Index: third_party/webgl/sdk/tests/conformance/state/gl-enable-enum-test.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/state/gl-enable-enum-test.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/state/gl-enable-enum-test.html (revision 0) |
@@ -0,0 +1,159 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL gl.ENABLE enums Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2"> </canvas> |
+<script> |
+description("This test ensures WebGL implementations allow OpenGL ES 2.0 features to be turned on but not non OpenGL ES 2.0 features."); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var gl = create3DContext(document.getElementById("canvas")); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ debug("Checking gl.ENABLE enums."); |
+ |
+ var invalidEnums = [ |
+ 'ALPHA_TEST', |
+ 'AUTO_NORMAL', |
+ 'CLIP_PLANE0', |
+ 'CLIP_PLANE1', |
+ 'COLOR_LOGIC_OP', |
+ 'COLOR_MATERIAL', |
+ 'COLOR_SUM', |
+ 'COLOR_TABLE', |
+ // 'CONVOLUTION_1D', |
+ // 'CONVOLUTION_2D', |
+ 'FOG', |
+ 'HISTOGRAM', |
+ 'INDEX_LOGIC_OP', |
+ 'LIGHT0', |
+ 'LIGHT1', |
+ 'LIGHTING', |
+ 'LINE_SMOOTH', |
+ 'LINE_STIPPLE', |
+ 'MAP1_COLOR_4', |
+ 'MAP1_INDEX', |
+ 'MAP1_NORMAL', |
+ 'MAP1_TEXTURE_COORD_1', |
+ 'MAP1_TEXTURE_COORD_2', |
+ 'MAP1_TEXTURE_COORD_3', |
+ 'MAP1_TEXTURE_COORD_4', |
+ 'MAP1_VERTEX_3', |
+ 'MAP1_VERTEX_4', |
+ 'MAP2_COLOR_4', |
+ 'MAP2_INDEX', |
+ 'MAP2_NORMAL', |
+ 'MAP2_TEXTURE_COORD_1', |
+ 'MAP2_TEXTURE_COORD_2', |
+ 'MAP2_TEXTURE_COORD_3', |
+ 'MAP2_TEXTURE_COORD_4', |
+ 'MAP2_VERTEX_3', |
+ 'MAP2_VERTEX_4', |
+ 'MINMAX', |
+ 'MULTISAMPLE', |
+ 'NORMALIZE', |
+ 'POINT_SMOOTH', |
+ 'POINT_SPRITE', |
+ 'POLYGON_OFFSET_LINE', |
+ 'POLYGON_OFFSET_POINT', |
+ 'POLYGON_SMOOTH', |
+ 'POLYGON_STIPPLE', |
+ 'POST_COLOR_MATRIX_COLOR_TABLE', |
+ 'POST_CONVOLUTION_COLOR_TABLE', |
+ 'RESCALE_NORMAL', |
+ 'SAMPLE_ALPHA_TO_ONE', |
+ // 'SEPARABLE_2D', |
+ 'TEXTURE_1D', |
+ 'TEXTURE_2D', |
+ 'TEXTURE_3D', |
+ 'TEXTURE_CUBE_MAP', |
+ 'TEXTURE_GEN_Q', |
+ 'TEXTURE_GEN_R', |
+ 'TEXTURE_GEN_S', |
+ 'TEXTURE_GEN_T', |
+ 'VERTEX_PROGRAM_POINT_SIZE', |
+ 'VERTEX_PROGRAM_TWO_SIDE' |
+ ]; |
+ |
+ for (var ii = 0; ii < invalidEnums.length; ++ii) { |
+ var name = invalidEnums[ii]; |
+ gl.enable(desktopGL[name]); |
+ glErrorShouldBe(gl, gl.INVALID_ENUM, |
+ "gl.enable must set INVALID_ENUM when passed GL_" + name ); |
+ } |
+ |
+ var validEnums = [ |
+ 'BLEND', |
+ 'CULL_FACE', |
+ 'DEPTH_TEST', |
+ 'DITHER', |
+ 'POLYGON_OFFSET_FILL', |
+ 'SAMPLE_ALPHA_TO_COVERAGE', |
+ 'SAMPLE_COVERAGE', |
+ 'SCISSOR_TEST', |
+ 'STENCIL_TEST' |
+ ]; |
+ |
+ for (var ii = 0; ii < validEnums.length; ++ii) { |
+ var name = validEnums[ii]; |
+ gl.enable(gl[name]); |
+ glErrorShouldBe(gl, gl.NO_ERROR, |
+ "gl.enable must succeed when passed gl." + name ); |
+ shouldBe('gl.isEnabled(gl.' + name + ')', 'true'); |
+ gl.disable(gl[name]); |
+ shouldBe('gl.isEnabled(gl.' + name + ')', 'false'); |
+ } |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/state/gl-enable-enum-test.html |
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Added: svn:eol-style |
+ LF |