Index: third_party/webgl/sdk/tests/extra/out-of-memory.html |
=================================================================== |
--- third_party/webgl/sdk/tests/extra/out-of-memory.html (revision 0) |
+++ third_party/webgl/sdk/tests/extra/out-of-memory.html (revision 0) |
@@ -0,0 +1,113 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Out Of Memory Test</title> |
+<link rel="stylesheet" href="../resources/js-test-style.css"/> |
+<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../resources/js-test-pre.js"></script> |
+<script src="../conformance/resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2"> </canvas> |
+<script> |
+debug("This tests WebGL running out of memory."); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var gl = create3DContext(document.getElementById("canvas")); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ debug("Allocating shaders."); |
+ |
+ function makeBigShader() { |
+ var lines = []; |
+ var line = "// "; |
+ for (var ii = 0; ii < 1024; ++ii) { |
+ line += String.fromCharCode(48 + ii % 10); |
+ } |
+ for (var ii = 0; ii < 1024; ++ii) { |
+ lines[ii] = line; |
+ } |
+ var oneMB = lines.join(); |
+ for (var ii = 0; ii < 64; ++ii) { |
+ lines[ii] = oneMB; |
+ } |
+ return lines.join("\n"); |
+ } |
+ |
+ var shaderSource = makeBigShader(); |
+ debug("created " + Math.floor(shaderSource.length / 1024 / 1024) + "MB shader"); |
+ |
+ var intervalId; |
+ var count = 0; |
+ |
+ function makeShader() { |
+ ++count; |
+ debug ("creating shader #" + count + " mem = " + Math.floor(shaderSource.length * count / 1024 / 1024) + "MB"); |
+ var shader = gl.createShader(gl.VERTEX_SHADER); |
+ if (shader == null) { |
+ window.clearInterval(intervalId); |
+ testPassed("createShader returns null"); // not sure this is a passing |
+ finish(); |
+ } else { |
+ gl.shaderSource(shader, shaderSource); |
+ var err = gl.getError(); |
+ if (err != gl.NO_ERROR) { |
+ window.clearInterval(intervalId); |
+ assertMsg(err == gl.OUT_OF_MEMORY, "shaderSource returns OUT_OF_MEMORY"); |
+ finish(); |
+ } |
+ } |
+ } |
+ |
+ intervalId = window.setInterval(makeShader, 1000/15); |
+} |
+ |
+function finish() { |
+ debug(""); |
+ successfullyParsed = true; |
+} |
+ |
+</script> |
+<!-- <script src="../resources/js-test-post.js"></script> --> |
+ |
+<script> |
+</script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/extra/out-of-memory.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |