Index: third_party/webgl/sdk/tests/conformance/attribs/gl-vertex-attrib.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/attribs/gl-vertex-attrib.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/attribs/gl-vertex-attrib.html (revision 0) |
@@ -0,0 +1,116 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL vertexAttrib Conformance Tests</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas" width="2" height="2"> </canvas> |
+<script> |
+description("This test ensures WebGL implementations vertexAttrib can be set and read."); |
+ |
+debug(""); |
+debug("Canvas.getContext"); |
+ |
+var gl = create3DContext(document.getElementById("canvas")); |
+if (!gl) { |
+ testFailed("context does not exist"); |
+} else { |
+ testPassed("context exists"); |
+ |
+ debug(""); |
+ debug("Checking gl.vertexAttrib."); |
+ |
+ var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); |
+ for (var ii = 0; ii < numVertexAttribs; ++ii) { |
+ gl.vertexAttrib1fv(ii, [1]); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
+ |
+ gl.vertexAttrib2fv(ii, [1, 2]); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
+ |
+ gl.vertexAttrib3fv(ii, [1, 2, 3]); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
+ |
+ gl.vertexAttrib4fv(ii, [1, 2, 3, 4]); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '4'); |
+ |
+ gl.vertexAttrib1f(ii, 5); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '5'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
+ |
+ gl.vertexAttrib2f(ii, 6, 7); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
+ |
+ gl.vertexAttrib3f(ii, 7, 8, 9); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '7'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '8'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '9'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
+ |
+ gl.vertexAttrib4f(ii, 6, 7, 8, 9); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '8'); |
+ shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '9'); |
+ } |
+ glErrorShouldBe(gl, gl.NO_ERROR); |
+} |
+ |
+debug(""); |
+successfullyParsed = true; |
+ |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: third_party/webgl/sdk/tests/conformance/attribs/gl-vertex-attrib.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |