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Side by Side Diff: LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-image.html

Issue 10441002: Merge 117918 - Must set/reset pixel unpack alignment to 1 during texSubImage2D (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/1132/
Patch Set: Created 8 years, 7 months ago
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1 <!DOCTYPE html>
1 <html> 2 <html>
2 <head> 3 <head>
4 <meta charset="utf-8">
5 <link rel="stylesheet" href="../../js/resources/js-test-style.css"/>
3 <script src="../../js/resources/js-test-pre.js"></script> 6 <script src="../../js/resources/js-test-pre.js"></script>
4 <script src="resources/webgl-test.js"></script> 7 <script src="resources/webgl-test.js"></script>
5 <script src="resources/webgl-test-utils.js"></script> 8 <script src="resources/webgl-test-utils.js"></script>
9 <script src="resources/tex-image-and-sub-image-2d-with-image.js"></script>
6 <script> 10 <script>
7 var wtu = WebGLTestUtils; 11 function testPrologue(gl) {
8 var gl = null; 12 return true;
9 var textureLoc = null;
10
11 function init()
12 {
13 if (window.initNonKhronosFramework) {
14 window.initNonKhronosFramework(true);
15 }
16
17 description('Verify texImage2D and texSubImage2D code paths taking Images');
18
19 var canvas = document.getElementById("example");
20 gl = wtu.create3DContext(canvas);
21 var program = wtu.setupTexturedQuad(gl);
22
23 gl.clearColor(0,0,0,1);
24 gl.clearDepth(1);
25
26 textureLoc = gl.getUniformLocation(gl.program, "tex");
27
28 wtu.loadTexture(gl, "resources/red-green.png", runTest);
29 }
30
31 // These two declarations need to be global for "shouldBe" to see them
32 var buf = null;
33 var idx = 0;
34 var pixel = [0, 0, 0];
35 var correctColor = null;
36
37 function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor)
38 {
39 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
40 ' with flipY=' + flipY);
41 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
42 // Disable any writes to the alpha channel
43 gl.colorMask(1, 1, 1, 0);
44 var texture = gl.createTexture();
45 // Bind the texture to texture unit 0
46 gl.bindTexture(gl.TEXTURE_2D, texture);
47 // Set up texture parameters
48 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
49 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
50 // Set up pixel store parameters
51 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
52 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
53 // Upload the image into the texture
54 if (useTexSubImage2D) {
55 // Initialize the texture to black first
56 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0,
57 gl.RGBA, gl.UNSIGNED_BYTE, null);
58 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imag e);
59 } else {
60 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imag e);
61 }
62
63 // Point the uniform sampler to texture unit 0
64 gl.uniform1i(textureLoc, 0);
65 // Draw the triangles
66 wtu.drawQuad(gl, [0, 0, 0, 255]);
67 // Check a few pixels near the top and bottom and make sure they have
68 // the right color.
69 debug("Checking lower left corner");
70 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
71 "shouldBe " + bottomColor);
72 debug("Checking upper left corner");
73 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
74 "shouldBe " + topColor);
75 }
76
77 function runTest(image)
78 {
79 var red = [255, 0, 0];
80 var green = [0, 255, 0];
81 runOneIteration(image, false, true, red, green);
82 runOneIteration(image, false, false, green, red);
83 runOneIteration(image, true, true, red, green);
84 runOneIteration(image, true, false, green, red);
85 var epilogue = document.createElement("script");
86 epilogue.onload = finish;
87 epilogue.src = "../../js/resources/js-test-post.js";
88 document.body.appendChild(epilogue);
89 }
90
91 function finish() {
92 if (window.nonKhronosFrameworkNotifyDone) {
93 window.nonKhronosFrameworkNotifyDone();
94 }
95 } 13 }
96 </script> 14 </script>
97 </head> 15 </head>
98 <body onload="init()"> 16 <body onload='generateTest("RGBA", "UNSIGNED_BYTE", ".", testPrologue)()'>
99 <canvas id="example" width="32px" height="32px"></canvas> 17 <canvas id="example" width="32px" height="32px"></canvas>
100 <div id="description"></div> 18 <div id="description"></div>
101 <div id="console"></div> 19 <div id="console"></div>
102 </body> 20 </body>
103 </html> 21 </html>
104
105
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