Index: third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-vertex-branch.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-vertex-branch.html (revision 0) |
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-vertex-branch.html (revision 0) |
@@ -0,0 +1,153 @@ |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>GLSL function nodes Test</title> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../resources/webgl-test.js"> </script> |
+<script src="../../resources/webgl-test-utils.js"> </script> |
+ |
+<script id="vshaderNoBranch", type="x-shader/x-vertex"> |
+attribute vec3 aPosition; |
+uniform float redIntensity; |
+ |
+varying vec4 vColor; |
+ |
+float MADBug(float paramValue) { |
+ float localVar = 1.0; |
+ return 0.25 * ceil(localVar) + paramValue; |
+} |
+ |
+void main(void) { |
+ gl_Position = vec4(aPosition, 1.0); |
+ vColor = vec4(MADBug(redIntensity), 0., 0., 1.); |
+} |
+</script> |
+ |
+<script id="vshaderBranch", type="x-shader/x-vertex"> |
+attribute vec3 aPosition; |
+uniform float redIntensity; |
+ |
+varying vec4 vColor; |
+ |
+float MADBug(float paramValue) { |
+ float localVar = 1.0; |
+ return 0.25 * ceil(localVar) + paramValue; |
+} |
+ |
+void main(void) { |
+ float condition = 42.; |
+ if (condition == 0.) {} |
+ gl_Position = vec4(aPosition, 1.0); |
+ vColor = vec4(MADBug(redIntensity), 0., 0., 1.); |
+} |
+</script> |
+ |
+<script id="fshader", type="x-shader/x-fragment"> |
+#if defined(GL_ES) |
+precision mediump float; |
+#endif |
+varying vec4 vColor; |
+void main() |
+{ |
+ gl_FragColor = vColor; |
+} |
+</script> |
+</head> |
+<body> |
+<canvas id="canvasNoBranch" width="50" height="50"></canvas> |
+<canvas id="canvasBranch" width="50" height="50"></canvas> |
+<div id="description">This tests against a Mac driver bug related to branches |
+ inside of Vertex Shaders.</div> |
+<div id="console"></div> |
+<script> |
+var width = 50; |
+var height = 50; |
+ |
+function drawAndRead(canvasID, vshaderID, buffer) |
+{ |
+ var gl = initWebGL(canvasID); |
+ var program = setupProgram(gl, vshaderID, "fshader", ["aPosition"]); |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -1,-1,0, 1,-1,0 ]), gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
+ |
+ var loc = gl.getUniformLocation(program, "redIntensity"); |
+ gl.uniform1f(loc, 0.75); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawArrays(gl.TRIANGLES, 0, 3); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer); |
+ if (gl.getError() != gl.NO_ERROR) |
+ return false; |
+ return true; |
+} |
+ |
+function compareRendering(buffer1, buffer2, tol) |
+{ |
+ for (var i = 0; i < width * height * 4; ++i) { |
+ if (Math.abs(buffer1[i] - buffer2[i]) > tol) |
+ return false; |
+ } |
+ return true; |
+} |
+ |
+function init() |
+{ |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ description("tests vertex shader with branch"); |
+ |
+ var bufBranch = new Uint8Array(width * height * 4); |
+ var bufNoBranch = new Uint8Array(width * height * 4); |
+ |
+ if (drawAndRead("canvasBranch", "vshaderBranch", bufBranch) == false || |
+ drawAndRead("canvasNoBranch", "vshaderNoBranch", bufNoBranch) == false) { |
+ testFailed("Setup failed"); |
+ } else { |
+ if (compareRendering(bufBranch, bufNoBranch, 4) == false) |
+ testFailed("Rendering results are different"); |
+ else |
+ testPassed("Rendering results are the same"); |
+ } |
+} |
+ |
+init(); |
+successfullyParsed = true; |
+</script> |
+<script src="../../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
+ |
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-vertex-branch.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |