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Side by Side Diff: remoting/host/log_to_server.cc

Issue 10413035: [Chromoting] LogToServer correctly handles multiple simultaneous connections. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Sync. Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/host/log_to_server.h" 5 #include "remoting/host/log_to_server.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/message_loop_proxy.h" 8 #include "base/message_loop_proxy.h"
9 #include "remoting/base/constants.h" 9 #include "remoting/base/constants.h"
10 #include "remoting/host/chromoting_host.h" 10 #include "remoting/host/chromoting_host.h"
11 #include "remoting/host/server_log_entry.h" 11 #include "remoting/host/server_log_entry.h"
12 #include "remoting/jingle_glue/iq_sender.h" 12 #include "remoting/jingle_glue/iq_sender.h"
13 #include "remoting/jingle_glue/jingle_thread.h" 13 #include "remoting/jingle_glue/jingle_thread.h"
14 #include "remoting/jingle_glue/signal_strategy.h" 14 #include "remoting/jingle_glue/signal_strategy.h"
15 #include "remoting/protocol/transport.h" 15 #include "remoting/protocol/transport.h"
16 #include "third_party/libjingle/source/talk/xmllite/xmlelement.h" 16 #include "third_party/libjingle/source/talk/xmllite/xmlelement.h"
17 #include "third_party/libjingle/source/talk/xmpp/constants.h" 17 #include "third_party/libjingle/source/talk/xmpp/constants.h"
18 18
19 using buzz::QName; 19 using buzz::QName;
20 using buzz::XmlElement; 20 using buzz::XmlElement;
21 21
22 namespace remoting { 22 namespace remoting {
23 23
24 LogToServer::LogToServer(ChromotingHost* host, 24 LogToServer::LogToServer(ChromotingHost* host,
25 ServerLogEntry::Mode mode, 25 ServerLogEntry::Mode mode,
26 SignalStrategy* signal_strategy) 26 SignalStrategy* signal_strategy)
27 : host_(host), 27 : host_(host),
28 mode_(mode), 28 mode_(mode),
29 signal_strategy_(signal_strategy), 29 signal_strategy_(signal_strategy) {
30 connection_type_set_(false) {
31 signal_strategy_->AddListener(this); 30 signal_strategy_->AddListener(this);
32 31
33 // |host| may be NULL in tests. 32 // |host| may be NULL in tests.
34 if (host_) 33 if (host_)
35 host_->AddStatusObserver(this); 34 host_->AddStatusObserver(this);
36 } 35 }
37 36
38 LogToServer::~LogToServer() { 37 LogToServer::~LogToServer() {
39 signal_strategy_->RemoveListener(this); 38 signal_strategy_->RemoveListener(this);
40 if (host_) 39 if (host_)
41 host_->RemoveStatusObserver(this); 40 host_->RemoveStatusObserver(this);
42 } 41 }
43 42
44 void LogToServer::LogSessionStateChange(bool connected) { 43 void LogToServer::LogSessionStateChange(const std::string& jid,
44 bool connected) {
45 DCHECK(CalledOnValidThread()); 45 DCHECK(CalledOnValidThread());
46 46
47 scoped_ptr<ServerLogEntry> entry( 47 scoped_ptr<ServerLogEntry> entry(
48 ServerLogEntry::MakeForSessionStateChange(connected)); 48 ServerLogEntry::MakeForSessionStateChange(connected));
49 entry->AddHostFields(); 49 entry->AddHostFields();
50 entry->AddModeField(mode_); 50 entry->AddModeField(mode_);
51 51
52 if (connected) { 52 if (connected) {
53 DCHECK(connection_type_set_); 53 DCHECK(connection_route_type_.count(jid) == 1);
54 entry->AddConnectionTypeField(connection_type_); 54 entry->AddConnectionTypeField(connection_route_type_[jid]);
55 } 55 }
56 Log(*entry.get()); 56 Log(*entry.get());
57 } 57 }
58 58
59 void LogToServer::OnSignalStrategyStateChange(SignalStrategy::State state) { 59 void LogToServer::OnSignalStrategyStateChange(SignalStrategy::State state) {
60 DCHECK(CalledOnValidThread()); 60 DCHECK(CalledOnValidThread());
61 61
62 if (state == SignalStrategy::CONNECTED) { 62 if (state == SignalStrategy::CONNECTED) {
63 iq_sender_.reset(new IqSender(signal_strategy_)); 63 iq_sender_.reset(new IqSender(signal_strategy_));
64 SendPendingEntries(); 64 SendPendingEntries();
65 } else if (state == SignalStrategy::DISCONNECTED) { 65 } else if (state == SignalStrategy::DISCONNECTED) {
66 iq_sender_.reset(); 66 iq_sender_.reset();
67 } 67 }
68 } 68 }
69 69
70 void LogToServer::OnClientConnected(const std::string& jid) { 70 void LogToServer::OnClientConnected(const std::string& jid) {
71 DCHECK(CalledOnValidThread()); 71 DCHECK(CalledOnValidThread());
72 LogSessionStateChange(true); 72 LogSessionStateChange(jid, true);
73 } 73 }
74 74
75 void LogToServer::OnClientDisconnected(const std::string& jid) { 75 void LogToServer::OnClientDisconnected(const std::string& jid) {
76 DCHECK(CalledOnValidThread()); 76 DCHECK(CalledOnValidThread());
77 LogSessionStateChange(false); 77 LogSessionStateChange(jid, false);
78 connection_type_set_ = false; 78 connection_route_type_.erase(jid);
79 } 79 }
80 80
81 void LogToServer::OnClientRouteChange(const std::string& jid, 81 void LogToServer::OnClientRouteChange(const std::string& jid,
82 const std::string& channel_name, 82 const std::string& channel_name,
83 const protocol::TransportRoute& route) { 83 const protocol::TransportRoute& route) {
84 // Store connection type for the video channel. It is logged later 84 // Store connection type for the video channel. It is logged later
85 // when client authentication is finished. 85 // when client authentication is finished.
86 if (channel_name == kVideoChannelName) { 86 if (channel_name == kVideoChannelName) {
87 connection_type_ = route.type; 87 connection_route_type_[jid] = route.type;
88 connection_type_set_ = true;
89 } 88 }
90 } 89 }
91 90
92 void LogToServer::Log(const ServerLogEntry& entry) { 91 void LogToServer::Log(const ServerLogEntry& entry) {
93 pending_entries_.push_back(entry); 92 pending_entries_.push_back(entry);
94 SendPendingEntries(); 93 SendPendingEntries();
95 } 94 }
96 95
97 void LogToServer::SendPendingEntries() { 96 void LogToServer::SendPendingEntries() {
98 if (iq_sender_ == NULL) { 97 if (iq_sender_ == NULL) {
(...skipping 11 matching lines...) Expand all
110 } 109 }
111 // Send the stanza to the server. 110 // Send the stanza to the server.
112 scoped_ptr<IqRequest> req = iq_sender_->SendIq( 111 scoped_ptr<IqRequest> req = iq_sender_->SendIq(
113 buzz::STR_SET, kChromotingBotJid, stanza.Pass(), 112 buzz::STR_SET, kChromotingBotJid, stanza.Pass(),
114 IqSender::ReplyCallback()); 113 IqSender::ReplyCallback());
115 // We ignore any response, so let the IqRequest be destroyed. 114 // We ignore any response, so let the IqRequest be destroyed.
116 return; 115 return;
117 } 116 }
118 117
119 } // namespace remoting 118 } // namespace remoting
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