Index: third_party/webgl/sdk/tests/conformance/textures/gl-pixelstorei.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/textures/gl-pixelstorei.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/textures/gl-pixelstorei.html (revision 0) |
@@ -0,0 +1,147 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL pixelStorei Test</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+</head> |
+<body> |
+<canvas id="example" width="50" height="50"></canvas> |
+<canvas id="2d00" width="50" height="50"></canvas> |
+<canvas id="2d01" width="50" height="50"></canvas> |
+<canvas id="2d02" width="50" height="50"></canvas> |
+<canvas id="2d03" width="50" height="50"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+void main() { |
+ gl_Position = vPosition; |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+void main() { |
+ gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
+} |
+</script> |
+ |
+<script> |
+function fail(x,y, name, buf, shouldBe) { |
+ var i = (y*50+x) * 4; |
+ var reason = "pixel in "+name+" at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
+ testFailed(reason); |
+} |
+ |
+function pass(name) { |
+ testPassed("drawing is correct in " + name); |
+} |
+ |
+function init() { |
+ description("This test checks that drawImage and readPixels are not effected by gl.Pixelstorei(gl.PACK_ALIGNMENT) and visa versa"); |
+ |
+ debug("There should be 5 red triangles on 5 black squares above"); |
+ debug(""); |
+ |
+ var canvas3d = document.getElementById("example"); |
+ gl = initWebGL("example"); |
+ program = setupProgram(gl, "vshader", "fshader", [ "vPosition"]); |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawArrays(gl.TRIANGLES, 0, 3); |
+ |
+ |
+ function checkData(buf, name) { |
+ // Test several locations |
+ // First line should be all black |
+ for (var i = 0; i < 50; ++i) { |
+ if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) { |
+ fail(i, 0, name, buf, "(0,0,0,255)"); |
+ return; |
+ } |
+ } |
+ |
+ // Line 25 should be red for at least 6 red pixels starting 22 pixels in |
+ var offset = (25*50+22) * 4; |
+ for (var i = 0; i < 6; ++i) { |
+ if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
+ fail(22 + i, 25, name, buf, "(255,0,0,255)"); |
+ return; |
+ } |
+ } |
+ |
+ // Last line should be all black |
+ offset = (49*50) * 4; |
+ for (var i = 0; i < 50; ++i) { |
+ if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
+ fail(i, 49, name, buf, "(0,0,0,255)"); |
+ return; |
+ } |
+ } |
+ |
+ pass(name); |
+ } |
+ |
+ function checkColors() { |
+ var buf = new Uint8Array(50 * 50 * 4); |
+ gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ checkData(buf, "3d context"); |
+ var imgData = ctx2d.getImageData(0, 0, 50, 50); |
+ checkData(imgData.data, "2d context"); |
+ } |
+ |
+ var table = [1, 2, 4, 8]; |
+ for (var ii = 0; ii < table.length; ++ii) { |
+ gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]); |
+ ctx2d = document.getElementById("2d0" + ii).getContext("2d"); |
+ ctx2d.globalCompositeOperation = 'copy'; |
+ ctx2d.drawImage(canvas3d, 0, 0); |
+ checkColors(); |
+ assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii], |
+ "PACK_ALIGNMENT is " + table[ii]); |
+ } |
+} |
+ |
+init(); |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/textures/gl-pixelstorei.html |
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Added: svn:eol-style |
+ LF |