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| 1 <!DOCTYPE html> |
| 1 <html> | 2 <html> |
| 2 <head> | 3 <head> |
| 4 <meta charset="utf-8"> |
| 5 <link rel="stylesheet" href="../../js/resources/js-test-style.css"/> |
| 3 <script src="../../js/resources/js-test-pre.js"></script> | 6 <script src="../../js/resources/js-test-pre.js"></script> |
| 4 <script src="resources/webgl-test.js"></script> | 7 <script src="resources/webgl-test.js"></script> |
| 5 <script src="resources/webgl-test-utils.js"></script> | 8 <script src="resources/webgl-test-utils.js"></script> |
| 9 <script src="resources/tex-image-and-sub-image-2d-with-image.js"></script> |
| 6 <script> | 10 <script> |
| 7 var wtu = WebGLTestUtils; | 11 function testPrologue(gl) { |
| 8 var gl = null; | 12 return true; |
| 9 var textureLoc = null; | |
| 10 | |
| 11 function init() | |
| 12 { | |
| 13 if (window.initNonKhronosFramework) { | |
| 14 window.initNonKhronosFramework(true); | |
| 15 } | |
| 16 | |
| 17 description('Verify texImage2D and texSubImage2D code paths taking Images'); | |
| 18 | |
| 19 var canvas = document.getElementById("example"); | |
| 20 gl = wtu.create3DContext(canvas); | |
| 21 var program = wtu.setupTexturedQuad(gl); | |
| 22 | |
| 23 gl.clearColor(0,0,0,1); | |
| 24 gl.clearDepth(1); | |
| 25 | |
| 26 textureLoc = gl.getUniformLocation(gl.program, "tex"); | |
| 27 | |
| 28 wtu.loadTexture(gl, "resources/red-green.png", runTest); | |
| 29 } | |
| 30 | |
| 31 // These two declarations need to be global for "shouldBe" to see them | |
| 32 var buf = null; | |
| 33 var idx = 0; | |
| 34 var pixel = [0, 0, 0]; | |
| 35 var correctColor = null; | |
| 36 | |
| 37 function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor) | |
| 38 { | |
| 39 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + | |
| 40 ' with flipY=' + flipY); | |
| 41 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
| 42 // Disable any writes to the alpha channel | |
| 43 gl.colorMask(1, 1, 1, 0); | |
| 44 var texture = gl.createTexture(); | |
| 45 // Bind the texture to texture unit 0 | |
| 46 gl.bindTexture(gl.TEXTURE_2D, texture); | |
| 47 // Set up texture parameters | |
| 48 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
| 49 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
| 50 // Set up pixel store parameters | |
| 51 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); | |
| 52 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); | |
| 53 // Upload the image into the texture | |
| 54 if (useTexSubImage2D) { | |
| 55 // Initialize the texture to black first | |
| 56 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, | |
| 57 gl.RGBA, gl.UNSIGNED_BYTE, null); | |
| 58 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imag
e); | |
| 59 } else { | |
| 60 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imag
e); | |
| 61 } | |
| 62 | |
| 63 // Point the uniform sampler to texture unit 0 | |
| 64 gl.uniform1i(textureLoc, 0); | |
| 65 // Draw the triangles | |
| 66 wtu.drawQuad(gl, [0, 0, 0, 255]); | |
| 67 // Check a few pixels near the top and bottom and make sure they have | |
| 68 // the right color. | |
| 69 debug("Checking lower left corner"); | |
| 70 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, | |
| 71 "shouldBe " + bottomColor); | |
| 72 debug("Checking upper left corner"); | |
| 73 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, | |
| 74 "shouldBe " + topColor); | |
| 75 } | |
| 76 | |
| 77 function runTest(image) | |
| 78 { | |
| 79 var red = [255, 0, 0]; | |
| 80 var green = [0, 255, 0]; | |
| 81 runOneIteration(image, false, true, red, green); | |
| 82 runOneIteration(image, false, false, green, red); | |
| 83 runOneIteration(image, true, true, red, green); | |
| 84 runOneIteration(image, true, false, green, red); | |
| 85 var epilogue = document.createElement("script"); | |
| 86 epilogue.onload = finish; | |
| 87 epilogue.src = "../../js/resources/js-test-post.js"; | |
| 88 document.body.appendChild(epilogue); | |
| 89 } | |
| 90 | |
| 91 function finish() { | |
| 92 if (window.nonKhronosFrameworkNotifyDone) { | |
| 93 window.nonKhronosFrameworkNotifyDone(); | |
| 94 } | |
| 95 } | 13 } |
| 96 </script> | 14 </script> |
| 97 </head> | 15 </head> |
| 98 <body onload="init()"> | 16 <body onload='generateTest("RGBA", "UNSIGNED_BYTE", ".", testPrologue)()'> |
| 99 <canvas id="example" width="32px" height="32px"></canvas> | 17 <canvas id="example" width="32px" height="32px"></canvas> |
| 100 <div id="description"></div> | 18 <div id="description"></div> |
| 101 <div id="console"></div> | 19 <div id="console"></div> |
| 102 </body> | 20 </body> |
| 103 </html> | 21 </html> |
| 104 | |
| 105 | |
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