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Unified Diff: third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-vertex-branch.html

Issue 10399113: Roll webgl conformance tests to r17874: part 2, adding r17874 (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 7 months ago
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Index: third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-vertex-branch.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-vertex-branch.html (revision 0)
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-vertex-branch.html (revision 0)
@@ -0,0 +1,153 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL function nodes Test</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
+<script src="../../../resources/js-test-pre.js"></script>
+<script src="../../resources/webgl-test.js"> </script>
+<script src="../../resources/webgl-test-utils.js"> </script>
+
+<script id="vshaderNoBranch", type="x-shader/x-vertex">
+attribute vec3 aPosition;
+uniform float redIntensity;
+
+varying vec4 vColor;
+
+float MADBug(float paramValue) {
+ float localVar = 1.0;
+ return 0.25 * ceil(localVar) + paramValue;
+}
+
+void main(void) {
+ gl_Position = vec4(aPosition, 1.0);
+ vColor = vec4(MADBug(redIntensity), 0., 0., 1.);
+}
+</script>
+
+<script id="vshaderBranch", type="x-shader/x-vertex">
+attribute vec3 aPosition;
+uniform float redIntensity;
+
+varying vec4 vColor;
+
+float MADBug(float paramValue) {
+ float localVar = 1.0;
+ return 0.25 * ceil(localVar) + paramValue;
+}
+
+void main(void) {
+ float condition = 42.;
+ if (condition == 0.) {}
+ gl_Position = vec4(aPosition, 1.0);
+ vColor = vec4(MADBug(redIntensity), 0., 0., 1.);
+}
+</script>
+
+<script id="fshader", type="x-shader/x-fragment">
+#if defined(GL_ES)
+precision mediump float;
+#endif
+varying vec4 vColor;
+void main()
+{
+ gl_FragColor = vColor;
+}
+</script>
+</head>
+<body>
+<canvas id="canvasNoBranch" width="50" height="50"></canvas>
+<canvas id="canvasBranch" width="50" height="50"></canvas>
+<div id="description">This tests against a Mac driver bug related to branches
+ inside of Vertex Shaders.</div>
+<div id="console"></div>
+<script>
+var width = 50;
+var height = 50;
+
+function drawAndRead(canvasID, vshaderID, buffer)
+{
+ var gl = initWebGL(canvasID);
+ var program = setupProgram(gl, vshaderID, "fshader", ["aPosition"]);
+ var vertexObject = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -1,-1,0, 1,-1,0 ]), gl.STATIC_DRAW);
+ gl.enableVertexAttribArray(0);
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+
+ var loc = gl.getUniformLocation(program, "redIntensity");
+ gl.uniform1f(loc, 0.75);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
+ if (gl.getError() != gl.NO_ERROR)
+ return false;
+ return true;
+}
+
+function compareRendering(buffer1, buffer2, tol)
+{
+ for (var i = 0; i < width * height * 4; ++i) {
+ if (Math.abs(buffer1[i] - buffer2[i]) > tol)
+ return false;
+ }
+ return true;
+}
+
+function init()
+{
+ if (window.initNonKhronosFramework) {
+ window.initNonKhronosFramework(false);
+ }
+
+ description("tests vertex shader with branch");
+
+ var bufBranch = new Uint8Array(width * height * 4);
+ var bufNoBranch = new Uint8Array(width * height * 4);
+
+ if (drawAndRead("canvasBranch", "vshaderBranch", bufBranch) == false ||
+ drawAndRead("canvasNoBranch", "vshaderNoBranch", bufNoBranch) == false) {
+ testFailed("Setup failed");
+ } else {
+ if (compareRendering(bufBranch, bufNoBranch, 4) == false)
+ testFailed("Rendering results are different");
+ else
+ testPassed("Rendering results are the same");
+ }
+}
+
+init();
+successfullyParsed = true;
+</script>
+<script src="../../../resources/js-test-post.js"></script>
+</body>
+</html>
+
Property changes on: third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-vertex-branch.html
___________________________________________________________________
Added: svn:eol-style
+ LF

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