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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 | 8 |
| 9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
| 10 #include "base/string_util.h" | 10 #include "base/string_util.h" |
| 11 #include "gpu/command_buffer/common/id_allocator.h" | 11 #include "gpu/command_buffer/common/id_allocator.h" |
| 12 #include "gpu/command_buffer/service/buffer_manager.h" | 12 #include "gpu/command_buffer/service/buffer_manager.h" |
| 13 #include "gpu/command_buffer/service/framebuffer_manager.h" | 13 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 15 #include "gpu/command_buffer/service/gpu_switches.h" | 15 #include "gpu/command_buffer/service/gpu_switches.h" |
| 16 #include "gpu/command_buffer/service/mailbox_manager.h" | 16 #include "gpu/command_buffer/service/mailbox_manager.h" |
| 17 #include "gpu/command_buffer/service/program_manager.h" | 17 #include "gpu/command_buffer/service/program_manager.h" |
| 18 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 18 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 19 #include "gpu/command_buffer/service/shader_manager.h" | 19 #include "gpu/command_buffer/service/shader_manager.h" |
| 20 #include "gpu/command_buffer/service/texture_manager.h" | 20 #include "gpu/command_buffer/service/texture_manager.h" |
| 21 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
| 21 #include "ui/gl/gl_implementation.h" | 22 #include "ui/gl/gl_implementation.h" |
| 22 | 23 |
| 23 namespace gpu { | 24 namespace gpu { |
| 24 namespace gles2 { | 25 namespace gles2 { |
| 25 | 26 |
| 26 ContextGroup::ContextGroup(MailboxManager* mailbox_manager, | 27 ContextGroup::ContextGroup( |
| 27 bool bind_generates_resource) | 28 MailboxManager* mailbox_manager, |
| 29 bool bind_generates_resource) |
| 28 : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager), | 30 : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager), |
| 29 num_contexts_(0), | 31 num_contexts_(0), |
| 30 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( | 32 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( |
| 31 switches::kEnforceGLMinimums)), | 33 switches::kEnforceGLMinimums)), |
| 32 bind_generates_resource_(bind_generates_resource), | 34 bind_generates_resource_(bind_generates_resource), |
| 33 max_vertex_attribs_(0u), | 35 max_vertex_attribs_(0u), |
| 34 max_texture_units_(0u), | 36 max_texture_units_(0u), |
| 35 max_texture_image_units_(0u), | 37 max_texture_image_units_(0u), |
| 36 max_vertex_texture_image_units_(0u), | 38 max_vertex_texture_image_units_(0u), |
| 37 max_fragment_uniform_vectors_(0u), | 39 max_fragment_uniform_vectors_(0u), |
| 38 max_varying_vectors_(0u), | 40 max_varying_vectors_(0u), |
| 39 max_vertex_uniform_vectors_(0u), | 41 max_vertex_uniform_vectors_(0u), |
| 40 feature_info_(new FeatureInfo()) { | 42 feature_info_(new FeatureInfo()) { |
| 43 { |
| 44 TransferBufferManager* manager = new TransferBufferManager(); |
| 45 transfer_buffer_manager_.reset(manager); |
| 46 manager->Initialize(); |
| 47 } |
| 48 |
| 41 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); | 49 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); |
| 42 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); | 50 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); |
| 43 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( | 51 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( |
| 44 new NonReusedIdAllocator); | 52 new NonReusedIdAllocator); |
| 45 id_namespaces_[id_namespaces::kRenderbuffers].reset(new IdAllocator); | 53 id_namespaces_[id_namespaces::kRenderbuffers].reset(new IdAllocator); |
| 46 id_namespaces_[id_namespaces::kTextures].reset(new IdAllocator); | 54 id_namespaces_[id_namespaces::kTextures].reset(new IdAllocator); |
| 47 id_namespaces_[id_namespaces::kQueries].reset(new IdAllocator); | 55 id_namespaces_[id_namespaces::kQueries].reset(new IdAllocator); |
| 48 } | 56 } |
| 49 | 57 |
| 50 static void GetIntegerv(GLenum pname, uint32* var) { | 58 static void GetIntegerv(GLenum pname, uint32* var) { |
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| 267 GetIntegerv(pname, &value); | 275 GetIntegerv(pname, &value); |
| 268 bool result = CheckGLFeatureU(min_required, &value); | 276 bool result = CheckGLFeatureU(min_required, &value); |
| 269 *v = value; | 277 *v = value; |
| 270 return result; | 278 return result; |
| 271 } | 279 } |
| 272 | 280 |
| 273 } // namespace gles2 | 281 } // namespace gles2 |
| 274 } // namespace gpu | 282 } // namespace gpu |
| 275 | 283 |
| 276 | 284 |
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