| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
| 6 | 6 |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "gpu/command_buffer/common/gl_mock.h" | 8 #include "gpu/command_buffer/common/gl_mock.h" |
| 9 #include "gpu/command_buffer/service/test_helper.h" | 9 #include "gpu/command_buffer/service/test_helper.h" |
| 10 #include "gpu/command_buffer/service/texture_manager.h" | 10 #include "gpu/command_buffer/service/texture_manager.h" |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 52 virtual void TearDown() { | 52 virtual void TearDown() { |
| 53 info_ = NULL; | 53 info_ = NULL; |
| 54 ::gfx::GLInterface::SetGLInterface(NULL); | 54 ::gfx::GLInterface::SetGLInterface(NULL); |
| 55 gl_.reset(); | 55 gl_.reset(); |
| 56 } | 56 } |
| 57 | 57 |
| 58 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; | 58 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; |
| 59 FeatureInfo::Ref info_; | 59 FeatureInfo::Ref info_; |
| 60 }; | 60 }; |
| 61 | 61 |
| 62 namespace { |
| 63 |
| 64 struct FormatInfo { |
| 65 GLenum format; |
| 66 const GLenum* types; |
| 67 size_t count; |
| 68 }; |
| 69 |
| 70 } // anonymous namespace. |
| 71 |
| 62 TEST_F(FeatureInfoTest, Basic) { | 72 TEST_F(FeatureInfoTest, Basic) { |
| 63 // Test it starts off uninitialized. | 73 // Test it starts off uninitialized. |
| 64 EXPECT_FALSE(info_->feature_flags().chromium_framebuffer_multisample); | 74 EXPECT_FALSE(info_->feature_flags().chromium_framebuffer_multisample); |
| 65 EXPECT_FALSE(info_->feature_flags().oes_standard_derivatives); | 75 EXPECT_FALSE(info_->feature_flags().oes_standard_derivatives); |
| 66 EXPECT_FALSE(info_->feature_flags().npot_ok); | 76 EXPECT_FALSE(info_->feature_flags().npot_ok); |
| 67 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); | 77 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); |
| 68 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); | 78 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); |
| 69 EXPECT_FALSE(info_->feature_flags().chromium_webglsl); | 79 EXPECT_FALSE(info_->feature_flags().chromium_webglsl); |
| 70 EXPECT_FALSE(info_->feature_flags().oes_egl_image_external); | 80 EXPECT_FALSE(info_->feature_flags().oes_egl_image_external); |
| 71 EXPECT_FALSE(info_->feature_flags().chromium_stream_texture); | 81 EXPECT_FALSE(info_->feature_flags().chromium_stream_texture); |
| 72 EXPECT_FALSE(info_->feature_flags().angle_translated_shader_source); | 82 EXPECT_FALSE(info_->feature_flags().angle_translated_shader_source); |
| 73 EXPECT_FALSE(info_->feature_flags().angle_pack_reverse_row_order); | 83 EXPECT_FALSE(info_->feature_flags().angle_pack_reverse_row_order); |
| 74 EXPECT_FALSE(info_->feature_flags().arb_texture_rectangle); | 84 EXPECT_FALSE(info_->feature_flags().arb_texture_rectangle); |
| 75 EXPECT_FALSE(info_->feature_flags().angle_instanced_arrays); | 85 EXPECT_FALSE(info_->feature_flags().angle_instanced_arrays); |
| 76 EXPECT_FALSE(info_->feature_flags().occlusion_query_boolean); | 86 EXPECT_FALSE(info_->feature_flags().occlusion_query_boolean); |
| 77 EXPECT_FALSE(info_->feature_flags( | 87 EXPECT_FALSE(info_->feature_flags( |
| 78 ).use_arb_occlusion_query2_for_occlusion_query_boolean); | 88 ).use_arb_occlusion_query2_for_occlusion_query_boolean); |
| 79 EXPECT_FALSE(info_->feature_flags( | 89 EXPECT_FALSE(info_->feature_flags( |
| 80 ).use_arb_occlusion_query_for_occlusion_query_boolean); | 90 ).use_arb_occlusion_query_for_occlusion_query_boolean); |
| 81 EXPECT_FALSE(info_->feature_flags().is_intel); | 91 EXPECT_FALSE(info_->feature_flags().is_intel); |
| 82 EXPECT_FALSE(info_->feature_flags().is_nvidia); | 92 EXPECT_FALSE(info_->feature_flags().is_nvidia); |
| 83 EXPECT_FALSE(info_->feature_flags().is_amd); | 93 EXPECT_FALSE(info_->feature_flags().is_amd); |
| 94 |
| 95 // Test good types. |
| 96 { |
| 97 static const GLenum kAlphaTypes[] = { |
| 98 GL_UNSIGNED_BYTE, |
| 99 }; |
| 100 static const GLenum kRGBTypes[] = { |
| 101 GL_UNSIGNED_BYTE, |
| 102 GL_UNSIGNED_SHORT_5_6_5, |
| 103 }; |
| 104 static const GLenum kRGBATypes[] = { |
| 105 GL_UNSIGNED_BYTE, |
| 106 GL_UNSIGNED_SHORT_4_4_4_4, |
| 107 GL_UNSIGNED_SHORT_5_5_5_1, |
| 108 }; |
| 109 static const GLenum kLuminanceTypes[] = { |
| 110 GL_UNSIGNED_BYTE, |
| 111 }; |
| 112 static const GLenum kLuminanceAlphaTypes[] = { |
| 113 GL_UNSIGNED_BYTE, |
| 114 }; |
| 115 static const FormatInfo kFormatTypes[] = { |
| 116 { GL_ALPHA, kAlphaTypes, arraysize(kAlphaTypes), }, |
| 117 { GL_RGB, kRGBTypes, arraysize(kRGBTypes), }, |
| 118 { GL_RGBA, kRGBATypes, arraysize(kRGBATypes), }, |
| 119 { GL_LUMINANCE, kLuminanceTypes, arraysize(kLuminanceTypes), }, |
| 120 { GL_LUMINANCE_ALPHA, kLuminanceAlphaTypes, |
| 121 arraysize(kLuminanceAlphaTypes), } , |
| 122 }; |
| 123 for (size_t ii = 0; ii < arraysize(kFormatTypes); ++ii) { |
| 124 const FormatInfo& info = kFormatTypes[ii]; |
| 125 const ValueValidator<GLenum>& validator = |
| 126 info_->GetTextureFormatValidator(info.format); |
| 127 for (size_t jj = 0; jj < info.count; ++jj) { |
| 128 EXPECT_TRUE(validator.IsValid(info.types[jj])); |
| 129 } |
| 130 } |
| 131 } |
| 132 |
| 133 // Test some bad types |
| 134 { |
| 135 static const GLenum kAlphaTypes[] = { |
| 136 GL_UNSIGNED_SHORT_5_5_5_1, |
| 137 GL_FLOAT, |
| 138 }; |
| 139 static const GLenum kRGBTypes[] = { |
| 140 GL_UNSIGNED_SHORT_4_4_4_4, |
| 141 GL_FLOAT, |
| 142 }; |
| 143 static const GLenum kRGBATypes[] = { |
| 144 GL_UNSIGNED_SHORT_5_6_5, |
| 145 GL_FLOAT, |
| 146 }; |
| 147 static const GLenum kLuminanceTypes[] = { |
| 148 GL_UNSIGNED_SHORT_4_4_4_4, |
| 149 GL_FLOAT, |
| 150 }; |
| 151 static const GLenum kLuminanceAlphaTypes[] = { |
| 152 GL_UNSIGNED_SHORT_5_5_5_1, |
| 153 GL_FLOAT, |
| 154 }; |
| 155 static const GLenum kBGRATypes[] = { |
| 156 GL_UNSIGNED_BYTE, |
| 157 GL_UNSIGNED_SHORT_5_6_5, |
| 158 GL_FLOAT, |
| 159 }; |
| 160 static const GLenum kDepthTypes[] = { |
| 161 GL_UNSIGNED_BYTE, |
| 162 GL_UNSIGNED_SHORT, |
| 163 GL_UNSIGNED_INT, |
| 164 GL_FLOAT, |
| 165 }; |
| 166 static const FormatInfo kFormatTypes[] = { |
| 167 { GL_ALPHA, kAlphaTypes, arraysize(kAlphaTypes), }, |
| 168 { GL_RGB, kRGBTypes, arraysize(kRGBTypes), }, |
| 169 { GL_RGBA, kRGBATypes, arraysize(kRGBATypes), }, |
| 170 { GL_LUMINANCE, kLuminanceTypes, arraysize(kLuminanceTypes), }, |
| 171 { GL_LUMINANCE_ALPHA, kLuminanceAlphaTypes, |
| 172 arraysize(kLuminanceAlphaTypes), } , |
| 173 { GL_BGRA_EXT, kBGRATypes, arraysize(kBGRATypes), }, |
| 174 { GL_DEPTH_COMPONENT, kDepthTypes, arraysize(kDepthTypes), }, |
| 175 }; |
| 176 for (size_t ii = 0; ii < arraysize(kFormatTypes); ++ii) { |
| 177 const FormatInfo& info = kFormatTypes[ii]; |
| 178 const ValueValidator<GLenum>& validator = |
| 179 info_->GetTextureFormatValidator(info.format); |
| 180 for (size_t jj = 0; jj < info.count; ++jj) { |
| 181 EXPECT_FALSE(validator.IsValid(info.types[jj])); |
| 182 } |
| 183 } |
| 184 } |
| 84 } | 185 } |
| 85 | 186 |
| 86 TEST_F(FeatureInfoTest, InitializeNoExtensions) { | 187 TEST_F(FeatureInfoTest, InitializeNoExtensions) { |
| 87 SetupInitExpectations(""); | 188 SetupInitExpectations(""); |
| 88 info_->Initialize(NULL); | 189 info_->Initialize(NULL); |
| 89 // Check default extensions are there | 190 // Check default extensions are there |
| 90 EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_resource_safe")); | 191 EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_resource_safe")); |
| 91 EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_strict_attribs")); | 192 EXPECT_THAT(info_->extensions(), HasSubstr("GL_CHROMIUM_strict_attribs")); |
| 92 EXPECT_THAT(info_->extensions(), | 193 EXPECT_THAT(info_->extensions(), |
| 93 HasSubstr("GL_ANGLE_translated_shader_source")); | 194 HasSubstr("GL_ANGLE_translated_shader_source")); |
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| 139 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( | 240 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( |
| 140 GL_DEPTH_STENCIL)); | 241 GL_DEPTH_STENCIL)); |
| 141 EXPECT_FALSE(info_->validators()->texture_format.IsValid( | 242 EXPECT_FALSE(info_->validators()->texture_format.IsValid( |
| 142 GL_DEPTH_STENCIL)); | 243 GL_DEPTH_STENCIL)); |
| 143 EXPECT_FALSE(info_->validators()->pixel_type.IsValid( | 244 EXPECT_FALSE(info_->validators()->pixel_type.IsValid( |
| 144 GL_UNSIGNED_INT_24_8)); | 245 GL_UNSIGNED_INT_24_8)); |
| 145 EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( | 246 EXPECT_FALSE(info_->validators()->render_buffer_format.IsValid( |
| 146 GL_DEPTH_COMPONENT24)); | 247 GL_DEPTH_COMPONENT24)); |
| 147 EXPECT_FALSE(info_->validators()->texture_parameter.IsValid( | 248 EXPECT_FALSE(info_->validators()->texture_parameter.IsValid( |
| 148 GL_TEXTURE_USAGE_ANGLE)); | 249 GL_TEXTURE_USAGE_ANGLE)); |
| 250 EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( |
| 251 GL_DEPTH_COMPONENT16)); |
| 252 EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( |
| 253 GL_DEPTH_COMPONENT32_OES)); |
| 254 EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( |
| 255 GL_DEPTH24_STENCIL8_OES)); |
| 149 } | 256 } |
| 150 | 257 |
| 151 TEST_F(FeatureInfoTest, InitializeNPOTExtensionGLES) { | 258 TEST_F(FeatureInfoTest, InitializeNPOTExtensionGLES) { |
| 152 SetupInitExpectations("GL_OES_texture_npot"); | 259 SetupInitExpectations("GL_OES_texture_npot"); |
| 153 info_->Initialize(NULL); | 260 info_->Initialize(NULL); |
| 154 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_npot")); | 261 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_npot")); |
| 155 EXPECT_TRUE(info_->feature_flags().npot_ok); | 262 EXPECT_TRUE(info_->feature_flags().npot_ok); |
| 156 } | 263 } |
| 157 | 264 |
| 158 TEST_F(FeatureInfoTest, InitializeNPOTExtensionGL) { | 265 TEST_F(FeatureInfoTest, InitializeNPOTExtensionGL) { |
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| 198 | 305 |
| 199 TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GLES2) { | 306 TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GLES2) { |
| 200 SetupInitExpectations("GL_EXT_texture_format_BGRA8888"); | 307 SetupInitExpectations("GL_EXT_texture_format_BGRA8888"); |
| 201 info_->Initialize(NULL); | 308 info_->Initialize(NULL); |
| 202 EXPECT_THAT(info_->extensions(), | 309 EXPECT_THAT(info_->extensions(), |
| 203 HasSubstr("GL_EXT_texture_format_BGRA8888")); | 310 HasSubstr("GL_EXT_texture_format_BGRA8888")); |
| 204 EXPECT_TRUE(info_->validators()->texture_format.IsValid( | 311 EXPECT_TRUE(info_->validators()->texture_format.IsValid( |
| 205 GL_BGRA_EXT)); | 312 GL_BGRA_EXT)); |
| 206 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( | 313 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( |
| 207 GL_BGRA_EXT)); | 314 GL_BGRA_EXT)); |
| 315 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_BGRA_EXT).IsValid( |
| 316 GL_UNSIGNED_BYTE)); |
| 208 } | 317 } |
| 209 | 318 |
| 210 TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GL) { | 319 TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888GL) { |
| 211 SetupInitExpectations("GL_EXT_bgra"); | 320 SetupInitExpectations("GL_EXT_bgra"); |
| 212 info_->Initialize(NULL); | 321 info_->Initialize(NULL); |
| 213 EXPECT_THAT(info_->extensions(), | 322 EXPECT_THAT(info_->extensions(), |
| 214 HasSubstr("GL_EXT_texture_format_BGRA8888")); | 323 HasSubstr("GL_EXT_texture_format_BGRA8888")); |
| 215 EXPECT_THAT(info_->extensions(), | 324 EXPECT_THAT(info_->extensions(), |
| 216 HasSubstr("GL_EXT_read_format_bgra")); | 325 HasSubstr("GL_EXT_read_format_bgra")); |
| 217 EXPECT_TRUE(info_->validators()->texture_format.IsValid( | 326 EXPECT_TRUE(info_->validators()->texture_format.IsValid( |
| 218 GL_BGRA_EXT)); | 327 GL_BGRA_EXT)); |
| 219 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( | 328 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( |
| 220 GL_BGRA_EXT)); | 329 GL_BGRA_EXT)); |
| 221 EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid( | 330 EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid( |
| 222 GL_BGRA_EXT)); | 331 GL_BGRA_EXT)); |
| 332 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_BGRA_EXT).IsValid( |
| 333 GL_UNSIGNED_BYTE)); |
| 223 } | 334 } |
| 224 | 335 |
| 225 TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888Apple) { | 336 TEST_F(FeatureInfoTest, InitializeEXT_texture_format_BGRA8888Apple) { |
| 226 SetupInitExpectations("GL_APPLE_texture_format_BGRA8888"); | 337 SetupInitExpectations("GL_APPLE_texture_format_BGRA8888"); |
| 227 info_->Initialize(NULL); | 338 info_->Initialize(NULL); |
| 228 EXPECT_THAT(info_->extensions(), | 339 EXPECT_THAT(info_->extensions(), |
| 229 HasSubstr("GL_EXT_texture_format_BGRA8888")); | 340 HasSubstr("GL_EXT_texture_format_BGRA8888")); |
| 230 EXPECT_TRUE(info_->validators()->texture_format.IsValid( | 341 EXPECT_TRUE(info_->validators()->texture_format.IsValid( |
| 231 GL_BGRA_EXT)); | 342 GL_BGRA_EXT)); |
| 232 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( | 343 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( |
| 233 GL_BGRA_EXT)); | 344 GL_BGRA_EXT)); |
| 345 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_BGRA_EXT).IsValid( |
| 346 GL_UNSIGNED_BYTE)); |
| 234 } | 347 } |
| 235 | 348 |
| 236 TEST_F(FeatureInfoTest, InitializeEXT_read_format_bgra) { | 349 TEST_F(FeatureInfoTest, InitializeEXT_read_format_bgra) { |
| 237 SetupInitExpectations("GL_EXT_read_format_bgra"); | 350 SetupInitExpectations("GL_EXT_read_format_bgra"); |
| 238 info_->Initialize(NULL); | 351 info_->Initialize(NULL); |
| 239 EXPECT_THAT(info_->extensions(), | 352 EXPECT_THAT(info_->extensions(), |
| 240 HasSubstr("GL_EXT_read_format_bgra")); | 353 HasSubstr("GL_EXT_read_format_bgra")); |
| 241 EXPECT_FALSE(info_->validators()->texture_format.IsValid( | 354 EXPECT_FALSE(info_->validators()->texture_format.IsValid( |
| 242 GL_BGRA_EXT)); | 355 GL_BGRA_EXT)); |
| 243 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( | 356 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( |
| 244 GL_BGRA_EXT)); | 357 GL_BGRA_EXT)); |
| 245 EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid( | 358 EXPECT_TRUE(info_->validators()->read_pixel_format.IsValid( |
| 246 GL_BGRA_EXT)); | 359 GL_BGRA_EXT)); |
| 247 } | 360 } |
| 248 | 361 |
| 249 TEST_F(FeatureInfoTest, InitializeOES_texture_floatGLES2) { | 362 TEST_F(FeatureInfoTest, InitializeOES_texture_floatGLES2) { |
| 250 SetupInitExpectations("GL_OES_texture_float"); | 363 SetupInitExpectations("GL_OES_texture_float"); |
| 251 info_->Initialize(NULL); | 364 info_->Initialize(NULL); |
| 252 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); | 365 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); |
| 253 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); | 366 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); |
| 254 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float")); | 367 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float")); |
| 255 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float"))); | 368 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float"))); |
| 256 EXPECT_THAT(info_->extensions(), | 369 EXPECT_THAT(info_->extensions(), |
| 257 Not(HasSubstr("GL_OES_texture_float_linear"))); | 370 Not(HasSubstr("GL_OES_texture_float_linear"))); |
| 258 EXPECT_THAT(info_->extensions(), | 371 EXPECT_THAT(info_->extensions(), |
| 259 Not(HasSubstr("GL_OES_texture_half_float_linear"))); | 372 Not(HasSubstr("GL_OES_texture_half_float_linear"))); |
| 260 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); | 373 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); |
| 261 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); | 374 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); |
| 375 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( |
| 376 GL_FLOAT)); |
| 377 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid( |
| 378 GL_FLOAT)); |
| 379 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( |
| 380 GL_FLOAT)); |
| 381 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( |
| 382 GL_FLOAT)); |
| 383 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( |
| 384 GL_FLOAT)); |
| 385 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( |
| 386 GL_HALF_FLOAT_OES)); |
| 387 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid( |
| 388 GL_HALF_FLOAT_OES)); |
| 389 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( |
| 390 GL_HALF_FLOAT_OES)); |
| 391 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( |
| 392 GL_HALF_FLOAT_OES)); |
| 393 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( |
| 394 GL_HALF_FLOAT_OES)); |
| 262 } | 395 } |
| 263 | 396 |
| 264 TEST_F(FeatureInfoTest, InitializeOES_texture_float_linearGLES2) { | 397 TEST_F(FeatureInfoTest, InitializeOES_texture_float_linearGLES2) { |
| 265 SetupInitExpectations("GL_OES_texture_float GL_OES_texture_float_linear"); | 398 SetupInitExpectations("GL_OES_texture_float GL_OES_texture_float_linear"); |
| 266 info_->Initialize(NULL); | 399 info_->Initialize(NULL); |
| 267 EXPECT_TRUE(info_->feature_flags().enable_texture_float_linear); | 400 EXPECT_TRUE(info_->feature_flags().enable_texture_float_linear); |
| 268 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); | 401 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); |
| 269 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float")); | 402 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float")); |
| 270 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float"))); | 403 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_half_float"))); |
| 271 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float_linear")); | 404 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_float_linear")); |
| 272 EXPECT_THAT(info_->extensions(), | 405 EXPECT_THAT(info_->extensions(), |
| 273 Not(HasSubstr("GL_OES_texture_half_float_linear"))); | 406 Not(HasSubstr("GL_OES_texture_half_float_linear"))); |
| 274 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); | 407 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); |
| 275 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); | 408 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); |
| 409 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( |
| 410 GL_FLOAT)); |
| 411 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid( |
| 412 GL_FLOAT)); |
| 413 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( |
| 414 GL_FLOAT)); |
| 415 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( |
| 416 GL_FLOAT)); |
| 417 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( |
| 418 GL_FLOAT)); |
| 419 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( |
| 420 GL_HALF_FLOAT_OES)); |
| 421 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid( |
| 422 GL_HALF_FLOAT_OES)); |
| 423 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( |
| 424 GL_HALF_FLOAT_OES)); |
| 425 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( |
| 426 GL_HALF_FLOAT_OES)); |
| 427 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( |
| 428 GL_HALF_FLOAT_OES)); |
| 276 } | 429 } |
| 277 | 430 |
| 278 TEST_F(FeatureInfoTest, InitializeOES_texture_half_floatGLES2) { | 431 TEST_F(FeatureInfoTest, InitializeOES_texture_half_floatGLES2) { |
| 279 SetupInitExpectations("GL_OES_texture_half_float"); | 432 SetupInitExpectations("GL_OES_texture_half_float"); |
| 280 info_->Initialize(NULL); | 433 info_->Initialize(NULL); |
| 281 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); | 434 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); |
| 282 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); | 435 EXPECT_FALSE(info_->feature_flags().enable_texture_half_float_linear); |
| 283 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float"))); | 436 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float"))); |
| 284 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_half_float")); | 437 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_half_float")); |
| 285 EXPECT_THAT(info_->extensions(), | 438 EXPECT_THAT(info_->extensions(), |
| 286 Not(HasSubstr("GL_OES_texture_float_linear"))); | 439 Not(HasSubstr("GL_OES_texture_float_linear"))); |
| 287 EXPECT_THAT(info_->extensions(), | 440 EXPECT_THAT(info_->extensions(), |
| 288 Not(HasSubstr("GL_OES_texture_half_float_linear"))); | 441 Not(HasSubstr("GL_OES_texture_half_float_linear"))); |
| 289 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); | 442 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); |
| 290 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); | 443 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); |
| 444 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( |
| 445 GL_FLOAT)); |
| 446 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid( |
| 447 GL_FLOAT)); |
| 448 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( |
| 449 GL_FLOAT)); |
| 450 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( |
| 451 GL_FLOAT)); |
| 452 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( |
| 453 GL_FLOAT)); |
| 454 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( |
| 455 GL_HALF_FLOAT_OES)); |
| 456 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid( |
| 457 GL_HALF_FLOAT_OES)); |
| 458 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( |
| 459 GL_HALF_FLOAT_OES)); |
| 460 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( |
| 461 GL_HALF_FLOAT_OES)); |
| 462 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( |
| 463 GL_HALF_FLOAT_OES)); |
| 291 } | 464 } |
| 292 | 465 |
| 293 TEST_F(FeatureInfoTest, InitializeOES_texture_half_float_linearGLES2) { | 466 TEST_F(FeatureInfoTest, InitializeOES_texture_half_float_linearGLES2) { |
| 294 SetupInitExpectations( | 467 SetupInitExpectations( |
| 295 "GL_OES_texture_half_float GL_OES_texture_half_float_linear"); | 468 "GL_OES_texture_half_float GL_OES_texture_half_float_linear"); |
| 296 info_->Initialize(NULL); | 469 info_->Initialize(NULL); |
| 297 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); | 470 EXPECT_FALSE(info_->feature_flags().enable_texture_float_linear); |
| 298 EXPECT_TRUE(info_->feature_flags().enable_texture_half_float_linear); | 471 EXPECT_TRUE(info_->feature_flags().enable_texture_half_float_linear); |
| 299 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float"))); | 472 EXPECT_THAT(info_->extensions(), Not(HasSubstr("GL_OES_texture_float"))); |
| 300 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_half_float")); | 473 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_texture_half_float")); |
| 301 EXPECT_THAT(info_->extensions(), | 474 EXPECT_THAT(info_->extensions(), |
| 302 Not(HasSubstr("GL_OES_texture_float_linear"))); | 475 Not(HasSubstr("GL_OES_texture_float_linear"))); |
| 303 EXPECT_THAT(info_->extensions(), | 476 EXPECT_THAT(info_->extensions(), |
| 304 HasSubstr("GL_OES_texture_half_float_linear")); | 477 HasSubstr("GL_OES_texture_half_float_linear")); |
| 305 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); | 478 EXPECT_FALSE(info_->validators()->pixel_type.IsValid(GL_FLOAT)); |
| 306 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); | 479 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_HALF_FLOAT_OES)); |
| 480 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( |
| 481 GL_FLOAT)); |
| 482 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGB).IsValid( |
| 483 GL_FLOAT)); |
| 484 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( |
| 485 GL_FLOAT)); |
| 486 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( |
| 487 GL_FLOAT)); |
| 488 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( |
| 489 GL_FLOAT)); |
| 490 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_ALPHA).IsValid( |
| 491 GL_HALF_FLOAT_OES)); |
| 492 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGB).IsValid( |
| 493 GL_HALF_FLOAT_OES)); |
| 494 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_RGBA).IsValid( |
| 495 GL_HALF_FLOAT_OES)); |
| 496 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE).IsValid( |
| 497 GL_HALF_FLOAT_OES)); |
| 498 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_LUMINANCE_ALPHA).IsValid( |
| 499 GL_HALF_FLOAT_OES)); |
| 307 } | 500 } |
| 308 | 501 |
| 309 TEST_F(FeatureInfoTest, InitializeEXT_framebuffer_multisample) { | 502 TEST_F(FeatureInfoTest, InitializeEXT_framebuffer_multisample) { |
| 310 SetupInitExpectations("GL_EXT_framebuffer_multisample"); | 503 SetupInitExpectations("GL_EXT_framebuffer_multisample"); |
| 311 info_->Initialize(NULL); | 504 info_->Initialize(NULL); |
| 312 EXPECT_TRUE(info_->feature_flags().chromium_framebuffer_multisample); | 505 EXPECT_TRUE(info_->feature_flags().chromium_framebuffer_multisample); |
| 313 EXPECT_THAT(info_->extensions(), | 506 EXPECT_THAT(info_->extensions(), |
| 314 HasSubstr("GL_CHROMIUM_framebuffer_multisample")); | 507 HasSubstr("GL_CHROMIUM_framebuffer_multisample")); |
| 315 EXPECT_TRUE(info_->validators()->frame_buffer_target.IsValid( | 508 EXPECT_TRUE(info_->validators()->frame_buffer_target.IsValid( |
| 316 GL_READ_FRAMEBUFFER_EXT)); | 509 GL_READ_FRAMEBUFFER_EXT)); |
| (...skipping 16 matching lines...) Expand all Loading... |
| 333 GL_TEXTURE_MAX_ANISOTROPY_EXT)); | 526 GL_TEXTURE_MAX_ANISOTROPY_EXT)); |
| 334 EXPECT_TRUE(info_->validators()->g_l_state.IsValid( | 527 EXPECT_TRUE(info_->validators()->g_l_state.IsValid( |
| 335 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)); | 528 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)); |
| 336 } | 529 } |
| 337 | 530 |
| 338 TEST_F(FeatureInfoTest, InitializeEXT_ARB_depth_texture) { | 531 TEST_F(FeatureInfoTest, InitializeEXT_ARB_depth_texture) { |
| 339 SetupInitExpectations("GL_ARB_depth_texture"); | 532 SetupInitExpectations("GL_ARB_depth_texture"); |
| 340 info_->Initialize(NULL); | 533 info_->Initialize(NULL); |
| 341 EXPECT_THAT(info_->extensions(), | 534 EXPECT_THAT(info_->extensions(), |
| 342 HasSubstr("GL_GOOGLE_depth_texture")); | 535 HasSubstr("GL_GOOGLE_depth_texture")); |
| 536 EXPECT_THAT(info_->extensions(), |
| 537 HasSubstr("GL_CHROMIUM_depth_texture")); |
| 343 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( | 538 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( |
| 344 GL_DEPTH_COMPONENT)); | 539 GL_DEPTH_COMPONENT)); |
| 345 EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); | 540 EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); |
| 541 EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL)); |
| 346 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); | 542 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); |
| 347 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); | 543 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); |
| 544 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( |
| 545 GL_UNSIGNED_SHORT)); |
| 546 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( |
| 547 GL_UNSIGNED_INT)); |
| 548 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid( |
| 549 GL_UNSIGNED_INT_24_8)); |
| 348 } | 550 } |
| 349 | 551 |
| 350 TEST_F(FeatureInfoTest, InitializeOES_ARB_depth_texture) { | 552 TEST_F(FeatureInfoTest, InitializeOES_ARB_depth_texture) { |
| 351 SetupInitExpectations("GL_OES_depth_texture"); | 553 SetupInitExpectations("GL_OES_depth_texture"); |
| 352 info_->Initialize(NULL); | 554 info_->Initialize(NULL); |
| 353 EXPECT_THAT(info_->extensions(), | 555 EXPECT_THAT(info_->extensions(), |
| 354 HasSubstr("GL_GOOGLE_depth_texture")); | 556 HasSubstr("GL_GOOGLE_depth_texture")); |
| 557 EXPECT_THAT(info_->extensions(), |
| 558 HasSubstr("GL_CHROMIUM_depth_texture")); |
| 355 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( | 559 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( |
| 356 GL_DEPTH_COMPONENT)); | 560 GL_DEPTH_COMPONENT)); |
| 357 EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); | 561 EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); |
| 562 EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL)); |
| 358 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); | 563 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); |
| 359 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); | 564 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); |
| 565 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( |
| 566 GL_UNSIGNED_SHORT)); |
| 567 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( |
| 568 GL_UNSIGNED_INT)); |
| 569 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid( |
| 570 GL_UNSIGNED_INT_24_8)); |
| 571 } |
| 572 |
| 573 TEST_F(FeatureInfoTest, InitializeANGLE_depth_texture) { |
| 574 SetupInitExpectations("GL_ANGLE_depth_texture"); |
| 575 info_->Initialize(NULL); |
| 576 EXPECT_THAT(info_->extensions(), |
| 577 HasSubstr("GL_GOOGLE_depth_texture")); |
| 578 EXPECT_THAT(info_->extensions(), |
| 579 HasSubstr("GL_CHROMIUM_depth_texture")); |
| 580 EXPECT_THAT(info_->extensions(), |
| 581 Not(HasSubstr("GL_ANGLE_depth_texture"))); |
| 582 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( |
| 583 GL_DEPTH_COMPONENT)); |
| 584 EXPECT_TRUE(info_->validators()->texture_format.IsValid(GL_DEPTH_COMPONENT)); |
| 585 EXPECT_FALSE(info_->validators()->texture_format.IsValid(GL_DEPTH_STENCIL)); |
| 586 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_SHORT)); |
| 587 EXPECT_TRUE(info_->validators()->pixel_type.IsValid(GL_UNSIGNED_INT)); |
| 588 EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( |
| 589 GL_DEPTH_COMPONENT16)); |
| 590 EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( |
| 591 GL_DEPTH_COMPONENT32_OES)); |
| 592 EXPECT_FALSE(info_->validators()->texture_internal_format_storage.IsValid( |
| 593 GL_DEPTH24_STENCIL8_OES)); |
| 594 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( |
| 595 GL_UNSIGNED_SHORT)); |
| 596 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( |
| 597 GL_UNSIGNED_INT)); |
| 598 EXPECT_FALSE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid( |
| 599 GL_UNSIGNED_INT_24_8)); |
| 360 } | 600 } |
| 361 | 601 |
| 362 TEST_F(FeatureInfoTest, InitializeEXT_packed_depth_stencil) { | 602 TEST_F(FeatureInfoTest, InitializeEXT_packed_depth_stencil) { |
| 363 SetupInitExpectations("GL_EXT_packed_depth_stencil"); | 603 SetupInitExpectations("GL_EXT_packed_depth_stencil"); |
| 364 info_->Initialize(NULL); | 604 info_->Initialize(NULL); |
| 365 EXPECT_THAT(info_->extensions(), | 605 EXPECT_THAT(info_->extensions(), |
| 366 HasSubstr("GL_OES_packed_depth_stencil")); | 606 HasSubstr("GL_OES_packed_depth_stencil")); |
| 367 EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( | 607 EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( |
| 368 GL_DEPTH24_STENCIL8)); | 608 GL_DEPTH24_STENCIL8)); |
| 369 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( | 609 EXPECT_FALSE(info_->validators()->texture_internal_format.IsValid( |
| (...skipping 24 matching lines...) Expand all Loading... |
| 394 EXPECT_THAT(info_->extensions(), | 634 EXPECT_THAT(info_->extensions(), |
| 395 HasSubstr("GL_OES_packed_depth_stencil")); | 635 HasSubstr("GL_OES_packed_depth_stencil")); |
| 396 EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( | 636 EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( |
| 397 GL_DEPTH24_STENCIL8)); | 637 GL_DEPTH24_STENCIL8)); |
| 398 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( | 638 EXPECT_TRUE(info_->validators()->texture_internal_format.IsValid( |
| 399 GL_DEPTH_STENCIL)); | 639 GL_DEPTH_STENCIL)); |
| 400 EXPECT_TRUE(info_->validators()->texture_format.IsValid( | 640 EXPECT_TRUE(info_->validators()->texture_format.IsValid( |
| 401 GL_DEPTH_STENCIL)); | 641 GL_DEPTH_STENCIL)); |
| 402 EXPECT_TRUE(info_->validators()->pixel_type.IsValid( | 642 EXPECT_TRUE(info_->validators()->pixel_type.IsValid( |
| 403 GL_UNSIGNED_INT_24_8)); | 643 GL_UNSIGNED_INT_24_8)); |
| 644 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( |
| 645 GL_UNSIGNED_SHORT)); |
| 646 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_COMPONENT).IsValid( |
| 647 GL_UNSIGNED_INT)); |
| 648 EXPECT_TRUE(info_->GetTextureFormatValidator(GL_DEPTH_STENCIL).IsValid( |
| 649 GL_UNSIGNED_INT_24_8)); |
| 404 } | 650 } |
| 405 | 651 |
| 406 TEST_F(FeatureInfoTest, InitializeOES_depth24) { | 652 TEST_F(FeatureInfoTest, InitializeOES_depth24) { |
| 407 SetupInitExpectations("GL_OES_depth24"); | 653 SetupInitExpectations("GL_OES_depth24"); |
| 408 info_->Initialize(NULL); | 654 info_->Initialize(NULL); |
| 409 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_depth24")); | 655 EXPECT_THAT(info_->extensions(), HasSubstr("GL_OES_depth24")); |
| 410 EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( | 656 EXPECT_TRUE(info_->validators()->render_buffer_format.IsValid( |
| 411 GL_DEPTH_COMPONENT24)); | 657 GL_DEPTH_COMPONENT24)); |
| 412 } | 658 } |
| 413 | 659 |
| (...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 558 EXPECT_FALSE(feature_info->feature_flags().is_intel); | 804 EXPECT_FALSE(feature_info->feature_flags().is_intel); |
| 559 EXPECT_FALSE(feature_info->feature_flags().is_nvidia); | 805 EXPECT_FALSE(feature_info->feature_flags().is_nvidia); |
| 560 EXPECT_TRUE(feature_info->feature_flags().is_amd); | 806 EXPECT_TRUE(feature_info->feature_flags().is_amd); |
| 561 } | 807 } |
| 562 | 808 |
| 563 } // namespace gles2 | 809 } // namespace gles2 |
| 564 } // namespace gpu | 810 } // namespace gpu |
| 565 | 811 |
| 566 | 812 |
| 567 | 813 |
| OLD | NEW |