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Unified Diff: third_party/webgl/sdk/tests/conformance/attribs/gl-vertex-attrib-zero-issues.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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Index: third_party/webgl/sdk/tests/conformance/attribs/gl-vertex-attrib-zero-issues.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/attribs/gl-vertex-attrib-zero-issues.html (revision 0)
+++ third_party/webgl/sdk/tests/conformance/attribs/gl-vertex-attrib-zero-issues.html (revision 0)
@@ -0,0 +1,113 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Enable Vertex Attrib Zero Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"> </script>
+<script src="../resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="50" height="50">
+</canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">
+ attribute vec4 vPosition;
+ void main()
+ {
+ gl_Position = vPosition;
+ }
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+ void main()
+ {
+ gl_FragColor = vec4(0.0,0.0,0.0,0.0);
+ }
+</script>
+
+<script>
+description("Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL");
+debug("");
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("example");
+
+function setup(numVerts, attribIndex) {
+ var program = wtu.setupProgram(
+ gl, ['vshader', 'fshader'], ['vPosition'], [attribIndex]);
+ // draw with something on attrib zero with a small number of vertices
+ var vertexObject = gl.createBuffer();
+ g_program = program;
+ g_attribLocation = attribIndex;
+ shouldBe("g_attribLocation", "gl.getAttribLocation(g_program, 'vPosition')");
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
+ gl.bufferData(
+ gl.ARRAY_BUFFER, new Float32Array(numVerts * 3), gl.STATIC_DRAW);
+ gl.vertexAttribPointer(attribIndex, 3, gl.FLOAT, false, 0, 0);
+ var indices = new Uint16Array(numVerts);
+ for (var ii = 0; ii < numVerts; ++ii) {
+ indices[ii] = ii;
+ }
+ var indexBuffer = gl.createBuffer();
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
+ return program;
+}
+
+var p1 = setup(3, 0);
+var p2 = setup(60000, 3);
+
+for (var ii = 0; ii < 5; ++ii) {
+ gl.useProgram(p1);
+ gl.enableVertexAttribArray(0);
+ gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
+ glErrorShouldBe(
+ gl, gl.NO_ERROR,
+ "drawing using attrib 0 with 3 verts");
+
+ gl.useProgram(p2);
+ gl.enableVertexAttribArray(3);
+ gl.drawArrays(gl.LINES, 0, 60000);
+ glErrorShouldBe(
+ gl, gl.NO_ERROR,
+ "drawing using attrib 3 with 60000 verts");
+}
+
+wtu.checkCanvas(gl, [0, 0, 0, 0], "canvas should be 0, 0, 0, 0");
+
+successfullyParsed = true;
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
+
Property changes on: third_party/webgl/sdk/tests/conformance/attribs/gl-vertex-attrib-zero-issues.html
___________________________________________________________________
Added: svn:eol-style
+ LF

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