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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_autogen.h

Issue 10441087: Plum through ANGLE_depth_texture (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
(...skipping 21 matching lines...) Expand all
32 ValueValidator<GLenum> hint_target; 32 ValueValidator<GLenum> hint_target;
33 ValueValidator<GLenum> index_type; 33 ValueValidator<GLenum> index_type;
34 ValueValidator<GLenum> pixel_store; 34 ValueValidator<GLenum> pixel_store;
35 ValueValidator<GLint> pixel_store_alignment; 35 ValueValidator<GLint> pixel_store_alignment;
36 ValueValidator<GLenum> pixel_type; 36 ValueValidator<GLenum> pixel_type;
37 ValueValidator<GLenum> program_parameter; 37 ValueValidator<GLenum> program_parameter;
38 ValueValidator<GLenum> query_object_parameter; 38 ValueValidator<GLenum> query_object_parameter;
39 ValueValidator<GLenum> query_parameter; 39 ValueValidator<GLenum> query_parameter;
40 ValueValidator<GLenum> query_target; 40 ValueValidator<GLenum> query_target;
41 ValueValidator<GLenum> read_pixel_format; 41 ValueValidator<GLenum> read_pixel_format;
42 ValueValidator<GLenum> read_pixel_type;
42 ValueValidator<GLenum> render_buffer_format; 43 ValueValidator<GLenum> render_buffer_format;
43 ValueValidator<GLenum> render_buffer_parameter; 44 ValueValidator<GLenum> render_buffer_parameter;
44 ValueValidator<GLenum> render_buffer_target; 45 ValueValidator<GLenum> render_buffer_target;
45 ValueValidator<GLenum> shader_binary_format; 46 ValueValidator<GLenum> shader_binary_format;
46 ValueValidator<GLenum> shader_parameter; 47 ValueValidator<GLenum> shader_parameter;
47 ValueValidator<GLenum> shader_precision; 48 ValueValidator<GLenum> shader_precision;
48 ValueValidator<GLenum> shader_type; 49 ValueValidator<GLenum> shader_type;
49 ValueValidator<GLenum> src_blend_factor; 50 ValueValidator<GLenum> src_blend_factor;
50 ValueValidator<GLenum> stencil_op; 51 ValueValidator<GLenum> stencil_op;
51 ValueValidator<GLenum> string_type; 52 ValueValidator<GLenum> string_type;
52 ValueValidator<GLenum> texture_bind_target; 53 ValueValidator<GLenum> texture_bind_target;
53 ValueValidator<GLint> texture_border; 54 ValueValidator<GLint> texture_border;
54 ValueValidator<GLenum> texture_format; 55 ValueValidator<GLenum> texture_format;
55 ValueValidator<GLenum> texture_internal_format; 56 ValueValidator<GLenum> texture_internal_format;
56 ValueValidator<GLenum> texture_internal_format_storage; 57 ValueValidator<GLenum> texture_internal_format_storage;
57 ValueValidator<GLenum> texture_mag_filter_mode; 58 ValueValidator<GLenum> texture_mag_filter_mode;
58 ValueValidator<GLenum> texture_min_filter_mode; 59 ValueValidator<GLenum> texture_min_filter_mode;
59 ValueValidator<GLenum> texture_parameter; 60 ValueValidator<GLenum> texture_parameter;
60 ValueValidator<GLenum> texture_target; 61 ValueValidator<GLenum> texture_target;
61 ValueValidator<GLenum> texture_usage; 62 ValueValidator<GLenum> texture_usage;
62 ValueValidator<GLenum> texture_wrap_mode; 63 ValueValidator<GLenum> texture_wrap_mode;
63 ValueValidator<GLint> vertex_attrib_size; 64 ValueValidator<GLint> vertex_attrib_size;
64 ValueValidator<GLenum> vertex_attrib_type; 65 ValueValidator<GLenum> vertex_attrib_type;
65 ValueValidator<GLenum> vertex_attribute; 66 ValueValidator<GLenum> vertex_attribute;
66 ValueValidator<GLenum> vertex_pointer; 67 ValueValidator<GLenum> vertex_pointer;
67 ValueValidator<GLint> zero_only; 68 ValueValidator<GLint> zero_only;
68 69
69 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 70 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
70 71
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