Index: webkit/media/android/stream_texture_factory_android.h |
diff --git a/webkit/media/android/stream_texture_factory_android.h b/webkit/media/android/stream_texture_factory_android.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8b07c15a9dec2b334c45c956af5224ed3f847eb7 |
--- /dev/null |
+++ b/webkit/media/android/stream_texture_factory_android.h |
@@ -0,0 +1,53 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef WEBKIT_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_ |
+#define WEBKIT_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_ |
+ |
+namespace WebKit { |
+class WebStreamTextureClient; |
+} |
+ |
+namespace webkit_media { |
+ |
+// The proxy class for the gpu thread to notify the compositor thread |
+// when a new video frame is available. |
+class StreamTextureProxy { |
+ public: |
+ virtual ~StreamTextureProxy() { } |
+ |
+ // Initialize the the stream_id, texture width and height. This should |
+ // be called on the compositor thread. |
+ virtual bool Initialize(int stream_id, int width, int height) = 0; |
+ |
+ // Setting the target for callback when a frame is available. This function |
+ // could be called on both the main thread and the compositor thread. |
+ virtual void SetClient(WebKit::WebStreamTextureClient* client) = 0; |
+}; |
+ |
+ |
+// Factory class for managing the stream texture. |
+class StreamTextureFactory { |
+ public: |
+ virtual ~StreamTextureFactory() { } |
+ |
+ // Create the StreamTextureProxy object. |
+ virtual StreamTextureProxy* CreateProxy() = 0; |
+ |
+ // Send an IPC message to the browser process to request a java surface |
+ // object for the given stream_id. After the the surface is created, |
+ // it will be passed back to the WebMediaPlayerAndroid object identified by |
+ // the player_id. |
+ virtual void EstablishPeer(int stream_id, int player_id) = 0; |
scherkus (not reviewing)
2012/05/23 22:45:46
seeing as this code knows about WMPA, couldn't it
qinmin
2012/05/24 20:30:28
This request will go all the way to the browser pr
|
+ |
+ // Create the streamTexture and return the stream Id and set the texture id. |
+ virtual unsigned CreateStreamTexture(unsigned* texture_id) = 0; |
+ |
+ // Destroy the streamTexture for the given texture Id. |
+ virtual void DestroyStreamTexture(unsigned texture_id) = 0; |
+}; |
+ |
+} // namespace webkit_media |
+ |
+#endif // WEBKIT_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_ |