 0.
137 void Iterate(void (*callback)(T* x)); 151 void Iterate(void (*callback)(T* x));
138 template<class Visitor> 152 template<class Visitor>
139 void Iterate(Visitor* visitor); 153 void Iterate(Visitor* visitor);
140 154
141 // Sort all list entries (using QuickSort) 155 // Sort all list entries (using QuickSort)
142 void Sort(int (*cmp)(const T* x, const T* y)); 156 void Sort(int (*cmp)(const T* x, const T* y));
143 void Sort(); 157 void Sort();
144 158
145 INLINE(void Initialize(int capacity)); 159 INLINE(void Initialize(int capacity,
160 AllocationPolicy allocator = AllocationPolicy()));
146 161
147 private: 162 private:
148 T* data_; 163 T* data_;
149 int capacity_; 164 int capacity_;
150 int length_; 165 int length_;
151 166
152 INLINE(T* NewData(int n)) { return static_cast<T*>(P::New(n * sizeof(T))); } 167 INLINE(T* NewData(int n, AllocationPolicy allocator)) {
153 INLINE(void DeleteData(T* data)) { P::Delete(data); } 168 return static_cast<T*>(allocator.New(n * sizeof(T)));
169 }
170 INLINE(void DeleteData(T* data)) {
171 AllocationPolicy::Delete(data);
172 }
154 173
155 // Increase the capacity of a full list, and add an element. 174 // Increase the capacity of a full list, and add an element.
156 // List must be full already. 175 // List must be full already.
157 void ResizeAdd(const T& element); 176 void ResizeAdd(const T& element, AllocationPolicy allocator);
158 177
159 // Inlined implementation of ResizeAdd, shared by inlined and 178 // Inlined implementation of ResizeAdd, shared by inlined and
160 // non-inlined versions of ResizeAdd. 179 // non-inlined versions of ResizeAdd.
161 void ResizeAddInternal(const T& element); 180 void ResizeAddInternal(const T& element, AllocationPolicy allocator);
162 181
163 // Resize the list. 182 // Resize the list.
164 void Resize(int new_capacity); 183 void Resize(int new_capacity, AllocationPolicy allocator);
165 184
166 DISALLOW_COPY_AND_ASSIGN(List); 185 DISALLOW_COPY_AND_ASSIGN(List);
167 }; 186 };
168 187
169 class Map; 188 class Map;
170 class Code; 189 class Code;
171 template<typename T> class Handle; 190 template<typename T> class Handle;
172 typedef List<Map*> MapList; 191 typedef List<Map*> MapList;
173 typedef List<Code*> CodeList; 192 typedef List<Code*> CodeList;
174 typedef List<Handle<Map> > MapHandleList; 193 typedef List<Handle<Map> > MapHandleList;
175 typedef List<Handle<Code> > CodeHandleList; 194 typedef List<Handle<Code> > CodeHandleList;
176 195
177 // Perform binary search for an element in an already sorted 196 // Perform binary search for an element in an already sorted
178 // list. Returns the index of the element of -1 if it was not found. 197 // list. Returns the index of the element of -1 if it was not found.
179 // |cmp| is a predicate that takes a pointer to an element of the List 198 // |cmp| is a predicate that takes a pointer to an element of the List
180 // and returns +1 if it is greater, -1 if it is less than the element 199 // and returns +1 if it is greater, -1 if it is less than the element
181 // being searched. 200 // being searched.
182 template <typename T, class P> 201 template <typename T, class P>
183 int SortedListBSearch(const List<T>& list, P cmp); 202 int SortedListBSearch(const List<T>& list, P cmp);
184 template <typename T> 203 template <typename T>
185 int SortedListBSearch(const List<T>& list, T elem); 204 int SortedListBSearch(const List<T>& list, T elem);
186 205
187 206
188 } } // namespace v8::internal 207 } } // namespace v8::internal
189 208
190 209
191 #endif // V8_LIST_H_ 210 #endif // V8_LIST_H_
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